
Lose track of what’s real. Commit yourself, body and mind. Confront the evocative, elegantly brutal world of SUPERHOT VR. Enemies pouring into the room from all sides, dozens of bullets coursing through the air... Wait. Something seems different in here...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 8 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.7Kreviews | 82% | — | $5.1M |
| $24.99 | 7.6Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SuperHot is Supa Hot Fire! This game is what VR games should strive to be like. It’s innovative and evolves the VR formula. Why was less than an hour played? Well, I unfortunately had to return my Quest 4, as it wasn’t the right fit for me (metaphorically), plus it ran this game weirdly despite me having a high-end PC. I highly recommend that anyone with a VR headset try this gem. I plan to return and play the heck out of SuperHot when I get my Steam Frame this year. Can't wait!
You don't even need to speedrun this game to feel like you're speedrunning it. It is short as hell and I think that's a Super Big problem
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Korean**languages with full audio support
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the game, really recommend. Sadly, only when on sale. Shooting myself should have more of an effect on the very awkwardly removed story. Feels like over half of the plot was scooped out, almost as if the devs were trying to pander to some self-righteous ♥♥♥♥♥♥♥♥.
There's no way to define a play area or set boundaries. Items are often out of reach; requiring a restart of the game. There's an option to fit the game world to match where you're facing, but there's no way to trigger it when you need to. Throwing items is required but it's super awkward. The game is missing the cool lore that the non-VR games had.
너무 어려워서 별루고 솔직히 별 재미 없네 .. 비트세이버가 더 재밋다. 내가 성격 급해서 별로인듯 걍 답답하기만..
Всего двадцать минут по уворачивался от летящих в меня пуль, а уже чувствую себя так словно в зал сходил. Мокрый, уставший, и ноги болят. Что же будет, если я целый час так проведу? P.S. Отзыв по первому впечатлению, потом обновлю, когда больше часов будет.
this isn't the game i bought in 2020, revert changes
Hate having to replay 5+ levels just because of a mistake. Fun game otherwise
Gameplay: 8/10 Graphics: 6/10 Audio/Music: 7/10 Story: 0/10 (doesn't exist) Replayability: 7/10 Length: 0/10 (doesn't matter) Cost/Value: 8/10 OVERALL: 7.5/10 - SHOULD TRY
The game itself is fun to play BUT give us the suicide back. IT IS A PART OF THE GAME. <3 I want to kill myself to continue the story and not just have a skip and then stand in that fking room <3 But the rest of the game is pretty fun to play but it only took like a hour to complete the game sadly :( maybe im just too fast for the game itself XD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $19.99 | |
| $5.7M | 12.8K | 84% | $24.99 | |
| — | 0 | — | — | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $4.4K | 13 | 69% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11K | 96% | $19.99 | |
| $5.1M | 29.7K | 69% | $7.49 | |
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 4.1K | 70% | $34.99 | |
| $5.1M | 8.3K | 85% | $29.99 | |
| $5.1M | 7K | 54% | $59.99 |