
Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, dozens of bullets coursing through the air... Wait. Something seems different in here...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.7Kreviews | 82% | — | $5.1M |
| $24.99 | 7.6Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 877 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень имба. Прикольная игруха когда скучно. Лучше Beat Saber. Всем советую брать
muito bom
straight outta the matrix
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Korean**languages with full audio support
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the best test cases for vr, what a fun and interesting experience and one of the first games I always recommend to someone new to the setup fantastic work
Покупайте лучше на самом вр, но игра норм
generally really cool game its js steam link acting up for me
gun go brrrr
This is the game that made me fall in love with VR. Honestly insane to me that it wasn't originally conceived as a VR concept, it works so incredibly well. Just a great game and an overall unique experience that wouldn't be possible without VR.
If you have not played Superhot VR, you have not lived. If you don't have VR, get it. If you don't know the joy, the horror, the experience that is Superhot VR, have you truly lived? If you have not found yourself on your back, uzis akimbo, narrowly avoiding bullets while you try to hold still and think of a way to get up without getting shot, you have not truly experienced life.
классный шутер со временем,проходится быстро и еще доп режимы остаются. по скидке рекомендую
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $19.99 | |
| $5.7M | 12.8K | 84% | $24.99 | |
| — | 0 | — | — | |
| $22.7M | 40.8K | 92% | $24.99 | |
| $4.4K | 13 | 69% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11K | 96% | $19.99 | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 4.1K | 70% | $34.99 | |
| $5.1M | 8.3K | 86% | $29.99 | |
| $5.1M | 3.7K | 79% | $59.99 |