
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
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Prices
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Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好玩.一开始手忙脚乱
游戏前期是很好玩,但有一个问题就是50天开放交易后就有点频繁相同操作,我认为应该开放一个商人上门交易这样,或者呼叫商人上门交易这样,然后商人随机刷货多刷一点,停留时间长一点给玩家充分交易库存内容,最好是一个列表打开所有容器去交易,无人机有点太过于无聊了,交易物品也很固定。然后就是邻居目前还行,人物对话有点固定,写叙事内容就好好写小说,不要ai发言。工作量并不大。然后就是僵尸强度问题,和塔防强度问题,电锯过于强大,其他防御塔过于弱小,导致前期艰难后期挂机,然后就是增加玩家对抗丧尸的能力,平衡防御塔强度,给你打个比方,耗电一次性放aoe的装置,吸引丧尸注意的道具趁机缓口气比方说出门探索那个道具,比方说汽油铺满地面,木料火柴点燃、不然后期太过于无聊,然后就是事件好好做不要千篇一律点固定选项,来点随机选项惩罚或者运气好奖励。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
基本上很好,非常好,个人对此款游戏非常有兴趣。仅两点使用中略感不便,如果太麻烦请忽略: 1、尸潮的来袭时间在最后几个小时的时间段能否显示得再精确点,类似于读秒倒计时,便于玩家进行更有成就感的极限操作。 2、我有几次想将耐久很低的沙袋拆除再换上新的沙袋时,却错将电锯拆除,可否将已选中拟拆除的家俱边框高亮显示(或类似于安装时显示为框格线位置),以免出玩误操作。 总的来说,生存日志很好,非常好。个人拙见,不当之处,请一笑而过。
游戏是个好游戏,对比价格来说是享受了足够时长的乐趣了 缺点1,有故意拉长游戏寿命的心机,比如材料不能堆叠,取用麻烦。看看所有游戏主播地面全是包裹堆积成山像垃圾场一样就知道玩家们有多糟心了 缺点2,除了打工仔和女大之间的互动还算有点意思,其他的npc互动完全没有剧情感,机器人巨婴很恶心 缺点3,缺电,玩了都懂的,只能疯狂屯油,对仓鼠躺平玩家太不友好了 缺点4,三个角色其他搞多点游戏性差异啊,玩到仓管的时候都快困了,正常三线通关已经没有新鲜感了,14结局全通的我就不知道是什么级别的神人才做得到了。一遍上手两遍熟悉,第三遍基本上过了40天就是垃圾时间 虽然希望不大,希望制作组多搞的剧情、互动、新地图吧
请在制作的时候默认选取其他工具柜的材料可以吗?每次制作都要点几次工具柜,明明材料都有,就不能一键选取吗?这是纯浪费时间。
不知不觉玩了九十多个小时,好久没有玩到那么有意思的游戏了,就是感觉精力不够用,不过还好后期可以一直打针度过,希望可以出一键收纳的,去探索完回来真的一直在各种整理东西,半天就过去了,强迫症真的很难受,还有那种罐头占地又大又重
有联机就好了,我好忙啊啊啊啊
先说结论:不好玩 既然不好玩,就主要说说缺点 1.意义不大的前期准备时间,想象中的丧尸末日重生者,囤积了大量物资,构建了坚固的堡垒,靠着先知先觉度过了前期最苦难的日子,富裕的物资条件可以自由实现自己的想法,建设末日后的生存庇护所。 实际上,没钱,啥都买不了,物资没半个月就过期,完全没有富裕的物资的爽感 2.对抗丧尸的手段缺失,除了在门口摆几个电锯、电网,就是扔燃烧瓶。很难理解,考虑到制作成本,动作可能不足,至少也能像我的战争里用个武器吧。 3.拯救别人的快乐完全没有,就是在门口摆几个物资,等人来拿,没有任何交互。那要这群邻居干嘛呢,就是在群里疯狂dd,玩的时候完全没有代入感。 4.唯一有剧情的邻居,设计的非常垃圾,除了发信息找你要东西,给你送点垃圾以外,啥用没有。 5.物资体系有很大的问题,一桶泡面为啥能占四格,完全不可能囤积大量物资,不出门捡垃圾就是等死。
如果材料可以堆叠就好了,我造了四五个大柜子专门放材料都不够,还有有一些食物的占地空间也太大了,三个冰柜都不够我用。一人血书求堆叠!!
蛮不错的游戏,市面上没有竞品很新奇,就是后期天赋点多了很多东西不是很缺,吃一顿能好几天不用吃饭,而且每天做的事情都大差不差,事件种类还是太少了,还有跟邻居的galgame环节两人对话翻来覆去就几句话没啥新意,包括小区居民中聊天也大多没啥实际有用的信息好像,还有,重生的时候不要老给我们看相同的剧情,没啥实际内容也不能跳过,也可能是我玩的时间太短,制作组很用心,不间断地一直在更新,游戏内容也越来越丰富,希望制作组能保持下去,我还想给制作组几个建议: 1.关于居住点,我有看到未来的发展方向我想的是既然能出新角色,那么能不能出新居住点?就像打工仔和大学生虽然不同的房子但是本质上没什么区别,不同的居住点能否带来不一样的影响,举个例子居住在高楼是否可以遭遇尸潮频率降低,但是出门探索时间增加?且受到恶劣天气影响更大? 2.关于尸潮,游戏内能否通过某些事件的选择来增多或减少下次遭遇尸潮的数量,比如出门探索贪心警觉值满了才被迫回家?这样使得家门口游荡的丧尸数量增加出门也更加危险?又比如通过往别人家门口制造动静保全自己? 3.关于出门探索和无人机,我认为出门探索时可以适当遇到npc,也就是其他幸存者,增加一些探索的随机性,说实话出门探索其实有点做的太随意了,没有人也没有丧尸,一个叮当罐子就能引开区域内所有丧尸?我认为可以修改成叮当罐子用来在地图内丢出引开某一地方的丧尸,如果遇到人也可以记下联系方式再用无人机交易?无人机的观察用途好像没啥用?是否能通过控制无人机来引走部分尸潮?就像我上面说的那样通过事件影响尸潮 4.关于特殊感染者,我认为可以在特殊条件下少量加入或者在高级图探索时刷新让玩家避开?从而增加危机感?但是只有一百天的轮回又感觉好像没什么必要 5.关于武器,贴合背景的情况下我认为只有燃烧瓶太单一了,能否出一个比如说长矛的东西帮助玩家清理尸潮而不是尸潮一来玩家只能修补门窗,(顺便提一嘴我玩的时候只有一个窗户被攻击但是实际上有三个窗户) 6.关于交易,是否能从其他幸存者那边获取图纸,比如说和一家猎户交易获得他们家布置陷阱的经验或者让玩家懂得制造弓箭? 7.有关短信,主角无父无母吗,感觉可以增加一些有关父母的剧情 暂时只能想到这些了
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