
Super Robot Wars is a grid-based tactical combat RPG that brings units and pilots from a variety of anime together to battle their mutual foes. Rise, Unite, and Triumph!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $35.99−40% | 2.8Kreviews | 83% | — | $4.7M |
| $59.99 | 2.4Kratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 893 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为了水星的魔女买的机战Y终极版,这作水魔为了商业目的半部参战实在太吃亏了。剧情上半残不说,主角小狸猫因为第一部表面上纯靠艾莉吃数据风暴搞得既没有专属机师技能,精神也不算强势。希望DLC3或者下一作能把第二部小狸猫单人驾驶异灵开刻痕5,结合艾莉开超刻痕8的实力表现出来。 而且小狸猫开异灵也能把风灵改换给雀雀学姐开,雀雀这么强的机师开个特装学院机实在太浪费了。
優點: 1)大量動畫機械人集合參戰作品,相信必有一款你看過,操作它們打敗一眾奸角,滿足內心兒時願望(+5分) 2)跨作品互動很多,這點看得出編劇很有心思,最喜歡是飛鳥真當了杜門徒弟(+3分) 3)來自機戰30的優點,可以選關卡玩,將自己喜愛的作品機體先收進來,再進行劇情(+2分) 4)今集UI很簡潔,選武器只會佔一半畫面,所有攻擊力數字很清晰(+2分) 5)關卡非常多,再加上雙結局,一百小時遊玩時數走不了(+1分) 6)有非駕駛員當輔助人物,令他們有登場空間(+1分) 缺點: 1)港區569,台區1990,定價他X的高......(-4分) 2)以戰棋遊戲來說依舊是不合格,九成關卡是全滅敵人,難度更只是單純將敵人數值推高一點,完全沒有考慮作品機體之間的特性(-2分) 3)超過九成的機體攻擊動畫都是來自VTX30這四部,完全沒有想過更新一下甚至重新繪畫,很沒誠意(-1分) 4)很多作品淪為背景,主線跟他們無關,看得出編劇功力不夠,或只是臨時將他們加進來(-1分) 5)參戰作品很多都是老面孔,創新欠奉,為何不試試進擊的巨人、Keroro軍曹、多啦A夢?記得X的魔神英雄傳很受歡迎,應順利成章繼續新魔神英雄傳,真慨嘆捉到鹿不懂脫角(-0.5分) 6)本人為seed粉絲,眼見又是V的五部機體,為何不加入大天使號和曉呢?部份作品的奸角亦能復活,為何不能有傳說高達(鋼彈)?(-0.5分) 7)敵方原創勢力的機體真的有夠醜(-0.5分) 8)敵方勢力人物機體非常重覆,差不多由第二章打到第七章也是在打同一群人...(-0.5分) 總分:4分 0-2分 完全浪費人生時間 3-4分 骨折才好考慮購入 5-6分 推薦五折以下購入 7-8分 少許特價即可購入 9-10分 非常值得原價購入
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 897 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
saving and loading broken and makes it so you can only run autosaves dont waste your money on a bugged game that they refuse to patch
白癡關卡設計,常常關卡中途劇情把重點角色跟王拖到角落一對一演繹劇情然後就在那離大部隊遙遠的彼方等著被打爆,到了天堂之門跟哥吉拉關卡都一樣,故意拉的超級遠然後限制你過關時間,垃圾關卡設計低能的要命,一兩關就算了,幾乎主線一堆重點關卡都是這樣,關卡設計是用腳檢驗的是不是,第一次機戰留負評,真的傻眼。
我从10岁开始玩! Hardcore SRW FAN !
SRW Y reminds me of SRW F and F Final. The difficulty level is high and really fun.
I finally beat the game. I won't waste your time. This game is pure fan service, if you like Mecha Anime, it's definitely for you. You'll see the characters you know interact with characters from other animes. Gameplay is grid style strategy, whenever you attack, you get a cutscene (you can skip or turn it off). You can use buffs and upgrade your units. The story is better than SRW 30. They all tie up nicely. Some notes: There are missable stuff, just a heads up. I kind of burned out on the 80th hour mark - which could be a good or a bad thing since this also means that the game has a lot of content for you to go through. Either way, there's enough content for whatever you paid for it. I'm definitely gonna buy the next game they make, I just wish they would release the DLCs at launch. (At launch, some DLC content were available but not the meaty part).
A little easy compared to other SRW games. I think so far it's better than 30 but not too much better. I wish there were more interactions that feel unique.
其實我想給個中評,但STEAM只有好評和差評 那就說說缺點 界面變得廉價,戰鬥畫面好多重用,名明有好多好聽的BGM,但可選的不多,BEYOND THE TIME就沒有
キャンペーンでアルティメット版買ったけど後悔しかない。 主人公機が忍者って前ありませんでしたっけ? 仮面ライダーは明らかに異なるジャンルだと思うのですが? 歌ないやつがあるんですけど? 返品しようと思ったら2時間超えてた(笑)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $106K | 50 | 68% | $49.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 4.7K | 91% | $39.99 | |
| $4.7M | 10.7K | 81% | $19.99 | |
| $4.7M | 6.5K | 71% | $15.99 | |
| $4.8M | 9.6K | 95% | $19.99 | |
| $4.8M | 3.3K | 76% | $39.99 | |
| $4.7M | 35.7K | 95% | $5.99 |