
Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, dozens of bullets coursing through the air... Wait. Something seems different in here...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.7Kreviews | 82% | — | $5.1M |
| $24.99 | 7.6Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Superhot VR is one of the cleaner arguments for why VR as a medium exists. The core concept of time only moving when you move was already clever in the flat version, but putting it in VR transforms it into something categorically different. Physically ducking under bullets, sidestepping a punch, grabbing a gun out of the air and redirecting it at another enemy in one fluid motion, none of that translates through a screen. It has to be felt, and in VR it feels genuinely unlike anything else. The power fantasy it delivers is specifically cinematic in a way that maps almost perfectly to every slow motion action sequence you've watched and wanted to be inside. John Wick, The Matrix, whatever your reference point is, Superhot VR gets closer to that feeling than most games have any right to. The fact that your actual physical body is doing the work makes every successful sequence feel earned in a way that pressing a button never could. The length is the honest tradeoff. It moves fast and ends before it fully exhausts its ideas, which is probably the right call but does leave you wishing there was more of it. The challenge rooms extend the runtime if you want them to but the main experience is short even by VR standards. What SUPERHOT Team understood that a lot of early VR developers missed is that the medium needs mechanics designed specifically around presence and physicality rather than adapted from flat games. That design clarity is why it holds up as a first VR experience better than most things released alongside it, and why recommending it to someone new to VR still makes sense years later. If you only play one thing to understand what VR can actually do differently, this is still one of the better answers to that question.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11K | 96% | $19.99 | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 7.2K | 85% | $29.99 | |
| $5.1M | 7K | 54% | $59.99 | |
| $5.1M | 7.4K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $19.99 | |
| $5.7M | 12.8K | 84% | $24.99 | |
| — | 0 | — | — | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $4.4K | 13 | 69% | $9.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Korean**languages with full audio support
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game feels unnecessarily short, 90 minutes of length is usually seen in short story focused games, not games where theres nothing but formulaic gameplay (seeing as they removed the entire story in an update for some ♥♥♥♥♥♥♥ reason.) This game seems like a very easy game to make a few extra levels for. It's a fun game, but it lasts a lunch break and you're left confused as everything ends abruptly and nothing happened. Don't support this.
De todos jogos de vr que eu joguei esse foi um dos que eu mais me diverti, eu honestamente nao sei se a versao nao-vr é tao boa quanto esse pq combina tão perfeitamente com o conceito... e ganha uns pontos extras pra mim por nao precisar andar com o analogico por ai, me da dor de cabeça jogo de vr que da pra andar, esse foi o jogo de vr que eu conseguia ficar mais tempo jogando
one of my fav vr games i love games like this
игрушка под пивас чисто
da calooooooooor
For a game about shooting/stabbing/punching innumerable masses of virtual people, the devs sure do balk at the notion of pointing a gun at your own head lmao
Достойно, жаль руки не доходили до нее раньше. Тот самый случай, когда решает не графика, а геймплей, заставляющий тебя забыть обо всем на свете, лихорадочно продумывая снова и снова каждое движение. Но ложка дегтя все же найдется - начинать главу с нуля, после косяка на любом уровне - это ♥♥♥♥♥♥ духота. Сохранения попросту отсутствуют
good
игра стоит своих денег и вы сломаете себе позвоночник
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.