
SuperEpic is a satirical and humorous Metroidvania style action-adventure game, starring a raccoon and a llama in their quest to save an Orwellian society from the rule of an evil corporation. RegnantCorp is an enterprise which is controlling minds through abusive micro transactions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 113reviews | 70% | — | $39.3K |
| $14.99 | 56ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- 똥손도 즐길수 있는 쉬운 메트로베니아. 업그레이드 빨로 다 밀어버리는 게 가능. 반대로 긴장감 있는 게임을 찾는 사람들에겐 불만이 많을 수 있음. (보스중에 고전게임 모드를 클리어 시키게 하는 녀석이 있는데 여기서 똥손은 난관이 있을 수 있으나 반복플레이로 클리어는 가능....) - 한글이 아닌게 아쉽지만 스토리는 그리 복잡하지 않아서 문제 없을 듯.... - 특이하게 qr코드를 찍어서 플레이 하게 함. qr코드를 찍으면 적이 만든 쓰레기 게임을 폰에서 플레이 하게 됨. 이기면 패스워드를 줌. 안해도 클리어에는 상관이 없으나 맵에 빈곳이 있으면 상당히 거슬리긴 함. (이게 qr코드로 안갔는지 아니면 기믹이 있어 나중에 가야되는지 헷갈림...),(그리고 못들어간 곳이 카메라 부수는 도과와 관련이 있는지는 확인 못해봄) - 패스워드 관련 가이드가 있지만 사람마다 달라 도움이 되지 않는다. - 엔딩은 총 베드, 노멀, 굿 3개 베드 -> 그냥 막판 보스만 잡는다. 노멀-> 감옥에서 동물 친구들을 다 구해준다. 굿 -> 나도 안 봐서 모르지만 노멀조건+카메라 다 부숴야 함.(퍼즐도 다 풀어야 되는지 모르겠음) 카메라 부수면 햄버거 주는데 햄버거 필요없다고 지나가지 말고 보이는 족족 다 부숴주자.... (지하 보안 시스템 구역에서 안 부순 카메라 확인은 가능....나는 이거 첨부터 다시 찾아다녀야 해서 제낌...ㅜㅜ) 로그라이트 모드 - 중간에 얻는 아이템으로 메뉴에서 로그라이트 모드 시작 가능. - 맵은 랜덤으로 생성, 적들 리스폰 안됨. 죽으면 모은 돈으로 업그레이드 가능, 단 다 쓰지 못한 돈은 없어짐. - 깊이 안파서 모르겠지만 노데스 노세이브로 라스트 보스까지 다 잡아야 되는 듯? 도전과제 노데스, 스피드런, 노업그레이드라는 단어가 없어서 만만하게 보고 시작했는데 비인기 게임이라 가이드도 없고 로그라이트 모드까지 있어서 만만하진 않다....
If ACHIEVEMENTS are a thing for you, pass this game because its glitched and impossible to 100%, no intention of fix. Despite that, it's a pretty pixel game, great ost, good gameplay. Also, you need a smartphone to read a QR Code to play a online mini-game to progress in the game, maybe you like this, maybe you hate it.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese
| $17.99 |
| 12ratings |
| 76% |
| — |
| not modelled |
| $1.99−88% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately, I have to agree with many others here - if this game were about 50% of its length, and didn't require QR codes to play what should have been short, in-game gag "apps," I would have loved it. Unfortunately, as-is it's just a grind. The writing is pitifully juvenile, in a way that smacks more of genuinely bad writing than of satire, the roguelike side-game is just an inferior ripoff of Rouge Legacy (Nearly one-for-one with an in-universe parody, which is a strange choice), and the main game is just so much of a grind that it isn't fun. I suppose I could recommend this if it were on sale for a few dollars, b/c the first hour or so is genuinely pretty fun. Or I could recommend it especially as a clear example of what NOT to do when designing a video game. I hope the devs take the core of a very good idea and go on to make better examples of the genre, b/c I would love to play the version of this game that has meaningful backtracking, map utilities, and doesn't have external web elements that will likely become either dead or worse, virus sites once they stop supporting the domains.
Un juego con increíble potencial, algunas de las características que añade a su jugabilidad son de igual modo creativas y bastante innovadoras que sólo añaden a lo carismático del juego, sin embargo, conforme vas progresando los defectos se hacen más visibles al jugador al punto que puede volverse molesto y en muchos casos incluso situaciones que te lleven a querer abandonar el juego. El diseño de niveles deja mucho que desear, sobre todo la colocación de los sitios para comprar y mejorar tus armas y habilidades. Muy triste pues realmente hay un potencial muy grande que lamentablemente se queda en eso, así que no podría recomendarle del todo a menos que seas una persona MUY PACIENTE, o estés en el modo de necesitar algo de tortura en tu vida, no voy a juzgar y menos por ese precio tan accesible.
