
Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.6Kreviews | 71% | — | $3.6M |
| $29.99 | 2.3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- Playing the game with all DLCs makes it impossible to manage realisticly. you will always find one portion you are forgetting. focus to much on your settlement. youll never progress in the game and eventually run out of resources. focus to much on your specialist. you will get over-ran by the storylines that emerge and requests for supplies and outposts being taken over. Forget to research the blight and the monsters take over your camp. its a constant grind that was enjoyable but the bugs in the game made it outrageous. I had 40+ hours into my settlement and researching the blight by collecting samples. then all of a sudden my settlers stopped giving the lab the blight samples which stalled the game. before i started over i literally unassigned every settlers and had 90+ people available and yet nobody would take the blight samples. progressing through electrical is a joke since at first you would assume that they have to be daisy-chained together for the regions that are covered. but nope. all you have to do is add one transformer with one solar panel and itll integrate with the rest of the total output you have. All in all game would be decent if it didnt have so many bugs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $8.99−70% |
| 33ratings |
| 74% |
| — |
| not modelled |
| $26.99−10% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра мертва. Её коммьюнити тоже ░░░░░░░░░░░░▄▐ ░░░░░░▄▄▄░░▄██▄ ░░░░░▐▀█▀▌░░░░▀█▄ ░░░░░▐█▄█▌░░░░░░▀█▄ ░░░░░░▀▄▀░░░▄▄▄▄▄▀▀ ░░░░▄▄▄██▀▀▀▀ ░░░█▀▄▄▄█░▀▀ ░░░▌░▄▄▄▐▌▀▀▀ ▄░▐░░░▄▄░█░▀▀ ▀█▌░░░▄░▀█▀░▀ ░░░░░░░▄▄▐▌▄▄ ░░░░░░░▀███▀█░▄ ░░░░░░▐▌▀▄▀▄▀▐▄ ░░░░░░▐▀░░░░░░▐▌ ░░░░░░█░░░░░░░░█ ░░░░░▐▌░░░░░░░░░█ ░░░░░█░░░░░░░░░░▐▌
It's meh, just okay. I'd like to give this a neutral review but this is not an option so I am going to go with a down vote. There are many better games than this one in this genre that this particular take is just nothing new. The research is so linear, you never really feel like you have a choice because what you NEED to research next will be forced on you. This game gives a very hard illusion of choice but there really isn't much in that way.
A fun, somewhat janky post apocalyptic colony builder. The 4X-style overworld map is interesting but a bit flawed in execution. Buy on sale.
Довольно простенькая выживалка, но много параметров и быстро надоедает. И традиционное: "Холост дай ХОЛОСТ ДАЙ ХОЛОСТ ДАЙ!!!!"
сама по себе игра имба но ни за что не покупайте ее без скидки
Dem Spiel mangelt es an Logik und Nutzerführung. Da ist Steampunk deutlich besser. Allein, dass der Zeitraffer nicht auf Pause stellt, wenn man angegriffen wird, ist schon armselig. Es passiert die ganze Zeit gar nichts und plötzlich drei Sachen gleichzeitig. Ansonsten ist es ein fieser Zeitfresser.
Great game but I rage quite after sending 3 cars back to the hub and after arrival they disapeared, so I basically lost 3 cars just by not parking them NEXT TO my town on map. Wp
More than Frostpunk or any other game in the genre of the Survival City Builder, this game is built for frustration. Stuff just happens, and you can't really predict what'll happen or when, and you can't really prepare for it either. The UI is painful and counter-intuitive. There's so many mechanics and so many resources and how they interact with each other is left to the player to find out. I have tried to play the game and enjoy it, but I have run out of patience. The game can't choose which apocalypse it wants to be. It's not zombies, or nuclear war, or environmental collapse, or societal upheaval, it's all of the above and it ends up being totally unfocused. And to top it all off, support for the game has ended, so what you see is what you get. Thanks, Paradox.
Thoroughly enjoyable game concept. I love post apocalyptic ideas and I have played this game since it was first released.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 4.3K | 89% | $29.99 | |
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| $27.3M | 46.2K | 85% | $29.99 | |
| $19.7M | 15.3K | 78% | $34.99 | |
| $10.3M | 11.1K | 86% | $24.99 | |
| $6.7M | 10K | 77% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 10.1K | 94% | $9.99 | |
| $3.6M | 14.9K | 97% | $6.99 | |
| $3.6M | 4K | 92% | $22.49 | |
| $3.6M | 4.3K | 68% | $29.99 | |
| $3.6M | 8.1K | 91% | $14.99 | |
| $3.6M | 10.5K | 89% | $9.74 |