
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 12.71/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 28.4Kreviews | 95% | — | $11.5M |
| $19.99 | 12.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
После прохождения Portal 2 данная игра ощущается как чистый Клон. Не цепляет ничего, кроме Новой механики головоломок, довольно креативны хоть и проходятся на раз-два. Я бы сказал, что это чистая пародия на Portal 2 (Aperture Science) и The Stanley Parable. Отдельный негатив за: Голос на фоне (аля - Glados из первой Portal) - мне так тошно было слушать это, что я ни в одно слово не вслушивался и просто проходил уровень за уровнем, а голос из диктофона - тем более.
Замечательная игра
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +3 more
| $7.99−60% |
| 7.4Kratings |
| 91% |
| — |
| not modelled |
| $7.99−60% | 174ratings | 84% | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game Box is my best frend :)
Great game in the Stanley Parable genre. The puzzles are super accessible for anyone wanting to jump in and experience the unique mechanics the game brings to the table. Loved the ending and the extras after your first completion.
Oyunu tavsiye ederim, özellikle indirime girdiyse kacırmayın derim. Oyunun sonunda Dr. Glenn Pierce'in tavsiyeleri oyundan daha degerli
A fun puzzle game with a few tricks done well. Easter eggs, collectibles, clever narration? Yeah, this game has it.
“M. Night Shyamalan, The Video Game.” I wish the main game was longer, but at the same time I have to give major props to the dev for not compromising the experience for the sake of extending playtime. Stayed fresh the entire time with excellent pacing. I haven't touched the additional material yet, and it already feels 100% worth every penny. Cheaper than a ticket to your favorite movie, and just as memorable. Edit: ok, so apparently the game wasn't over yet...
Игра поразила, нет слов чтоб описать геймплей и то, какие тейки до тебя доносят Обязательно к прохождению!
+
Superliminal takes the best parts from Antichamber and Portal and uses them to make a game that's much worse than either of them. I don't think it's fair to call Superliminal bad. I will, however, call it derivative, unsatisfying, and a bit pretentious. I'd been looking forward to playing this game since I saw the initial tech demo videos in 2014. Well, 12 years later, I finally got around to it, only to discover that the very best parts were in the trailers. There's no getting around the repetitive nature of the game mechanic, and while they tried to gussy it up by framing the world as an experimental mental health treatment, for me, at least, it comes across as more annoying than compelling. There's some real "I'm 13 years old and this is deep" moments to the pseudo-therapeutic dialogue. Most games cause a feeling of sadness when you realize they're almost over. I spent the last half of Superliminal constantly asking "Is this the ending? Is the ending over there? Is it down this mysterious passage? Is it in this room filled with stars? What about over here? Does this spooky music mean I'm at the ending?" and being mildly annoyed every time it turned out I wasn't. Which is especially ironic because there is a false ending only an hour into the game that made me genuinely upset. You just turn a corner and stumble into a weird room, roll credits, exit to main menu. I was ready to request a refund until I looked it up and discovered that no, it wasn't the "real" ending. I still shelved it for a week after that before I decided to give it another try.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 13.2K | 94% | $7.49 | |
| $598.1K | 1.5K | 93% | $19.99 | |
| $138.1K | 261 | 75% | $13.99 | |
| $30.3K | 59 | 80% | $19.99 | |
| $13.6K | 30 | 77% | $19.99 | |
| $8.1K | 112 | 63% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.5M | 46.4K | 94% | $9.99 | |
| $11.4M | 16.7K | 91% | $29.99 | |
| $11.4M | 14.7K | 84% | $29.99 |