
30 years on, the battle for our world's future continues. Super Robot Wars is a tactical RPG that brings characters and robots from a variety of mecha anime together to battle their mutual foes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 14 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sou suspeito pra falar pois gosto muito dessa série, joguei principalmente os de SNES e Gameboy na infância e me marcou muito. Se você não tem muita experiência o jogo pode ser um desafio, principalmente a depender da dificuldade que você escolher. Eu ainda não zerei mas testei as dificuldades disponíveis e não achei muito desafiador, acredito que com exceção do Super Expert + que possui algumas restrições extras que ai sim deixam a coisa mais braba pra quem já conhece as dinâmicas do jogo. Tem muita caixa de diálogo e não tem português então considere isso na hora da compra e se não se importar deixar um tradutor do lado se não for fluente em inglês. Se conseguir uma promo junto com a DLC manda bala, só comprei o jogo base e agora to na busca de uma promo da DLC.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 1.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为系列三十周年的纪念之作,《超级机器人大战30》以“跨越次元的机甲联军”为核心,用诚意满满的版权集结与系统革新,为新老玩家献上了一场热血沸腾的策略盛宴。游戏最戳机甲迷的,是横跨五十部经典作品的梦幻联动——从《魔神Z》的火箭飞拳到《机动战士Z高达》的光束军刀,从鲁路修的智谋博弈到勇者王的终极合体,每台机体的战斗动画都高度还原原作神韵,搭配燃向BGM与全语音台词,瞬间点燃“钢之魂”。非线性的任务选择机制更让体验自由度拉满,玩家可自由切换主线与支线,在地球、宇宙等多元战场中,见证不同作品角色的趣味互动与剧情交织。 玩法上,游戏在保留经典回合制战棋核心的同时,做出了兼顾新老玩家的贴心优化:新增的自动战斗功能解放了重复刷关的双手,引导模式降低了上手门槛,而EX-HARD难度下的地形博弈、机体搭配则满足了硬核玩家的策略需求。战舰建设、十五阶改造强化、170余关的海量关卡(含支线与DLC),让养成深度与游玩时长双双拉满,隐藏机体的解锁条件更增添了探索乐趣。角色养成系统丰富,阿姆罗的精准射击、卡缪的新人类能力等特色鲜明,不同机师与机体的搭配能衍生出多样战术,配合元素交互与技能组合,让每一场战斗都充满策略张力。 但作品的瑕疵同样明显:原创剧情松散、反派塑造敷衍,部分版权作品戏份不足,剧情整合度不及前作;战斗动画水准参差不齐,部分机体(如菲尼克斯)的演出被玩家诟病“偷工减料”;文本翻译错误、菜单栏设计不合理等小BUG,也影响了游玩体验 。此外,后期支线任务重复感较强,自动战斗AI过于保守,高难度下仍需手动操作才能保证效率。 即便存在不足,《超级机器人大战30》依然凭借扎实的策略玩法、情怀拉满的版权集结与大胆的系统革新,成为系列三十周年的合格献礼。它不仅是老玩家的怀旧狂欢,也是新玩家入坑的优质选择,完美诠释了“策略与热血并存”的机甲战棋魅力。
같이 늙자 슈로대...
재밌어요 더이상 말이 필요 없음
出于小时候在Gameboy上用实体卡带打第2次入坑的老粉,出于情怀给与好评。特别是阿姆罗、甲儿铁也、盖塔小队曾经在白色木马并肩作战这个设定让人想起第2次超级机器人大战,有微粒子程度的感动(不过第二次并没有勇者王的戏份,所以其实并不是指第二次,是全新设定)。另外盖塔有三种,我很喜欢盖塔,所以也是优点。 剩下都是缺点: 剧情又臭又长。主线支线DLC全打的话应该是史上最长的一作了。从剧情角度考虑非常不推荐,灌了太多太多水,丢手游里都属于中下游。 个人角度来说,我对MJP、《枪心剑刃》(GUN&SWORD)、魔法骑士的原作都不太感冒,其中讨厌《枪心剑刃》可以称得上讨厌,如果你也不喜欢这三部作业,建议不要玩,占了很大篇幅。(我看Y还有MJP,可以不用买了) 关卡设计上好的关卡不多,后期堆怪严重,基本只想上带MAP炮的人,不过感觉每一作都这样。但是这一作的堆怪并不产生难度,因为数值崩坏,大概清90个任务之后主力就到200封顶SP随便用了,只要愿意手操就是重复操作,最高难度也是三叶决意重置鲁鲁修给主力群刷EXC启动一回合清版模式,因为本作期待和补给管够,直接重复多重行动-魂/热血/勇气-打人-循环,重复个十几到几十次收工(具体取决你用不用地图炮,用了哪种地图炮,有没有改地图炮)。配上超级多的任务,大概打了120个任务左右就只剩下了作业感。如果剧情正好是不喜欢的片子,就是纯纯坐牢。
앞으로 그랑죠와 다양한 기체를 기대하며
gana milei
i think is the best in the series but y is more in better in modern selution in a game and have more cleaner ui
Ci sto giocando da 4 ore e posso assicurare che è una droga, una manna dal cielo per tutti gli appassionati degli anime mecha, un rpg che regala ore di divertimento, certo, come ovvio che sia è un po ripetitivo ma è molto bello. Nonostante alcune mancanze come Ufo Robot Grendizer, Daitarn 3 e molti altri, mi sento comunque di consigliare questo gioco a tutti gli appassionati di anime e manga di genere mecha.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.8M | 21.1K | 47% | $34.79 | |
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| $10.8M | 17.8K | 83% | $39.99 | |
| $10.8M | 15.8K | 94% | $23.99 |
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| $4.3M | 2.8K | 83% | $35.99 | |
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| $0 | 0 | 88% | Free |