A pretty groovy little Metroidvania about a cute lama-riding raccoon out to stop an evil video game conglomerate from poisoning the world with cynical, disposable, trash games. A gorgeous SNES art style, a Guacamelee-like combo/juggle battle system, varied enemies, nice music, meh bosses, okay level design. Also features an unlockable Rogue-lite bonus mode very reminiscent of Rogue Legacy. Almost a full game experience in itself (if a bit overly grindy). I think all Metroidvanias could benefit from a remix/Rogue mode.
I picked this game up in 2021 on the Switch and played through it to 98%ish, liking it enough to go so far as to buy a physical copy. Recently I was trying to remember the name to recommend to a friend and found it on-sale on Steam and figured I'd try it out on the Steam Deck. Honestly the game is just as good as I remember, though I feel like it the early game is much easier, which makes me wonder if they've tweaked the difficulty curve a bit. The game is a solid metroidvania with a satisfying core gameplay loop. Initially I was annoyed at having to keep up with three different weapons, but the differing loadouts and combos you can get with stringing together high, low, and mid slices is pretty fun, even if I usually just resort to juggling enemies with the high cut. The QR-code linked parody minigames are a fun 4th wall break, but I wonder what the longevity of those looks like as they rely on external servers to work. All in, this is game has a good soundtrack, great humor, and solid gameplay and I'd love to see a sequel.
银河恶魔城类游戏,但是态度大于质量。游戏开发者开发这款游戏主要是为了讽刺时下氪金垃圾游戏过多,厂商把游戏视作一款榨取甚至控制玩家的工具而不是一件艺术品或者说值得用心投入的工作,但是与此同时也反思了当下游戏环境,玩家受众内部矛盾与悖论,思想性比较强,也表达了自己愤怒却不失冷静甚至带有点无奈的态度。 但是在游戏性方面就乏善可陈了,只能说是中规中矩。首先作为银河恶魔城类游戏,地图的设计其实十分重要,尤其是这种经典的无法随意传送的设定,地图太大、角色跑图能力不足且房间过多会大大影响游戏本身的流畅性,加上本作中小怪掉落的只有金钱,并不像恶魔城一样会掉落物品,玩家跑图时的重复打怪行为就显得更加乏味。 其次游戏在打击系统方面也做的一般,打击感中规中矩,连招系统形同虚设,而且好像只能手柄游玩,默认的键盘按键都不全,且按键设置里提供的列表也是不全的。 最后,游戏内置了本作的初始版本以供大家体验,但是可以说是十分鸡肋,并没有什么不一样的东西,可以说是完全劣化的版本,不知道放置的意义何在。这好比,你可以同时上熟的三文鱼和生的三文鱼,至少会有不同的体验,但是你放个红烧肉再放一块生肉就有些离谱了。 不过游戏的美术风格还可以,像素画风,动物化的职员作为怪也比较有趣,尤其其中的蒙眼猪妹,跑到一半还会停下来揭开眼罩看看位置,反正是萌到我了。
[h2]Sinopsis[/h2] SuperEpic: The Entertainment War es una aventura de acción estilo metroidvania en la que acompañaremos a un mapache y su llama en la lucha contra una temible corporación que amenaza al mundo del videojuego. Corre el año 2084, tras una serie de inteligentes movimientos financieros, RegnantCorp se ha alzado como la única y más poderosa compañía de videojuegos en el mundo, liderada por codiciosos cerdos empresarios. Estos han introducido una serie de algoritmos en sus juegos, capaces de controlar la mente de los ciudadanos, pero no todo está perdido, pues un pequeño grupo de rebeldes ha logrado zafarse de su control y pretenden acabar con RegnantCorp remplazando el software de sus dispositivos para liberar a la población. Acompaña a Tan Tan el mapache y su llama Ola en su peligrosa cruzada, adentrándonos en los oscuros rincones de la compañía y acaba con los peligrosos cerdos que amenazan el mundo de la diversión. [h2]Jugabilidad / Apartado técnico[/h2] SuperEpic ofrece una jugabilidad rápida y adictiva, con abundantes y dinámicos combates contra animales antropomorfos, siendo los cerdos los jefes del cotarro. De hecho, el juego incide mucho en la acción, ofreciendo una gran cantidad de combos y armas que deberemos ir mejorando progresivamente, así como una barra de energía y otra de furia para ejecutar poderosos ataques. Podremos explorar un amplio mapa no lineal, siguiendo la fórmula del género metroidvania, es decir, que iremos adquiriendo nuevas habilidades que nos irán dando acceso a zonas antes inalcanzables. El juego posee varios secretos por encontrar, incluso minijuegos para móvil que podremos desbloquear mediante unos códigos QR que aparecerán en puntos de información repartidos por el mapa. Además del modo historia original, que sigue el sistema clásico, el juego ofrece un nuevo modo roguelike, en el cual comenzaremos en una celda con armas y habilidades básicas, e iremos avanzando y progresando, hasta morir y empezar de nuevo con ciertas mejoras que nos permitirán llegar un poco más lejos hasta conseguir completar la aventura del tirón. [h2]Valoración[/h2] Lo cierto es que SuperEpic ofrece de base un buen título metroidvania, el cual cumple con las expectativas, ofreciendo un basto mapa, habilidades variadas, un elaborado sistema de combates y multitud de opciones y secretos. Peca quizás de enemigos algo repetitivos y un trasfondo algo plano que le resta cierta personalidad, pero que no impiden disfrutar del juego en absoluto. El modo roguelike es un aporte original, que sin embargo parece algo forzado en este tipo de juegos que son, ya de por sí, bastante largos de completar. Sin duda, un juego muy recomendable para los seguidores del género metroidvania, que sin estar a sobresalir demasiado ofrece una experiencia pulida e interesante. Completar toda la aventura al 100% puede llevarnos unas 25 horas, aunque el juego base dura bastante menos si vamos al grano. Lo salvaría de un incendio! 👨🚒👍🔥 [h1]7,5/10[/h1] [quote]🚨 Si te ha gustado la reseña y quieres descubrir buenos juegos, sígueme en mi página de Mentor: [url=https://store.steampowered.com/curator/45092978/] Indies ON FIRE [/url]🚨[/quote]
