
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 12.71/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 34.2Kreviews | 95% | — | $11.5M |
| $19.99 | 12.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Суперанал - это не просто игра о том, как ты пытаешься выбраться из сна, используя иллюзии мира. Нет. Это игра о том, что иногда в жизни ты можешь заблудиться, отчаяться и не понять, куда идти дальше. И решение для этого — просто идти вперёд, и даже не важно, куда ты идёшь. Не важно, сошёл ли ты со своего старого пути и идёшь уже по другой дороге — главное то, что ты идёшь вперёд, а не стоишь на месте. И это и есть твоя истинная дорога. Разработчики из Pillow Castle завернули эту философию в очень крутую обёртку. Ты записываешься на терапию снов SomnaSculpt под руководством доктора Гленно, который постоянно подбадривает тебя своим спокойным голосом из магнитофона. А главная фишка геймплея — это манипуляция с перспективой. Всё строится на простом правиле: «восприятие — это реальность». Взял шахматную фигурку близко к глазам — она стала огромной. Отошёл подальше — она уменьшилась до размера муравья. Из этого складываются все головоломки: ты буквально меняешь мир вокруг, просто смотря на него под другим углом. Загадки заставляют реально шевелить мозгами, а некоторые решения такие нестандартные, что после них сидишь и думаешь: «Как я до этого додумался?». Сюжет, как по мне, получился очень душевным и не таким простым, как кажется на первый взгляд. Игра постепенно раскрывает, что все эти странные комнаты, бесконечные коридоры и ломающиеся законы физики — это отражение внутренних переживаний героя. Ближе к концу философия выходит на первый план, и игра буквально говорит тебе то, что я написал в самом начале. В общем и целом, меня очень зацепил этот сюрреалистичный экспириенс, который оставил после себя приятное послевкусие и много мыслей. 8 ахахах я делать близко получается маленько, а отойти далеко получается больше из 10.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +3 more
| $7.99−60% |
| 7.4Kratings |
| 91% |
| — |
| not modelled |
| $7.99−60% | 174ratings | 84% | — | not modelled |
| $7.99−60% | — | 96% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish I could give a neutral review. I did play the game story through to the end, so make of that what you will. The game isn't [i]bad[/i], but it doesn't quite live up to my expectations either. I was told I'd love this game because I really enjoyed the Stanley Parable, but beyond both games being in first person and largely walking around, there is little in common between them. The unique perspective mechanic is admittedly cool, but quickly becomes mundane, and the game doesn't have much to offer beyond that. Very short, and if I hadn't gotten it at a 60% discount I'd be much more unhappy. Took me around 2 hours to complete at a leisurely pace, and I have no desire to redo the stages to complete achievements etc. I also found one 'hidden ending' in my playthrough by pure chance, and it was just odd. Not particularly interesting or funny, which it seemed to be going for, and also not obvious that it was a hidden ending. I initially thought I'd completed the game much earlier given that the credits rolled, and I was kicked back to the main menu. I only clicked continue again from the main menu because I was sure that couldn't be it, and there were things I remembered from the store page that I hadn't seen yet. The commentary from the doctor and the robotic voices is largely uninspired, and the game can't seem to decide whether it's trying for a positive 'overcoming adversity' message, or 'wacky' 'lol sooo randum' nonsense. The one or two puzzles where I got slightly stuck for 5 minutes didn't feel particularly satisfying when working them out, being resolved in the instances I can think of by figuring out 'oh so that's the thing I'm allowed to click on', and by [spoiler]realising that the solution was to tediously (and trickily) jump and release the same block awkwardly over and over until it was big enough[/spoiler]. It also got very frustrating that the game very often [spoiler]rug pulls you by having you drop through the floor as you're heading toward something in the distance. Once or twice is fine, but it got to the point that whenever I was heading down a corridor I anticipated being dropped into a new environment and was often right.[/spoiler] I'd say if you can get it at a steep discount, and are happy for a short exploration of the perspective mechanic, then go ahead and give it a go, but don't expect anything more than that. Certainly don't go in expecting charm and humour to the level of the Stanley Parable, to which this is often compared.
Прикольная добрая головоломка, правда слишком линейная как по мне, но концепт сужающего дома фландерса классный. Было пару затупов, но без откровенной духоты
玩完了,不知为什么有种失落感,像大梦一场(好像也没错),一路上医生说的话,不同视角与场景的转变以及一些自己游玩时有感而发的哲理都让自己觉得五味杂陈。第一次在一款游戏上有这种说不上大起大落却足以让人历久弥新的滋味。玩的时候建议沉浸式体验,不要有任何外界事物的干扰,玩完真会有种意犹未尽又有点大梦醒来一场空的淡淡悲伤
супер игра про перспективу. убила во мне предрасположенность к алкоголизму от страха увеличить рюмку до размера пивной кружки.
Эта весьма неплохой но коротенький пазл-гейм. Некоторые головоломки уж очень простые. На интуиции делаешь что от тебя требуется и просто проходишь вперед. А головоломки берут свое именно сюрреалистичностью. Тупила я только в самой начальной карте, там действительно пришлось обращаться за помощью к руководствам на некоторых уровнях. Дальше проходишь уже все сам и трудностей не возникает. Ну да, игра неплохая. Проходится буквально за один свободный вечер, и без ее прохождения можно в принципе выжить. В свое время она вызвала эффект "вау", а сейчас некоторые карты могут ассоциироваться лишь с лиминалкой и те темные комнаты в одной карте реально вызвали жуть у меня. Хотелось прыгнуть в эту пустоту. Ну вот по эмоциям это все.
10/10 mind twister game now I just have to grind all the achievements to fully complete the game Edit: Alright after just 2 days of owning the game I alredy have 20 out of the 27 achievements. I'll most likely won't get all of them like the Superluminal where you have to beat the game under 30 minutes, but hey I'm just loving this game! Edit 2: I got all the achievements without using any glitches or what not, just straight up completing the puzzles as fast as I could.
26年了,终于下了steam有机会玩到了这款游戏,真不赖
A relatively short experience but a good one nonetheless. It is an excellent and fun puzzle game that relies on out-of-the-box thinking with a unique liminal space level design. Highly recommend you check this out if you're also into puzzle games.
Fena değil ama çabuk sıkıyor , indirim vb olunca alın .
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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