
Survival: Fountain of Youth is a challenging single-player open-world adventure game set on the Caribbean islands. Survive as a shipwrecked 16th-century explorer, craft tools and shelter, and uncover the secrets of both an ancient civilization and your own fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 1.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ganz okay
Quite exciting gameplay. I especially liked the mechanics of building structures.
fire
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, German, Russian, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you enjoy survival games that prioritize exploration, historical flavor, and a sense of "man vs. nature" this is a must-play. It captures the romanticism and the brutality of the Age of Discovery perfectly. It is a polished, soul-stirring journey that proves there is still plenty of life left in the survival genre
I loved the mechanics and the lore
The Forest in a desert island setting.
This game surprised me. Really good survival game. Looking forward to what this team does next.
Simple but enjoyable The theme of Age of Discovery is also a charming point, which the time is between primitive and modern, is a great theme for survival craft game I think. Hope we can get more content for your next game.
This is a tough one to recommend, but in the end I had fun with it. I've played a lot of survival games, and this one falls squarely in the middle of the pack: not amazing, but not terrible. One thing I liked was the variety of environments; each island comes with a different set of challenges. The starter island is large and full of resources so you can get your footing and learn the game. Then you move to an arid island with no rain, which significantly ramps up the difficulty. After that you go to an island with few resources and entirely too much rain, and so on. The game felt very slow-paced to me. You spend most of your time building up a base on each island and gathering whatever special resources you'll need to continue your journey. Then you build a new boat and sail off to the next one. But there's also a good amount of exploration, finding the story breadcrumbs of both your own ill-fated expedition and of the area's former inhabitants. And speaking of story, I also liked the setting. The conquistador era is an interesting period of history with just the right level of technology for a game like this - not entirely primitive but not futuristic either. And sailing. Lots of sailing. There were some downsides, though. Fighting is the big one: the combat system is very poorly implemented. Every fight basically boils down to letting an animal bite your arm, then throwing it down behind you and whacking it while it's stunned. Until you get to the final boss, that is: even your superhuman forearms are no match for a guy with a sword and an insanely large hitbox. (The optional snake boss was pretty frustrating as well, but I killed it.) The other big problem is resource scarcity. Resources do respawn over time, but incredibly slowly. Even building a farm doesn't help all that much, and the late-game metals are in short supply. If you're not judicious with your iron you'll wind up not having enough for the weapons and armor you'll need to survive those boss fights. I wound up sticking with stone and bone tools for most of the game since those tend to be far more plentiful, and saving the copper and iron for when I really needed them. (Protip: don't slack on reading the skill books. They give some useful perks that will help stretch your resources.) Overall, I give it a weak thumbs-up. Not the best survival game ever, but it's a passable beach vacation for the cold winter months :)
Great survival mechanics. The writing and voice isn't great, but it's an interesting and challenging game. The mapping and travel around and between islands is new and interesting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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