
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没毛病, 不能读档也好,就是有点设计的太简单了。 正常模式应该难一点 实物到处都是 末日之领居疯狂给我送食物?
共同生活结局,挺杀时间的,不错不错,也还有很大的进步空间。这一局下来,我的这把总结就是:末世结交女邻居后,被疯狂投喂(就是字面意思的投喂)
There's some minor translation issues, and some little bugs here and there, but otherwise a very addicting loop!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
沉迷了三天,别的不说一个游戏能让我沉迷的很少,这就足够我给好评了。期待其他主角玩法创新一些
好玩
创意不错,确实很上头,但是槽点也太太太太太多了: 1. 游戏前期没时间做别的,洗手、听音乐、吹空调、浇花、懒人沙发、按摩椅、看书等等,你能信洗一次手得洗半个小时?睡觉前也有个10分钟的动作,弄完基本半天过去了,想探索也腾不出时间 2. 游戏后期重复内容太多,每天基本就是无人机+做饭,材料、食材基本都是溢出的,又不能堆叠,做再多工具柜也没有丢地上方便 3. AI味太浓,语句不顺,NPC那些社区对话就算了,连主线提示、随机事件提示都是AI文本,没有读下去的欲望,特别是送军用维修给邻居的时候,主线提示 “把冬天送过去”,我请问呢?什么叫送冬天?后面自己琢磨了才知道是送军用维修件触发结局 4.目前9个结局,要每个都通关就等于要打86*8天+100天(躺平结局),太肝太费现实时间,就不能在66天分个存档出来体验别的结局吗? 5.这个食谱是认真的吗?用AI跑出来500多个食谱,实际能用就几个,还有些怎么都试不出来 6.都末日了,只管电不管水,难道末日的水是无限的吗,我都替你想好了,灾前可以买矿泉水,桶装水,灾后雨水收集器,滤水器,污水处理器,反正游戏里不是下雨就是寒潮,水肯定能满足 还有挺多槽点一下子想不起来,反正可以当图个新鲜的末日题材游戏,要想长期玩真玩不久
这游戏给我的感觉还是个半成品,题材我确实很喜欢,但是时间系统和交互系统的设计实在让我感觉十分不适。 首先时间会不断流逝,他在不进行任何操作的时候确实可以暂停,也可以输入部分指令,但是很多互动必须人物移动到该处才能进行,设计者估计是想让玩家利用上移速这个属性,但是我觉得基建生存类搞这么多这种限制完全没必要,比如建造一个东西还得操作两遍,先打开包裹然后还得去门口安装,我觉得实在是太折腾了,为什么不能直接在背包安装?然后很多交互自带时间倍数,然后打开界面后又无法自由切换倍数(部分可以部分又不行,比如制作工具的时候就可以加速),然后比如烹饪界面,通过特定操作会卡进bug,同时切换背包后可能会激活外部的时间流逝,加上无指令或者玩家思考的时候倍数忘记调回来,这种时间亏损实在很影响我的体验。 交互方面比较糟糕的是没办法在交易界面看到物品属性,也没法看见自己库存,全靠记忆力,感觉优化的路还很远,希望以后有创意工坊把,也感觉会没有。 时间这块能不能改成无指令不流失时间啊,加个设置也行啊,让玩家自选。。
游戏还是挺好玩的,一口气通关男女主了,正在玩管理员。感觉还是挺好玩的,有巨大提升空间 首先感觉游戏优化是灾难性的,游戏中工具柜太小了,有超大柜子但是不能联动工作台,也不能联动炊具,超大柜子基本就是摆设。后期屯的除了材料就是就是食物,这俩都不能联动那超大柜子做出来当摆设?我做点东西需要一堆工具柜子翻来翻去点好多次不能自动做出来,但是做完会有再来一个能自动选材料,但是做完后跳到背包又不能自动了,总之就是十分麻烦,到后期简直要了老命。电网电锯不能关闭也很离谱,其他用电的都能关,防御设施反而关不了,就在那耗电。还有就是洗手加精力简直匪夷所思。 游戏走路太费时间了,我做手要放在速度那不停的调,累死了。其实开局那块就很好啊,平时走路基本不走时间,制作做饭搬东西这些操作时自动三倍速 其次游戏数值各种离谱,一个轿车500块,一个床80块,一块糖30块,你觉得合理吗?开局全都选轿车,自行车suv成了摆设,还不如开局给个自行车,轿车suv后续探索挑战奖励,这样难度有了后续也有的玩。食物保质期更是奇怪,冷柜里的肉只有7天,我买个全羊没等吃完都烂了。游戏中各种药物作用基本没体现出来,后期药全了能治的病也没几个,强制剧情疫情的还得靠刷技能才能取消掉,各种病也基本没多大用,开局0药硬挺也就过去了,有没有差别不大。 做饭能放多个食材,但是做出来的没区别,我三个草莓和一个草莓都是一杯,数值也一样,天天打汁也是麻烦得很 家具摆放分大中小格子就特别奇怪,减少了很多自由度而且很弱智,明明有那么大空间却要靠技能解锁什么鬼,直接鸭科夫那种整个格子平铺自由放置就很好,没必要卡这一下恶心玩家 老鼠发电这个不能说创意不好吧,但是每天喂食物这个操作就特别繁琐,后期老鼠一多太麻烦了,而且这老鼠吃的比人还多是怎么回事 因为这个游戏很长,每天重复操作特别多,这个优化非常重要,不然后期东西多了每天重复操作这些纯坐牢,毫无乐趣,应该全部流程优化让玩家把时间花在探索打僵尸,后方经营主要是设计,不能每天大部分时间都花在洗手上厕所喂老鼠做饭这些琐事上,这就和上班差不多了。 然后就是战斗,现在战斗没什么参与感,撑死撇个燃烧瓶。后面更新能不能出点武器直接砍僵尸?能不能做枪,后期物资多了真的很无聊,稳定了自己上去打僵尸不行么。还有能不能有个跟随视角 我觉得后期可以做个像僵尸毁灭工程那样的开放式大地图,不一定非得在家堵门守僵尸啊。可以开局自己找位置,比如可以高层十几楼比较安全但是缺物资或者弄个大别墅。然后就下来的市民可以组团让他们负责后勤或者跟着战斗,总之不要把时间花在琐碎杂事上,具体其实可以参考环世界
主线有去残破学校带回物资好久了,但是出门却显示一直没解锁,这是BUG吗,其他材料都多,电器元件少的可怜
好评,带给我的乐趣值得这个价格
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