
Hardcore open-world survival where preparation is everything. Scavenge, craft, fortify during the day. When night falls, the infected hunt in numbers. Play solo or with friends in a brutal post-apocalyptic sandbox where survival is earned through smart decisions. How many Nights will you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 1 → 3.86/day in the week after.
About
Prepare during the day. Survive the night.
Survive the Nights is a hardcore open-world survival game where preparation is everything. Scavenge, craft, fortify, and plan during the day — because when night falls, the infected hunt in numbers, and mistakes are punished.
Play solo or with friends in a brutal post-apocalyptic sandbox where survival is earned through smart decisions, strong fortifications, and cooperation under pressure.
Zombie difficulty comes from numbers, not individual strength. By day they roam slowly — by night they gather into massive hordes drawn to player activity. The longer you survive, the bigger and more dangerous the nights become.

Structures and vehicles are fully fortifiable. Cover windows and add strength to gain the advantage.


Like to be on the move? Take your home on the road. Cook, sleep and store your items in your mobile base.

Settle into your new home by using pegboards, player storage and blueprints to put your stamp on the place. Physically place your items in the world to make your perfect survival hideout. Use traps to get the upper hand. Traps can give you the edge when zombies or raiders arrive.


Cook over an open fire or directly on a stove to manage your calorie and hydration needs. Maintaining your player vitals will increase your overall strength and carrying capacity over time.

Sick of canned food? Head out into the wilderness to hunt for larger animals.

When food stores start to run out, turn to farming for your calorie needs. Protect your crops indoors under light or grow them outside in the warmer months to produce food that will last through winter.

Weapon attachments let you customize your gun and get it just right for your play style.

Every vehicle is repairable. Engine and wheel parts are required to get a vehicle running. Items can be stored in trunks and on truck beds.

Explore the different points of interest to find valuable location-specific loot.

The weather is dynamic including all four seasons along with seasonal vegetation and foliage.

Spend your days preparing to survive the onslaught at night. Zombies are more aggressive and alert when the sun goes down.
Day Objectives: During the day, focus on resource gathering and fortification. Fell trees, craft planks, engage in hunting and trapping. Collect loot, food, and fortify a structure. Ensure doors and containers are locked, fuel generators, and prepare power systems. Keep your health up by lighting fires, crafting bandages, and gearing up for the night.
Night Objectives: At night, prioritize safety and stealth. Team up with friends in a secured structure, favor melee over firearms to stay quiet. Activate generators, power up structures, set traps, and cook meals indoors on wood stoves. The key is to survive until morning.
The mental health system discourages the "Kill On Sight" mentality, promoting alliances for better survival against the zombie threat. While PVP is still a factor, players have ways to correct a negative mental state.
Survival and zombies how you like them! Browse hundreds of scenarios that set the scene for your perfect survival experience. Zombie survival just how you want it.

