
The award-winning sci-fi city builder is back - remastered, expanded and even more stunning. Colonize Mars and survive the process, from exploration and infrastructure to welcoming colonists and achieving long-term stability. Are you ready? Mars is waiting.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 24.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome home! The award-winning sci-fi city builder is back - remastered, expanded, and more stunning than ever. Your mission: colonize Mars and survive the process, from exploration and infrastructure to welcoming human colonists and achieving long-term stability. There are new challenges to overcome, new strategies to plan, and now with an upgraded look and feel for a new generation of explorers.
All you need for this relaunched mission to create a thriving Martian settlement is a steady supply of resources, oxygen, decades of training, experience with sandstorms… and a curious attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!
Surviving Mars: Relaunched brings together the original colony management game from Haemimont Games, its entire catalogue of expansions, improved and reworked, from major expansions to cosmetics and radio stations, as well as the all-new Martian Assembly update. Upgraded graphics together with updated UI will give veteran players the definitive Surviving Mars experience, and provide an ideal launch point for new commanders as well.
Are you ready? Mars is waiting for you.
The new Martian Assembly brings an expanded endgame challenge never seen in the original. Shape your Martian society through laws. Balance the needs and demands of your colonists, keep the peace and develop a long-term plan for Mars - up to and including independence from Earth!

Building a thriving colony on a planet not fit for human life brings its own challenges. Construct life-support systems, power grids, domes, and supply chains, and keep them running, because blackouts on a planet without oxygen are never a good idea. And you’re not alone. With the included ‘Space Race’ expansion, rival colonies backed by competing sponsors add even more pressure as you fight for resources and the future of Mars.

Balance critical resources like oxygen, water, power, and food to keep your colony alive. Drones build and maintain your infrastructure, while the revamped ‘Martian Express’ adds trains that move people and supplies across longer distances. Every colonist has their own needs and behaviors and smart management is essential for their survival.

Advance your colony through a deep research system that unlocks new buildings, production methods, and essential upgrades. Discover breakthroughs, resources, and hidden secrets reaching ‘Below & Beyond’ the Martian surface. With randomized maps, varied sponsors, and unpredictable Mysteries, every playthrough offers new challenges, and every decision shapes your story of survival and growth on Mars.

Terraforming is no longer a distant dream, it’s your next challenge. With the included ‘Green Planet’ expansion, you can engineer Mars into a more habitable world. As the environment transforms, introduce animal life with ‘Project Laika’, bringing the first creatures to thrive alongside your colonists. The future of Mars isn’t just survival, it’s building a self-sustaining, living planet.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 2.4Kreviews | 55% | — | $3.6M |
| $39.99 | 284ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1064 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Here's the deal - I love surviving mars. It's one of my absolute favorite games, even with all of the troubles it had the first go around. I love this one too - but I love it for what it is - the same thing I'm used to. In my experience so far, this "relaunch" has done nothing to actually improve on the issues of the old game. It has done nothing to really "expand" the game, and the politics portion has some potential, but all it really seems to do is get in the way. Grab it on super sale, but don't pay full price for this. It's not worth it. At all.
Despite being a bit of a buggy, unbalanced mess in certain areas, it's still Surviving Mars, and still one hell of an addicting game to play. For $20 US, you get the updated engine, all previous DLC integrated into the base game (which is great for mods/modding), and the politics DLC, which is a lot of fun. I'm confident future patches will resolve it's current quirks.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 59.2K | 87% | $2.49 | |
| $3.6M | 8.2K | 92% | $12.49 | |
| $3.6M | 2.4K | 75% | $44.99 | |
| $3.6M | 17.5K | 84% | $9.99 | |
| $3.6M | 7.3K | 95% | $19.99 | |
| $3.6M | 10.5K | 89% | $9.74 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.9K | 26 | 65% | $19.99 | |
| $112.1M | 91.8K | 84% | $39.99 | |
| $37.7M | 37.5K | 94% | $29.99 | |
| $34.2M | 27.4K | 91% | $39.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $8.9M | 10.5K | 82% | $29.99 |
Every market we collect.
