
Run your own supermarket! Stock shelves, set your prices, take payments, hire staff, expand your store, handle shoplifters, and design your layout. Purchase goods from online or local markets around town, and personally deliver online orders to your customers.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
"Supermarket Simulator" is a chill first-person simulation where every detail of running a supermarket comes alive.
Design your store, optimizing for efficiency and aesthetics. Determine where products are displayed, manage your aisles, and ensure a smooth shopping experience for your customers.
Order stock using an in-game computer. Unpack goods, organize them in your storage room and place them on shelves, fridges, and freezers.
Scan items, take cash and credit card payments, and ensure customers leave satisfied with their shopping and checkout experience.
Navigate the complexities of a real-time market. Buy products when prices dip and determine the best-selling prices to balance customer satisfaction with profit margins.
As you accumulate profits, consider reinvesting. Expand your store's physical space, upgrade interiors, and continually adapt to the evolving demands of the retail world.

Personalize your shop to make it unique. Customize the floors, paint the walls, put up category signs, and more.

Not every customer visits your store in person. Receive online orders, prepare the packages, and deliver them yourself.

Tired of paying delivery fees or searching for discounts? Visit local markets to find the best deals.

Make your store shine. Clean the floor, take out the trash, and polish the windows to keep everything squeaky clean.

Not everyone is a paying customer. Use security tools like cameras and alarm sensors, or hire security guards to protect your store from shoplifters.

Supermarket Simulator lets you team up with up to four friends to run your store. Stock shelves, serve customers, fulfill online orders, manage deliveries, and expand your market, all while working together in real time. From driving trucks to cleaning up and setting prices, teamwork is the key to growing a successful supermarket.
In "Supermarket Simulator", every decision matters. Will you rise to the occasion, transforming a modest establishment into a retail powerhouse, all while balancing customer satisfaction, and finances?
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 79.2Kreviews | 92% | — | $59.6M |
| $19.99 | 5.7Kratings | 60% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1687 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Abssolute Cinemagame
very peak, has me wanting to drop out to become a full time cashier
Имба,интересный симулятор все круто но сделайте касиров в раза 2 быстрее
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.5M | 198.9K | 98% | $14.99 | |
| $60M | 88.5K | 85% | $39.99 | |
| $60.1M | 45.6K | 79% | $59.99 | |
| $58.8M | 123.9K | 89% | $19.99 | |
| $58.6M | 148.7K | 97% | $19.99 | |
| $58.6M | 134.5K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.6K | 226 | 63% | $5.99 | |
| $4.5K | 17 | 0% | $6.99 | |
| $518 | 3 | 0% | $4.96 | |
| $0 | 38 | 58% | Free | |
| — | 0 | — | — | |
| $0 | 760 | 89% | Free |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Dutch, Japanese, Korean, Portuguese - Portugal, Russian +8 more
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
혼자 일하는 거 좋아하는 사람들을 위한 게임 하면 할수록 재밌어서 한 때 미친 사람 처럼 했습니다,,, 근데 언제부터인가 조금씩 질려서 이별을 택했죠,,, 그래도 해볼만한 게임
fun
I just want to say I really love this game but at about 50 hours I do have some requests. i'm loving the new grid system but the spotlights take up way too much room, when placing the spotlights the square around them are far too big, can you make them smaller please. Everytime you start a new day you always seem to drop down from mid air, could this get adjusted please as it become annoying after a while. Can you add a deliver driver that we can hire and a small rack to put the orders on so the driver can collect them from the rack and/or have the option to enable deliveries like we do for shoplifters. And lastly keep running around constantly checking stock and buying more products to sell becomes very tedious after a while, maybe add in a stock taker that'll help manage stock levels, especially towards late game when you've bought all the expansions and everything.
good game but need more stuff to sell
뭐임 오랜만에 하려니까 왜 안 켜짐... 재설치해도 안켜지네
i like da game
Molto completo e realistico
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.