
The award-winning sci-fi city builder is back - remastered, expanded and even more stunning. Colonize Mars and survive the process, from exploration and infrastructure to welcoming colonists and achieving long-term stability. Are you ready? Mars is waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome home! The award-winning sci-fi city builder is back - remastered, expanded, and more stunning than ever. Your mission: colonize Mars and survive the process, from exploration and infrastructure to welcoming human colonists and achieving long-term stability. There are new challenges to overcome, new strategies to plan, and now with an upgraded look and feel for a new generation of explorers.
All you need for this relaunched mission to create a thriving Martian settlement is a steady supply of resources, oxygen, decades of training, experience with sandstorms… and a curious attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!
Surviving Mars: Relaunched brings together the original colony management game from Haemimont Games, its entire catalogue of expansions, improved and reworked, from major expansions to cosmetics and radio stations, as well as the all-new Martian Assembly update. Upgraded graphics together with updated UI will give veteran players the definitive Surviving Mars experience, and provide an ideal launch point for new commanders as well.
Are you ready? Mars is waiting for you.
The new Martian Assembly brings an expanded endgame challenge never seen in the original. Shape your Martian society through laws. Balance the needs and demands of your colonists, keep the peace and develop a long-term plan for Mars - up to and including independence from Earth!

Building a thriving colony on a planet not fit for human life brings its own challenges. Construct life-support systems, power grids, domes, and supply chains, and keep them running, because blackouts on a planet without oxygen are never a good idea. And you’re not alone. With the included ‘Space Race’ expansion, rival colonies backed by competing sponsors add even more pressure as you fight for resources and the future of Mars.

Balance critical resources like oxygen, water, power, and food to keep your colony alive. Drones build and maintain your infrastructure, while the revamped ‘Martian Express’ adds trains that move people and supplies across longer distances. Every colonist has their own needs and behaviors and smart management is essential for their survival.

Advance your colony through a deep research system that unlocks new buildings, production methods, and essential upgrades. Discover breakthroughs, resources, and hidden secrets reaching ‘Below & Beyond’ the Martian surface. With randomized maps, varied sponsors, and unpredictable Mysteries, every playthrough offers new challenges, and every decision shapes your story of survival and growth on Mars.

Terraforming is no longer a distant dream, it’s your next challenge. With the included ‘Green Planet’ expansion, you can engineer Mars into a more habitable world. As the environment transforms, introduce animal life with ‘Project Laika’, bringing the first creatures to thrive alongside your colonists. The future of Mars isn’t just survival, it’s building a self-sustaining, living planet.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 2.4Kreviews | 55% | — | $3.6M |
| $39.99 | 284ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1070 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Was pretty upset at first since I own the full original game with all the dlc, but then I realised that it's more of a remaster. I bought it and had a blast. And it's updated for modern machines, I've had no issues at all regarding bugs. Although I haven't tried the trains yet but my colony is at around 230 sols into the game with a population over 1500. Only regret I have is being stubborn and didn't buy it when it was 50% off for returning players.
I bought the game when it was first released, and I don't see any significant difference that would justify buying it again at full price. The bugs were carried over exactly as they were in the original.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #52, worst US #100 · 8 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $39.99 |
| 98ratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great idea, stunning design. Minor bugs, poorly thought-out processes and user interface interactions. Trains are glitchy, minimal settings, maximum glitches. Settling the underground zone is completely poorly thought out; managing settlers on the surface and underground is impossible. Terrain management is terribly implemented, unchanged from the first version of the game. There are asteroids with two separate landing zones, and the simultaneous landing of two rockets is poorly thought out. Trying to load a rocket with only what is in one zone causes the game to freeze forever. Drones go crazy trying to reach warehouses in a separate zone. The ability to manipulate the landscape and turn two zones into one is impossible. Overall, the designers and the idea are excellent (although, speaking of the ground game, little has changed there)! The developers and testers receive a failing grade.
1. oyunda materyal fazlam olduğu halde hiç susmadan sürekli uyarı verdi oyunun sesini kapatmak zorunda kaldım! 2. oyuna başlayalım dedim kurulumda alt-f4 bile çektirmeden dondu. 3. oyuna başlıyorum! paradox paranın köpeğisin! (oyun astroid tarafında sürekli çöküyor) astroide gidecek roketlere taşıtlar bir türlü giremiyor, dronlar aynı. yapamıyorsan bırak siktir git paradox
Doesn't run for me on linux
中文界面在哪呢?
As soon as I go underground the game crashes. Updated video drivers. No mods. Original and relaunched are full of bugs. You would think they would fix the original bugs. Nope. This is just a cash grab.
I have lots of hours in the original game, but the relaunch has bugs I've never seen before. I can't send rockets on missions, since after they will load with their payload, they get stuck on the landing site, as if never filled but unable to cancel the mission forcing me to scrap the rocket. Similarly I don't know if the asteroid loading and unloading system is bugged or just terrible to begin with, but it needs a serious overhaul. I'll change my review if these are fixed but right now this relaunch of a game is still not finished.
产业线太短,穿梭机运输是轨道的完全上位。地下世界只有一种地上没有,作用微乎其微的稀有资源。不同殖民地之间交互太少,游戏本身剧情故事也很单薄。可以多出一些专注于场景设计的战役故事
I played this game on the Playstation as well as Steam. For me, this game is just great. I enjoy the depth of the systems and the colony building/survival aspect (I play so many games like this, and this one is one of the ones I like best). The soundtrack works, the story works, The game play works. I do have all the DLC, so that also adds more depth to the game. I will say this though, once you get really established, and if you have the DLC, going to the asteroids, or building underground just become things you "can" do, but really do not offer much reward. Your experience may vary depending on how you started the game, etc. I do love that you can choose the overall "setup" of how you start there game and WHERE you start the game on the map. That does help a lot. Everyone's experience will vary of course, and to me, this game just hit at all levels, so I liked it. I guess if I could "complain" that overall there were not enough "buildings". I guess to get even "deeper" I'd like to have different kinds of restaurants, and also maybe have it so I could have some domes that are mostly residential and have all shopping/working in other domes that are CONNECTED and not really take on penalties for that. I know the game does "kind of work" that way, but not 100%. This game is deep enough, but I am a software engineer, so I do value EXTREME depth in games. I'd still recommend this one. Both times I did full games, I got Mars turning green before I stopped playing. I guess there truly is no "end" to the game. I guess it would be nice to see an actual "ending" and then the option to keep playing in the sandbox. However, it's essentially an open ended sandbox. Again, still very interesting to play!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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