Play time: Casual 10 hours, 100% core game (not roguelite side-game) A combo-heavy fighter like Dust: An Elysian Tail, SuperEpic is a competent indie entry that does not deserve its mixed reviews, and has been woefully overlooked. It has its flaws, of course; movement can feel a little clunky at times, the English isn't quite right, I thought the game was bugged after obtaining the bombs because I forgot the quick-menu existed (R3, and the only way to see consumables), and the game is BIG to a fault. I've seen some ridiculous complaints, like enemies not being one-hit killed, and some very reasonable ones, like how the player has no i-frames when the enemies do. Indeed, I've brute forced my way through every boss so far without needing a single consumable item or dying, and the times I have felt the weakest is when I'm being stunlock-ping-ponged between a ground and flying enemy. Ranged enemies have almost perfect aim and respawn on room change, so you will be constantly mashing your attacks, but not TOO much, because only the last hit of your combo lets enemies recover. The key to combat in this game is to alternate A-A-A-Y-A-A-A-Y for infinite airborne combos, which brings me to the combo system that I find a really good idea. Rather than mashing one button or having a light and heavy attack, the game gives you a combo (fast) attack (A), a juggle/up attack (Y), and a heavy/guard break attack (B), with each attack having a unique and upgradeable weapon attached to it. This keeps your attacks fresh and lets you prioritise your upgrades based on the combos you prefer. This is by no means the next Castlevania, but it's a highly enjoyable indie romp, despite its very heavy-handed anti-consumerism/mobile/microtransaction message. Speaking of which, the QR codes you can scan with your mobile open entire parody mini-games of your phone (eg. Flappy Bird, Crossy Road, etc.) for a little extra loot, and frankly I find them to be a stoke of meta-gaming genius. What better way to sell the idea of this soulless mega-corporation developer than to have you actually play their games, along with the (fake) microtransactions they sell. I can't imagine why people don't like this feature, besides being too lazy to use a QR app (or have legitimate data issues), and while I would have liked to see an option to play them in the game itself, I think playing them on a mobile is a great feature. Again, it's truly sad that this game seems to have been passed over. The art is great, the ideas are solid, the references are a little heavy, but it deserves to be noted as a good entry in the metroidvania genre.
SuperEpic: The Entertainment War is yet another of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of all video games everywhere. It's a "Metroidvania" style platformer which means the game takes place on a number of interconnected screens. Progress through the game involves backtracking and unlocking abilities which in turn unlock new areas. It's been done before, many times, better than this. Having said that, and in fairness, this is a semi-professional production and features bespoke game assets including soundtrack and pixel "art". This gives it a bit more polish and playability than most 2D retro pixel shovelware infesting Steam... but then again, there's not a lot of prizes for being pretty tall for a midget. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 11 players. That's right, only 11. This is a remarkably low number for a semi-professionally developed and marketed product, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason. The game contains some stock/store assets/libraries/packages, but the "developer" here hasn't credited the people who actually did the work for those parts of the game. In some cases this breaches the license agreement the developer signed for the use of those assets. Investigation of the game assets shows the game manifest includes FMOD for Unity, which requires that the developers include the FMOD logo and credit FMOD properly... and despite the lengthy game credits that I sat through to make sure, the developer has chosen to breach their licensing agreement to use FMOD. The game may be removed from Steam if FMOD takes any legal action against the developers for this license infringement. You may be putting your money at risk if you buy this game, for that reason. SuperEpic: The Entertainment War has the insulting, gamer gouging price of $18 USD (for pixelcrap!), for which you could easily get any number of older AAA games, let alone the sheer number of free games available on Steam. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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