
Delve into the world of Super Roboy, a hand-drawn Metroidvania in a post-apocalyptic setting! Learn enemy skills, explore an interconnected world, battle mutants and robots, and uncover the emotional story of a young robot searching for his father.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Battle mutants and machines while exploring an interconnected map and learning enemies’ skills.
Defeat enemies to acquire a wide variety of skills, including movement upgrades and powerful new weapons.
Challenge a variety of uniquely designed, hand-drawn bosses that test your skills and bring the world of Super Roboy to life with striking visual flair.
Freely explore a richly detailed sci-fi, post-apocalyptic world. Stray from the main path to discover hidden rewards
Experience a touching story inspired by Dante’s Divine Comedy and classic sci-fi novels, brought to life through comic-style cutscenes.
Master elements, inflict status effects, and learn unique attacks to deal devastating blows to tough opponents.
Genres
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had a slow start with Super Roboy, but once I got the hang of the mechanics and rhythm of the game I ended up having a lot of fun. I finished with 100% (well, 101%) completion, which isn't something I do with a lot of games. The strongest aspect of the game for me was all of the skills you earn and the process to unlock them. In the most positive way possible, this game feels like it was designed by a kid who tried to cram every cool idea and design he had into one video game. Sometimes doubling back to an area can feel like a chore (even in a metroidvania), but it's well incentivized in Super Roboy. I also found the menu system to be incredibly useful- there are a lot of things to keep track of in this game, but I never felt lost because it was all captured in the menus. There are some minor things that I found annoying- placing map markers being a bit of a convoluted process is one that sticks out- but overall I would recommend the game to any metroidvania fan.
Super fun metroidvania. I have bought and played over 30 metroidvanias in the last year, and maybe 10 of them I found to capture my interests long enough to finish. I haven't finished it yet, but plan on it. Totally worth the 10 bucks i spent on it. Other recommendations include Aeterna Noctis, Hollow Knight, both ori games, monster boy, Prince of Persia: the last crown, the messenger, and of course super metroid and CV symphony of the night.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has some interesting ideas, particularly around unlocking new abilities. The overall experience, though, just feels bad. Here are the things that got under my skin enough to make me want to stop playing: - An early upgrade makes it so that shooting enemies builds up target on them. You can detonate this for bonus damage. However, the activation has about a half second delay where you cannot move at all. It makes the relatively fluid combat feel halting and will be a frequent reason why you take damage you otherwise would have dodged early on. - The bosses are INCREDIBLY spongey. For all the time you spend fighting them, you won't see very many variations on their attacks. This has been the biggest drag so far. Every time I get to a boss I just want to go play something else instead. - Boss attacks are not hard to dodge but when you DO get hit, it takes a significant portion of your health. You're generally only ever three or four hits from dying at most. This makes boss fights something of a marathon where you see most of what makes a boss interesting in the first minute but you're stuck shooting for another 3 minutes to get through it. - The map can show rooms and items in those rooms but does not record obstacles that blocked you from going through them. This lead to me wandering to each spot that I previously couldn't get to only to find the one door that I could now get through with my new upgrade. More map info would help significantly with rewarding exploration. - The game's objective marker gets moved to the next "main" objective but then the game tells you that you probably shouldn't go there and should explore first. I get that this can be interesting from a non-linear perspective as there's nothing to stop you from tackling the game out of order but it seems to be a fairly common complaint that folks are missing the expected path and getting irritated while throwing themselves at an area that is much harder than it otherwise would be if they had found the upgrade they were intended to find first. - The handling of some of the moves, particularly the slide, feels off. I can't say that it definitely is but I frequently found myself sliding in an unintended direction, particularly during boss fights when it mattered the most. Overall, the game is just kind of boring and grindy? It checks a lot of boxes for me but ultimately I just can't see myself continuing with it.
This is a great hidden gem of the game. I play-tested another game for this creator and he gave me the game as a ‘thank you’ for my time. If you enjoy Metroidvania style games, you’re really like this one. It borrows a lot from Metroid, in fact. The play unlocks abilities by finding gems and beating enemies, plus there is a ‘lite’ leveling system. As you power up you can backtrack and find things you missed or couldn’t get. The story follow a little robot that has lost his memory. He’s on a journey to find his father is a post-apocalyptic setting. If all this sounds like you’re cup of tea, give it a try. Expect about 10 hours to beat the main story.
The game is great, sometime it get a little bit confusing but nothing frustrating Overall, i've got a lot of fun playing this game. I highly recommend it if you are a fan of metroidvania
nie exploration, tight controls, standard metroidvania skills. I'm not very good at boss fights, but I managed on normal difficulty.
decent enough design, but the world was just too boring. i made through four biomes and everything looked the same. that being said, i dont not recommend it? with the caveat that it is not a bad game, just an uninspired one that i lost interest in
Excellent game! Pure heart and soul
Absolutely fantastic game!
Excellent game. Very fun to play, easy to sink hours into the game. Good exploration and great overall gameplay. I’ve been having a lot of fun playing this on my Steam Deck and Odin 3.
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Players by region
Where this game's players are, estimated from review languages.
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