
Survive and thrive in a post-apocalyptic future — resources are scarce, but opportunity calls! Build the ultimate disaster proof colony, protect your colonists, and restore civilization to a devastated world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.6Kreviews | 71% | — | $3.6M |
| $29.99 | 2.3Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's bad rimworld, if you're looking to play a game like this go there and download some mods. I wanted to like this game but it's just a subpar base builder to start with. Plenty of QOL features are missing and the game honestly feels like an abandonware game. You can't really zoom out to take a look at your colony. The colonists and specialists have no personality. There isn't even an outline of objects which makes construction and planning a nightmare. 10$ for it plus all the dlc is fine.
very clunky and the longer you play the less fun you have
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
| $8.99−70% |
| 33ratings |
| 74% |
| — |
| not modelled |
| $26.99−10% | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shallow game, very bad performance, boring after 10 hours
Ignorance is a bliss: why learn the very game subject (survival) before developing the game? - Iodine pills DO NOT heal or cure anyone from radiation sickness, but merely prevent an absorbsion of radioactive iodine-131 isotope if taken daily (7-10 days tops or ones kindeys will fall off) BEFORE the exposure and only in younger people. They will do nothing for cesium-137 or strontium-90 being absorbed by ones body either.
После нескольких лет так и не смог понять - нравится мне игра или нет. Вероятно больше да нежели нет. Хороший градостроительный выживач, причем с гибкими настройками, так что любой может тут позависать - от любителей хардкора до подпивковичей. Геймплей довольно динамичный по меркам подобных игр, скучать и медитировать с видом на карту поселения тут, как во многих других градостроях, не получится - внимание игрока занимают регулярно, в разных местах, и приходится не только бегать по карте городка но и постоянно отслеживать глобальную карту. Но, в целом, повторюсь - это не столько утомляет сколько разбавляет геймплей, который иначе был бы немного нудноватым. В чем истинная проблема игры, на мой взгляд, помимо того что по какой то причине прекращена её поддержка новыми длц - крайне скудное внимание мододелов. Вернее, на данный момент оно уже напрочь отсутствует. И, увы, это во многом хоронит хороший проект. Что до багов - ну да, в игре они есть. Их немного, и они не критичны, но порой раздражают. Особенно это касается багов с федеративным длц и крайне упоротой системой лечения колонистов, когда все твои рабочие и запасные госпитали и медпункты забиваются с очередями после очередной вспышки травмопандемии или массовой инфекции, что делает любые попытки накопления лекарств в игре бессмысленным. Если бы хотя бы этот баг был исправлен - адекватность игры повысилась бы в разы. Но увы.
норм
It is what it says it is. Decent game. Late game is just weird and drawn out.
- Playing the game with all DLCs makes it impossible to manage realisticly. you will always find one portion you are forgetting. focus to much on your settlement. youll never progress in the game and eventually run out of resources. focus to much on your specialist. you will get over-ran by the storylines that emerge and requests for supplies and outposts being taken over. Forget to research the blight and the monsters take over your camp. its a constant grind that was enjoyable but the bugs in the game made it outrageous. I had 40+ hours into my settlement and researching the blight by collecting samples. then all of a sudden my settlers stopped giving the lab the blight samples which stalled the game. before i started over i literally unassigned every settlers and had 90+ people available and yet nobody would take the blight samples. progressing through electrical is a joke since at first you would assume that they have to be daisy-chained together for the regions that are covered. but nope. all you have to do is add one transformer with one solar panel and itll integrate with the rest of the total output you have. All in all game would be decent if it didnt have so many bugs.
its ok
It's meh, just okay. I'd like to give this a neutral review but this is not an option so I am going to go with a down vote. There are many better games than this one in this genre that this particular take is just nothing new. The research is so linear, you never really feel like you have a choice because what you NEED to research next will be forced on you. This game gives a very hard illusion of choice but there really isn't much in that way.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $3.6M | 10.1K | 94% | $9.99 | |
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| $3.6M | 10.5K | 89% | $9.74 |