
A precise 2D platformer with a twist. NO JUMPING. Master your magnetic powers to beat each level with speed and skill. Enjoy classic 16-bit gaming vibes, tackle challenging achievements and compete for global leaderboard supremacy along the way.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.14/day in the week after.
About
The system of Magnetia is in great peril as an evil villain tears through the galaxy. It’s all down to one robot explorer to save the day – Magbot!
Armed with the power to control both positive (red) and negative (blue) magnetic polarities, Magbot must navigate through a myriad of challenging platforming environments to save his home planet of MagTek.

Use Magnetic Force to Attract: Use the power of magnetic attraction to pull yourself towards platforms and across perilous pitfalls.
Use Magnetic Force to Repel: Magbot is too heavy to jump! Luckily you can use the power of magnetic repulsion to boost yourself through the air!
Collect Star Fragments: Master each level by collecting hard-to-reach star fragments that unlock additional challenges.
Enjoy Classic Gaming Vibes: With vibrant 16-bit style pixel art and an energetic chiptune soundtrack by Moonsailor.
Genres
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 424reviews | 84% | — | $45.6K |
| $1.99−80% | 9ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It might seem crazy to say it like this, but i think this might be one of favorite platformers of all time. I deeply love the mechanics in this game, it think they were the perfect balance of precise and yet forgiving. You mostly need to know the sequence of what to, rather than needing pixel perfect precision. The level design is really where this is brought home because every screen feels like a gem or like its teaching you something. Just about every level hit, and i had a great time fully completing and getting fast run on every stage. what a good execution on an idea
玛德脚滑是人设计的?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Russian, Catalan
| $1.99−80% |
| — |
| 72%* |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b] Reseña de Super Magbot[/b][/h1] [h2]Resumen del Juego[/h2] Super Magbot es un plataformas de precisión en 2D con vibra indie retro y estética pixelada, donde la “acción” no viene de disparar como cavernícola espacial… sino de manipular magnetismo para moverte, resolver secciones tipo rompecabezas y no estamparte contra el piso como si tu robot tuviera alergia a la gravedad. La propuesta es simple y cruel: control fino, físicas que te premian cuando juegas como cirujano y te castigan cuando juegas como ser humano. La aventura es más de dominar niveles y rutas que de contarte una epopeya; aquí el relato lo escribe tu contador de muertes y el sonido de tu dignidad cayéndose por las escaleras. Primera impresión: “qué bonito y limpio”. Segunda impresión: “ah, ok, el juego me odia y quiere que yo también me odie… pero con una gran banda sonora de fondo, así que supongo que está bien”. [h2]Polaridad Perfecta vs. Cortocircuito Emocional[/h2] Lo Bueno: Plataformas de precisión con magnetismo: mecánica clara, con identidad y con físicas que se sienten importantes. Compatibilidad total con mando: porque este tipo de sufrimiento se disfruta más con sticks. Tablas de clasificación: ideal para comparar quién es mejor… o quién tiene más tiempo libre. Steam Cloud + 32 logros: tu progreso y tu obsesión quedan guardados oficialmente. Gran banda sonora: acompaña el caos con estilo, como si la música pidiera perdón por lo que el diseño te hace. Lo No Tan Bueno: Difícil de verdad: si vienes a relajarte, este juego te manda a terapia (y sin reembolso emocional). Solo un jugador: toda la culpa y toda la frustración son tuyas; no hay a quién echarle la culpa. Comunidad microscópica (3 jugadores actuales): si buscas “vida” alrededor, vas a hablar con el eco. A ratos se siente más rompecabezas de ejecución que aventura: si esperas variedad narrativa, aquí la historia principal es “caí otra vez”. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Mecánica magnética con personalidad; exige precisión real.[/td][/tr] [tr][td]Dificultad / IA[/td][td]8[/td][td]Difícil y exigente; la “IA” es tu falta de pulso.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Suficiente para dominar y repetir por tiempos/logros.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Pixel art retro bien presentado, sin vender humo.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Funcional; está para justificar el viaje, no para recordarlo.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Ciencia ficción espacial agradable, coherente con el mecha.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectos claros para leer el magnetismo y la acción.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Muy buena; levanta el ánimo cuando el juego te lo baja.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]No es el foco; cumple o es mínima, y no molesta.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]No destaca por variedad; va directo a su concepto.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]Ligero y estable en general; no debería dar guerra.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Rankings y logros empujan a repetir… si te gusta sufrir.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]7.1[/b][/td][td]Preciso, duro y con estilo: te rompe, pero con clase.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Super Magbot es de esos indies que no intentan ser todo para todos: es un plataformas de precisión con magnetismo, reto serio y un diseño que te pide consistencia. Si te gusta aprender rutas, optimizar movimientos y sentir que cada error fue 100% tu culpa (porque lo fue), aquí hay material del bueno. La parte controversial: es “divertido” como lo es un examen sorpresa. Te sientes increíble cuando lo dominas y te sientes un fraude cuando no… o sea, perfecto. Eso sí, con 3 jugadores actuales, no esperes una fiesta en la comunidad; las tablas de clasificación están, pero el ambiente se siente como gimnasio a las 5 a.m.: silencioso y lleno de gente decidida (cuando aparece). Con 187 recomendaciones totales, se nota que el juego encontró a su público: el que disfruta la precisión y no necesita fuegos artificiales narrativos para engancharse. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 7.1/10 Número de jugadores activos al momento de hacer esta review: 3 Descuento máximo registrado: -80% Veredicto: [i]Muy Bueno: cómpralo si amas los plataformas de precisión y la disciplina; evítalo si buscas relax o historia.[/i] Si tu idea de una buena tarde es dominar controles, sufrir con elegancia y luego presumir tiempos en tablas de clasificación, dale. Si lo tuyo es desconectar el cerebro y “fluir”, Super Magbot te va a recordar que el flujo también puede ser el de tus lágrimas.