Latest in each market: best DE #52, worst US #100 · 8 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $39.99 |
| 98ratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even in the original game, when the inexplicably designed systems would break and occasionally result in the deaths of colonists, the title was oxymoronic. In the world of Surviving Mars, Mars is easy to survive. Instead of surface radiation levels 40 times greater than Earth, you land having apparently solved that problem. You are unaffected by the poison perchlorates in the soil or low gravity's effect on the body. Hard feats of engineering and science that would take generations to even dent never seem to tug on your efforts or resources. Social dysfunction is a minor inconvenience at worst. Relaunched takes this all to an extreme, stimulating the slow crawl of intradecade anachronism. The game represents the apotheosis of a certain mid-2010s zero interest rate era optimism about technology and space travel, an unserious and facile aspirationally apolitical cosmism-lite that was utterly obsessed with Mars while ignoring virtually everything about physical, chemical and biological realities. It is a Muskian fantasy, and the game quotes him multiple times, unconvincingly impersonating Sid Meier's Alpha Centauri in an attempt to fabricate depth. Realism is, of course, not a requirement for effective art or story, but the decision to eschew it in this case results in a flatness that stunts promise. Each time I play I find myself wishing terraforming would take 10,000 years of actual play time (what a statement that might be). Or that I were in a brutal war against the unkind forces of biology. Yet there is something seductive about playing a reflection of an entire era ("a novel is a mirror carried along a public highway" as Stendhal put it), putting yourself in the shoes of those naive ideologies, even if some of them arguably matured into virulent poisons haunting the global body politic. Paradox, the (hopefully) accidental high priests of developing game systems in ostensibly ideological and historical games that warp the perception of politics and social structures in unrealistic ways, in this case publishes such an attempt here. Relaunched is an attempt at redemption for a product that did not return on investment. When Charles II ascended to the throne of England in 1660, theatre had been banned for 18 years, exorcised from public life in those "times of humiliation." As the two patented playhouses reopened with the blessings of their new old government, they faced a legal requirement to "peruse all plays that have been formerly written and to expunge all profaneness and scurrility from the same, before they be represented or acted." More importantly they reckoned, almost immediately, with the fact that audiences seemed unhappy and unresponsive to the material. The diarist Samuel Pepys noted in March 1662 that Romeo and Juliet was "the worst that ever I heard in my life." He designated A Midsummer Night's Dream "the most insipid ridiculous play that ever I saw in my life." With alacrity, the playhouses began rewriting Shakespeare and the rest. And not just the hits. They rewrote and fixed apparent mistakes, chasing applause and capital, retooling and staging version after version. This even included drafts of plays that never made the stage, or were failures on release, stuck in development hells. Timon of Athens. Troilus and Cressida. Surviving Mars is not Shakespeare, I confess, but there is something alluring about involving yourself in the quest for redemption of a flawed work. As I write this, the tweaks are still ongoing. The new development team is taking the game and turning it into something else. Revisiting, seeing if they have cracked it, is its own game, an observational bildungsroman. You check in to see if the game will grow up, or stay stunted for eternity. And so, despite the myriad of incomprehensible choices, the nonsensical logic of how domes and passages function, not to mention the bizarrely narrow options of employment and production and the absence of genuine economic modeling of any configuration, I found myself seduced by the hidden threads of what could have been. I stomached the childlike ideology, and built these Buckminster Fuller-esque protostructures, captivated for long hours before the ennui takes hold. Perhaps I will build and try again, perhaps I will not, and you will have to wait and see if it can be redeemed, and if that even matters.
played hoping things were fixed, they're not, cant destroy train tracks, wont work through tunnels, I could just work round it but wish I'd never bought it now, very disappointing
Tl;dr: Worth it if this is your first time playing, stick with the first launch if you got all the DLC and stuff before they pulled it from the store. The real review: I recommend this with the caveat that this is worth it if you didn't buy the game before "relaunched." If this is your first go at the game, it's worth $40. Relaunched was/is/will always be a shameless money grab by Paradox. Almost all of the bugs in the original game are still here, making things like trains hit and miss to use. The UI changes were arguably nice and the graphics update is mostly unnoticeable unless you're playing on the highest settings. The gameplay is unchanged, and for those new to the game it is extremely grindy. Between resource management, the time sink of research and scanning, and whatnot, even if you play on the highest speed it will easily take you 100 hours to do a full, 100% difficulty (easy) playthrough.
