
Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 2.2Kreviews | 82% | — | $4.3M |
| $59.99 | 2.4Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이 시리즈를 처음 한 것도 벌써... 20년도 더 지났어요. 그런데 이상하게 가끔 생각난단말이에요. 그런데 항상 느끼는게 '아... 이 맛이었지.'하면서 엔딩전에 때려쳐요. 반대로 가끔씩 돌아와서 하는 디아2는 '그래. 이 맛이야.' 하면서 시즌을 끝내죠. 그래도 이번 작은 새계를 돌아다니면서 도와주는 서브퀘스트도 있고 해서 나름 신경은 썼지만 큰 틀에서 너무 똑같다는 문제가 있어요. 그럼에도 추천을 누른 것은 엔딩 전까지는 재밌게 할 수 있다는거에요. 그리고 이런 비슷한 시스템으로 여러번 만드는거 3D로 만들고 슈퍼아이돌대전으로 하나 만들어서 아이돌마스터의 캐릭터 모두 나오게 하고 평행세계의 가상 소속사에서 유닛도 결성하고 여러 방송국 1위를 하는 내용으로도 하나 만들어주세요.
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终于可以在自己的PC上玩机战了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
几十年的机战迷肯定都会喜欢
압도적 재미
Great game with an amazing story that catch since the beggining True about some mechs being used over and over in the last games but aside from that it feels like the dev team care for the history to avoid SRW 30 story again and I appreciate that
Hard 最後一關 有難度
의리로 살 수 밖에 없음.
ゴジラ登場は熱かったです。新しいシステムも最高でした。が、DLC配信時期が遅すぎる!! 総合的に満足なのでおススメにしていますが、もう少し早く配信して欲しかった
goood
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8M | 6.5K | 86% | $59.99 | |
| $6.9M | 8.2K | 82% | $39.99 | |
| $270.1K | 886 | 89% | $14.99 | |
| $2.7M | 1.4K | 94% | $59.99 | |
| $27.4K | 67 | 67% | $13.99 | |
| $106K | 50 | 68% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 46.8K | 80% | $6.99 | |
| $4.3M | 4K | 87% | $29.99 | |
| $4.3M | 7.6K | 77% | $16.99 | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $4.3M | 6.4K | 88% | $29.99 |