
After seven years, Yukinari Sanada has returned to his hometown in Kanagawa Prefecture, Kamakura City, but something feels... different. Both he and his younger sister, Rikka, transfer into Oumi Academy and hope for a fresh start.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
两部玩下来感觉有点夏日口袋的感觉了,不过这个是轮回了两次的四月。可惜中二社倒闭,再也没有之后的续作了,我还挺想玩玩红叶线还有律线的,六花线和真女主爱丽丝也是没有后续了。不得不说全年龄加分割商法导致做不下去了也是情理之中,可能是因为这两作投入了太多却没多少回报还差点资金不足破产,一直到中二社倒闭都没有点画大饼的消息。 最后本作的结尾彩蛋很明显是有做续作的想法的,可惜寄了,六花作为二作新加的角色,加上末尾和爱丽丝的对话,我有两种猜测,一种是六花是爱丽丝制作的人偶:另一种是和夏日口袋白羽和羽未的关系一样,六花是爱丽丝和男主的孩子,然后轮回到全员好结局的过程分成多条线由爱丽丝主导。不过毕竟故事已经结束了,希望以后有一天能打赢复活赛吧,只要活得久总能看到好事发生的吧,大概0.0
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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