
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 12.71/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 28.4Kreviews | 95% | — | $11.5M |
| $19.99 | 12.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
выебала себе мозги, спасибо
me lo regalaron pa mi cupleaño :caritallorando:, es muy lindo este juego y, lo amo y, gracias @carorin :heart:
神
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +3 more
| $7.99−60% |
| 7.4Kratings |
| 91% |
| — |
| not modelled |
| $7.99−60% | 174ratings | 84% | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
📊 [게임 평가 요약] 🎬 그래픽 : ⭐⭐️⭐⭐ (4/5) > 전체적으로 깔끔하고 오브젝트의 형태가 명확히 떨어져 퍼즐을 편안하게 느껴지는 그래픽이지만 빛과 관련된 표현이 좀 부족해 가끔 밋밋하게 느껴질수 있다. 🎵 사운드 : ⭐⭐⭐️⭐⭐ (5/5) > 사물의 크기를 실감나게 전달하는 효과음과 상황에 맞춘 음악을 통한 연출이 매우 훌륭하다. 📖 스토리 : ⭐⭐️⭐⭐ (4/5) > 꿈에서 탈출하는 단순한 스토리지만 고정관념을 깨는 연출과 높은 수준의 엔딩으로 이를 살려냈다. 🕹️ 조작감 : ⭐⭐⭐ (3/5) > 단순한 조작으로 진입장벽이 낮고 직관적이지만 게임 매커니즘 특성상 원하는 크기와 위치로 사물을 배치하는데 어려움이 있고 멀미가 심하다. 🚀 최적화 : ⭐⭐⭐⭐⭐ (5/5) > 전반적으로 원활하게 구동되고 로딩도 짧은편이다. 가끔 물리엔진 버그가 발생할수 있으나 세이브포인트가 촘촘하게 배치되어있어 큰 문제가 되지는 않는다. 🎮 게임성 : ⭐⭐⭐⭐⭐ (5/5) > 내가 평생 해본 퍼즐게임중 가장 참신한 게임이라 해도 과언이 아닐정도로 독창적인 경험을 제공하며 이 독창성을 게임의 메세지와 매우 잘 연결하였다. 💰 가성비 : ⭐⭐️⭐️⭐️ (4/5) > 독창적인 게임이지만 게임의 독창성 만으로 정가의 값어치를 한다고 보기에는 플레이 타임이 너무 짧다. 가급적이면 할인을 기다리는것을 추천한다. 🏆 종합 점수 : 8.2 / 10 ⏳ [플레이 타임] > 클리어 기준 3~4시간 정도로 매우 짧은편이지만 챌린지 모드와 스팀 창작마당으로 이를 보완한다. 💬 [한줄평] > 고정관념을 깨는 경이로운 착시 퍼즐 그리고 관점의 변화가 주는 묵직한 위로.
好玩,多玩,爱玩
muy bueno por el precio
This game opened my eyes to what a life-changing experience feels like. I know it sounds super ♥♥♥♥♥♥♥ cheesy, but it's honestly incredible.
It's a good, fun game, but I don't find it that exceptional. Most of the puzzles are on the easier side (which is not a complaint), and feature fun gimmicks, but the concepts, which the game introduces in earlier chapters are not really brought back later. The mind-bending aspects could have been explored more, and the story is not a very strong aspect. I have to praise the excellent atmosphere in some levels, especially the fourth one. The side content is also fun, and i remember spending way more time on the optional stuff, rather than the actual main puzzles. Overall Superliminal doesn't reach the heights of Portal or Stanley Parable, but still provides a good, worthwhile experience.
Unique puzzle game with an interesting story. I enjoyed playing it with my sister.
Wow, ton of fun in the coop mode.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
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| $11.5M | 46.4K | 94% | $9.99 | |
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