
Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 2.2Kreviews | 82% | — | $4.3M |
| $59.99 | 2.4Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
习惯性好评
go
中规中矩之作,量大管饱,大量支线,非常杀时间。进步是有的,但不多。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 900 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A lot of reused sprites, animation and story bits, also not the hardest in the series. Does what it needs to I guess.
good
666
TLDR: Gundam sevmiyorsanız kesinlikle önermem. Öbür türlü %50 ve üzeri bir indirim olmadıkça almaya değer olduğunu düşünmüyorum. Bu benim ilk SRW oyunum ve alırken büyük umutlarım vardı ama oyun hakkında söyleyebileceğim iyi bir şey olduğunu bile düşünmüyorum. Nedenlerine gelecek olursak: - Çoğunlukla serinin hayranları tarafından alınan ve alındığı dönem tüketilen bir oyuna neden ilk dlcyi çıkışından yaklaşık 3 ay sonra getirirsin ve henüz tarihi bile belli olmayan başka bir dlc daha olur? -Sıra tabanlı diğer oyunlarla kıyasladığında neredeyse her konuda çok sönük -İleri sarma butonu aktifleşene kadar iki saat geçiyor. -Aşırı grind(STG Memory) -Başta karakterlerin saldırı animasyonlarını izlemek keyifli ama ilk birkaç saatten sonra animasyonları kapatıp vur da devam edelim daha çok grind yapmamız lazım hissi oluşuyor. Code Geass aşığı ve Seed serisini seven biri olarak beni kendine çekmeyi başaramadı.
좋은 의미로건, 나쁜 의미로건 이전작과 크게 달라지지 않은 작품입니다. 연출적인 면에선 신규 참전작 외에는 다 재탕이지만, 프레임이 많이 부드러워졌습니다. UI는 가시성이 눈에 띄게 나빠졌지만, 대미지 미리 보기 등 좋아진 부분도 있습니다. 스테이지 구성 방식은 30과 비슷하게 셀렉트 형식이지만, 30만큼 짧고 많진 않습니다.
讚,期待下作
항상 새로운 시리즈를 내주는 것만으로 감사해야 되는 슈로대이긴 한데 몇가지 좀 아쉬운점이 많음. 1. 인터페이스 : 필터를 많이 걸 수 있다는 장점은 좋으나 한번 내가 지정해둔 필터들을 계속 저장해두면 좋은데 겜을 끄고 다시 켜면 기본세팅값으로 되돌아와 있는게 아쉬움. 2. 수성의 마녀 : 아직 완결도 안된 시점에서 참전을 시켜버리니 너무 스토리가 붕 뜸. 수성의 마녀가 차지하는 비중이 적은 것도 아닌데 이런 식으로 애매하게 만들다 보니 기체 성능도 스토리도 어중간함. 3. 일부 어시스턴트 : 결국 어시스턴트들은 자주 사용해야 레벨이 빨리 오르는데 일부 어시스턴트들의 액티브 스킬 효과가 너무 안좋음... 하다못해 해당 어시스턴트만 출격시켰을 경우 경험치를 몰아 먹는 등의 방식도 있었음 좋지 않았을까 생각이 듦. 4. 애매한 난이도 조정 : 개인적으로 난이도가 올라갈 수록 기력치를 건드는게 아닌, 적의 기체 개조 단계, 파일럿 스탯 등을 대폭 올려서 진짜 엑스컴과 비슷하게 명중률 80%여도 빗나가게 하는 식으로 난이도를 조정해줬으면 좋았을 것 같음.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2.7M | 1.4K | 94% | $59.99 | |
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| $106K | 50 | 68% | $49.99 |
Related
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| $4.3M | 6.4K | 88% | $29.99 |