
Perception is reality. In this mind-bending first-person puzzler, you escape a surreal dream world through solving impossible puzzles using the ambiguity of depth and perspective.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 25 → 12.71/day in the week after.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 28.4Kreviews | 95% | — | $11.5M |
| $19.99 | 12.6Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome puzzle game Short and pretty easy to 100% Still don't understand how the devs made this game happen Reminded me of The Stanley Parable 9/10
is good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.6M | 21.9K | 92% | $29.99 | |
| $11.5M | 46.4K | 94% | $9.99 | |
| $11.4M | 16.7K | 91% | $29.99 | |
| $11.4M | 14.7K | 84% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 13.2K | 94% | $7.49 | |
| $598.1K | 1.5K | 93% | $19.99 | |
| $138.1K | 261 | 75% | $13.99 | |
| $30.3K | 59 | 80% | $19.99 | |
| $13.6K | 30 | 77% | $19.99 | |
| $8.1K | 112 | 63% | $3.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Polish, Portuguese - Brazil, Turkish +3 more
| $7.99−60% |
| 7.4Kratings |
| 91% |
| — |
| not modelled |
| $7.99−60% | 174ratings | 84% | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
| $7.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
単なるパズルゲームだと思いましたが、今までの人生を振り返らせるゲームでした。パズルゲームとはいえ、この世で過ごす短い人生の中で息苦しい競争に追われ続ける人間社会、経済力がどうだのと劣等感や優越感という何の意味もないことで言い争う人間の性、我々は何のために生きていくのかなど、本質的な問題について深く考えさせる作品です。文句なしにおすすめします。
Oyunu tavsiye ederim, özellikle indirime girdiyse kacırmayın derim. Oyunun sonunda Dr. Glenn Pierce'in tavsiyeleri oyundan daha degerli
绝对的好游戏,在很久之前我就看过一些主播玩demo,以至于我一直以为这只是一款较为单调的闯关游戏,玩到后面才发现不止是这样,游戏里的很多困境都要通过其他视角解开,现实亦是如此。
После прохождения Portal 2 данная игра ощущается как чистый Клон. Не цепляет ничего, кроме Новой механики головоломок, довольно креативны хоть и проходятся на раз-два. Я бы сказал, что это чистая пародия на Portal 2 (Aperture Science) и The Stanley Parable. Отдельный негатив за: Голос на фоне (аля - Glados из первой Portal) - мне так тошно было слушать это, что я ни в одно слово не вслушивался и просто проходил уровень за уровнем, а голос из диктофона - тем более.
游戏也!如此,有人行至某关之卡也。如此暗黑昏头之屋,赖我于尸游之,有此处之收音机我医屌郎中同我语言。左然行至上处之EXIT处恶性BUG也!如此!三年之尸此物游戏者并未有见耳,何断!且说此BUG,入之有道道门者,若至此。细看他!便有端倪!有门之隙,哐踩下去,便沉到底
Great game in the Stanley Parable genre. The puzzles are super accessible for anyone wanting to jump in and experience the unique mechanics the game brings to the table. Loved the ending and the extras after your first completion.
Замечательная игра
Very fun game with unique and entertaining gameplay.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.