Powering a structure can provide light to make nighttime activities easier. Some structures also require electricity to power interior and exterior doors.
Full Steam Workshop support with the ability to mod all areas of the game. Mods can be browsed and installed directly ingame.
If achievements are your thing, we’ve got you covered. With almost 100 achievements, you’ll be busy for some time. Can you ‘Choke a Chicken’?
Simple game hosting that uses steam relays. There’s no need to port forward. Simply choose your settings and start playing.
Expand electrical systems - This will include electrical traps, house alarms, heating systems, working stoves, more lighting in towns and roadways, light towers, functioning water pumps (water tied to power).
Expanding weapons - New weapons and improved handling.
Additional vehicles - Expanding on “mobile survival” such as adding box trucks, trailers and light aircraft.
Fishing - Spend your days shore side with a line in the water, if you think it’s safe.
Character customization - A full scale character customization feature including the implementation of a female character
Expand on STN+ and Workshop - This includes more furniture, structure painting, holiday lights and decorations, proper Steam workshop implementation and working arcade’s with API.
Grouping system - Players can join a grouping system with friends.
Island wide community missions and events - Come together to clear out larger structures. Band together and share your loot to repair the power station and provide the entire island with power.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 871 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game. It really is such a shame. The bones are here for a great game, but the execution makes it an almost unplayable mess. I've given up playing online because the lag is just painful, and I've been killed completely at random for no apparent reason. I've been running over a bridge, been hit with lag, and then all of a sudden I'm not on the bridge, but falling.... Offline it is slightly better, but still so buggy. Frame rate drops out so much when you are fighting more than a few zombies, and then you literally cannot fight back and are killed. Items randomly pop out of your inventory and into cupboards you are searching, so you can pick up the same item again and again and again. Cars jump around. Zombies disappear after you kill them so quickly it is genuinely annoying. I've put a fair few hours into this game now, and I can honestly say that if they fixed it, it would be a really great game. But in its current state.... It really isn't.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian +7 more
Hours played at review time, across 873 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра технический хоррор, но не из-за атмосферы, а из-за реализации. За 25 часов я понял, что главный враг здесь не голод, а движок. Заезжаешь в город на машине и всё, привет, слайд-шоу. ФПС падает в ноль, потому что игра решила заспавнить в одной точке сотню зомби, которые просто стоят столбом и ничего не делают. Они даже не атакуют, они просто уничтожают твой компьютер. Помогает только перезаход, после которого эта "орда" испаряется в никуда. А "бесконечные двери"? Это вообще за гранью. Подходишь к дому, открываешь дверь, а за ней вторая, третья, десятая. Вход заблокирован багом, лезь в окно. И так во всём. Механики выживания и крафта интересные, но какой в них смысл, если база игры сломана? Разработчики годами не могут починить элементарные вещи. Не тратьте деньги, проект мертв технически.
Rough around the edges but fills a need. Gets good updates frequently enough. Classic first-person open-world zombiepocolypse. Gather supplies and barricade somewhere special.
This game is fun and has a great concept in the genre. But it's so F*cking buggy it's like an alpha. This is in no way shape or form a full release and I would stay away. I gave it a try and thought we found a hidden gem. Sadly many things don't work without a terrible bug completely ruining the enjoyment. This is not an early access, it's a version 1.0 release and what's being represented is not great.
Невозможно пройти обучение. Баги дали о себе знать. Возврат денежных средств без комментариев.
even with the vehicle bug fix mod youll get sent flying in your car not only that you can chese the zombies so hard by just sitting on a roof during horde night and they cant get you, for 20 dollars do not get this game its max 5 bucks and with the amount of bugs in it its crazy
Game is so buggy despite being level 15 my skills just set to 0's with no points to spend.
This will be the 6th review I’ve left in 21 years on Steam. For context, I’ve been on Steam for over two decades, played across nearly every major platform, owned close to 1,000 games in my lifetime, and currently have over 200 games on Steam alone. So when I say Survive The Nights is one of the rare games I actually came back to after "finishing" it, I mean that. This is not the usual overproduced, mass-market survival game trying to appeal to everyone. It feels like a game made by people who genuinely understand what fans of this genre have been asking for. After just a few hours, it becomes clear what this studio is building: a grounded, immersive survival experience with real atmosphere, real tension, and systems that make you want to keep playing for the sake of playing. I honestly hate seeing the mixed reviews, because a lot of them seem to miss the point. This is not a giant studio shipping a polished corporate product designed around maximum ROI - so stop judging it in that way. This is a focused studio building something with identity, and if you are actually a fan of survival games, you can feel that immediately. Is every quality-of-life detail perfect compared to COD? No, of course not. Survival base-building games require extra effort in item management, DayZ being a comparable and relevant comparison. But the foundation here is excellent. With even a modest amount of refinement, this game has the potential to stand above most survival games currently on Steam. If you enjoy survival, scavenging, base-building, atmosphere, and the feeling of slowly earning your place in a hostile world, stop overthinking it. Buy the game before the price goes up. And if you are worried you might not like it? I highly doubt that. P.S. To the Devs, thank you for everything you've put it in this, you've put hope back into me that there are studios out there making real stuff <3
Mt sh** keeps deleting, I love the game but every time I log in my optics and inventory are gone. fix it. Otherwise a good game
Looted entire city and my trailer blasted off into space and lost all my loot. Uninstalled.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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