
Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.6Kreviews | 71% | — | $3.6M |
| $29.99 | 2.3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I forgot to review this. Years later I still remember how totally disapointing this game was. Still makes me mad in 2026.
Eine Mischung aus Endgame Survival und Erkundung der Postapokalyptischen Geschichte, kann es nur empfehlen wenn man normale Aufbauspiele wie ANNO überdrüssig ist und mal eher in Richtung Survival gehen möchte im Aufbauszenario
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $8.99−70% |
| 33ratings |
| 74% |
| — |
| not modelled |
| $26.99−10% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's meh, just okay. I'd like to give this a neutral review but this is not an option so I am going to go with a down vote. There are many better games than this one in this genre that this particular take is just nothing new. The research is so linear, you never really feel like you have a choice because what you NEED to research next will be forced on you. This game gives a very hard illusion of choice but there really isn't much in that way.
Boring ah game loop. The more you progress the more repetitive it becomes. The quest is pretty bland and boring, and also the more your colony grows and expand the more pain in the ass it is to maintain the colony, and i have the difficulty in normal/medium. Like i get the fact that the more you progress and grow your colony it increases the chance off meeting new challenges but i feel like the mechanics on this game is a bit bugged. Like i built 8 freaking medical tents and but the infected npc's in my colony just kept dying and the infection would spread like wildfire. 4/10
I survived, but at what cost
Ce jeux est un bouzin; manque d'un serieux coup de polish, mecanique redondante , end game vraiment a shi er, manque cruel d'informations sur les ressources et les colons
The game is tedious and lacks plenty of QoL features. There will be plenty of nuances when combine together can make the game feel sluggish, and at time more of a chore then anything. Of course there good sides to it as well but its small and in between. Overall, if you are planning to buy this game, only buy it at its highest discount. Or play endzone/frostpunk. 1-UI The UI are counter intuitive. They either show you the stored amount or the amount produce. Hovering your cursor will give more detailed info but doing it every time is tedious. And this is only for resources shown on the top bar and not for resources regarded as misc. (3 boxes to the top right) which are equally important but only show how much you stored only. 2-Zooming Out For some reason they made it a feature in which if you zoom out using your scroll wheel you would enter the world map. In a game where you want to zoom in and out for better view of your territory this feature is utterly......unnecessary. Not to mention you cant zoom out much to see your entire territory well either. 3-Events There no auto pause for events. They have a timer though but not long enough for you to go down make a tea/coffee. And these events comes quite often too. Worst part is if the event is a bandit event where you have to pay resources or be attacked. So dont be surprise if your base is in disarray when you left for your drink/delivery. That also stands through for when your colony is attacked by blighted creature, and quite often too. 4-The Rival If you play with the Alliance DLC then there will be a faction "The Rival" that will sabotaged your colony 1 of 3 way. Slow down your research, Steal your silver, and critically damaged 3 of your building. Early game this will be a chore, since all the silver you save up to hire a new specialist was stolen, and the building you painstakingly build destroyed. You can fix the build but better pray you have the resources for it or just watch it reduce to ash. You can prevent this by researching and building the needed structure. But for early to mid game where manpower is a luxury and researching important stuff like food or housing is more important, the choices are clear. 5-The World Map You can turn your specialist into an outpost and send them to the world map. There you will be able to build outpost at location that give you certain passive resources. This is the 1 of 2 ways to get research point passively, the other with building a research institute in an ally faction, which you need to research first further down the research tree and have good reputation. Except your outpost will often be attack and occupy by bandits or The Rival, in which you have to take it back or you wont get the passive resources. Now imagine 5 outpost each scatter great distance from one another. Oh and they attack often too. 6-Buildings As you progress you will unlock better buildings for resources gathering and housing. Except you will have to remove the base building before you can place the new and improve one. So you better plan way ahead on how you want your colony to look like or else there will be plenty of destroying and rebuilding. 7-Tutorial Tuto saks badly. Barely explains you all the essential such as how do you make medicine, how certain crops can make your people irradiated easily, what building/resources you need to build this other building /resources.
Very disappointed with this game. It lacks sufficiently distinct mechanics to make it feel like a post-apocalyptic setting rather than just any other kind of city builder.
Что-то не то с балансом сложности, люди уходят потому что не построено развлечений, а чтобы их построить надо их сначала долго открывать в исследованиях. Понадергали механик из разных игр, но все вместе выглядит неуместно. Так же перебор с количеством одновременных событий, постоянно что-то происходит и все заспамлено уведомлениями.
City Builder postapocalíptico donde el objetivo es construir el bunker definitivo para sobrevivir a todo típo de catástrofes naturales. Para ello tienes que ir gestionando una colonia mientras exploras el mapa, interactuas con otras colonias y te defiendes de los bandidos. En general está divertido, a veces un poco injusto cuanto de encadena catástrofes y otros eventos pero en general no es muy difícil. Según va creciendo la colonia el rendimiento del juego va decayendo un poco, aunque no se empieza a notar hasta que la colonia es suficientemente grande como para acabarte el juego. El endgame es un poco farmy porque cuando tienes ya todo desbloqueado probablemente no hayas terminado la misión principal, por lo que se hace un poco más aburrido por el final.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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