Plus de 300h sur le premier, + de 75 sur la version Relauched. On ne peut pas dire que je sois totalement déçue de cette V2 de Surviving Mars. La refonte du moteur a quand même fix pas mal de bugs. Mais il est vrai que les performances se sont assez peu améliorés. Dès qu'on arrive avec des cités un peu grandes (1000+), ça lag, freeze. Mais ce n'est pas ça que j'ai à reprocher au jeu. Ce qui m'agace, ce sont ces points : - Toujours pas de late game, une fois la terraformation effectuée, la partie est terminée. - Les ateliers ne servent à rien, il va falloir clarifier cette mécanique. Car à part pour un succès, c'est vraiment inutile. - Le nouveau système qui casse encore plus les mods. Je comprendrais pour un jeu multi, mais pour un jeu solo ? Qu'est-ce qu'on en a à foutre sérieusement ? J'ai voulu avoir un dépôt à 150 et je perds les succès pour ça ??? - Le nouveau système politique est intéressant, mais quand on a des factions qui ont des objectifs communs aux nôtres, on n'arrête pas de se faire gratter le pouvoir sans aucune raison... Ça en devient une souffrance. Au point où je déporte en permanence... - La gestion des colonies souterraine est toujours un enfer. Le sous-terrain n'a aucun intérêt. Cette extension est totalement inutile sur le jeu de base, ça ne change pas ici. - Aucune conséquence à l'indépendance de mars ? Juste 6M à dépenser pour être tranquille ? C'est risible... J'ai acheté le jeu avec le season pass, on verra ce que donnent les prochaines extensions. Mais il va falloir revoir une partie des anciennes mécaniques pour les rendre intéressantes. Il y a un vrai besoin de lategame sur ce jeu. Pas seulement de relancer une gmae à chaque fois. Mon évaluation évoluera sans doute en fonction des mises à jours du jeu. J'en attends beaucoup étant mon jeu favori.
Can't recommend it in the current buggy state. This is not what was promised.
Not really an improvement from original game. Like even tutorials are same with all same issues. Pacing is still a problem. Feature-wise it is not that rich. And patches come out VERY slowly. I regret buying it and advice against buying it.
Surviving Mars: REEEEEEEEEEEEE-launched Everyone Disliked That 1/10
As a veteran of the "original" game (over 1.200 hours), my conclusion is: don't buy this scam of a "relaunch" under any circumstances any time soon. It's certainly a downgrade in most aspects. Even the "Haemimont" label is of little relevance now, since they were bought by paradox. - It runs far worse for far too little of a gain - The "upgraded" graphics look terrible, especially their harsh contrast and awkward lightning - Several old bugs still aren't fixed, but new ones were introduced - The new DLCs are half-baked, at best - There's a background spying mechanism - Only sparse mod support - Awful linux/proton compatibility, no longer any native linux port If you're interested in the game's premise, then get the original game, or wait until this "relaunch" is actually finished, and buy it as a complete pack when it's on sale. Now, you might wonder about the previous low ratings, so let's retell the long story, which paradox would like to hide. Paradox (the publisher) screwed up the original game, and simply abandoned it for 3 years, leaving it in a sorry state. Then, they bought the original dev (Haemimont), and decided to dig up the game's corpse, for money. What followed was a new low, even for paradox. Instead of patching the old game, or moving on to a sequel, they released a (paid patch) "relaunch". Any criticism from the fans was completely ignored, and the most vocal opponents were simply perma-banned. But paradox didn't stop at it being merely a "paid patch", oh no. The "relaunch" was actually intended as a launch platform for the usual paradox-style DLC hell, with all the stuff which paradox is infamous for ( like a preorder-bonus DLC for a season pass). Of course, the cash-grab nature of the relaunch was revealed instantly. After the release, the game was barely playable due to being terribly bugged, failing even on the "paid patch" promise. Only now can the game be considered halfway playable, at least until the new patch version introduced new bugs, and invalidated most mods. The DLCs are also more in the realm of prototypes, so there's little reason to buy them. Long story short, as someone who's known paradox for many years, I can only guess that the game may reach a stable & usable state in about two to three years. So, my advice is, don't be tempted by this freebie, just wait until then.
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