[h1] 一款没有跳跃的跳跃平台游戏 [/h1] 游戏体量为5大章节,前四章每章27+9关,收集所有碎片后解锁终章15关的天磁星。作为一款平台跳跃游戏,它没有跳跃键,而是通过发射N/S两极的磁力,利用同性相斥,异性相吸的原理来进行移动,游戏总体质量还不错。 操作方面建议用键鼠操作,我一开始看评论区都说难度简单,和我的游戏体验有强烈的反差感,整的我有点不自信。结果到了终章最后几关一直卡关,我突发奇想用鼠标操作试试。才发现鼠标操作灵活了不是一丁半点啊,那我之前吃的苦算什么呢?算我能吃苦吗? [hr][/hr] 不过这个游戏有个缺点就是全成就实在是太麻烦了,全收集通关的成就还好,至少还有进度标记。 剩下的每章节不死亡和每章节最快速度通关两种类型的成就,既没有标明进度,也没说清楚条件。 而且这个游戏质量虽还不错,却冷门,冷到指南区连一篇指南都没有。 [b] 所以推荐所有不讨厌平台跳跃的玩家可以试试它,但有强迫症的全成就党绝对不要买。 [/b] [h3] 最后还是决定不推荐这个游戏,前天发现了部分关卡存在无法覆盖最快通关记录的bug,导致成就无法完成,汇报给官方后,今天十分敷衍的告知我无法修复,没有解释,没有道歉,只有“我很遗憾”。 (其实就是不想花费人力去修复这个简单的bug而已) [/h3]
A surprisingly good 2d platformer with great mechanics, level design, and soundtrack. The only hard part is learning how to press the correct button.
This game has color blind mode! If you are red-blue color blind you can still play this game! The platforming is pretty fun and challenging at the same time. The difficulty curve is very good up until the final world where it becomes a lot more challenging. If you find the game too difficult there is an assist mode that has some options to make the game easier. I play with mouse and keyboard but I would suggest get a controller.
Thank you, thank you, a thousand times thank you for providing all those accessibility options! Without them, I wouldn’t have been able to enjoy such a challenging game. More developers should be like you, guys! This is a very fun puzzle platformer. I’m not crazy enough to go after 100%, but it’s very enjoyable nonetheless. A bit on the trial-and-error side, but aren’t all great puzzle platformers like that at the end of the day? EDIT: After beating the final boss (150+ tries), I’ve changed my review from positive (the original text is still above) to totally negative. Why on Earth do indie developers enjoy so much spoiling the fun by creating difficulty spikes just for the sake of having difficulty spikes? Too much is too much. I wonder why the game didn’t sell that well (less than 10% of players have beaten that boss)... PS: What could have saved this awful game would have been an assist option to slow things down a bit (10–20% would be enough, I guess). Most people’s brains simply can’t process commands that fast — even Celeste had that option.
The concept is great, but the execution ends up being painfully frustrating to play. Most of my deaths seemed to be from pushing the wrong button rather than messing up timing. What's the point of having a red and a blue magnet? It just makes things confusing. It should be a button for pull and a button for repel instead.
I always thought the hardest level was the one I had just beaten until the next one proved me wrong. Super Magbot is a 2D platforming game with a twist: you can't jump. Instead you use your magnetic powers to pull yourself toward or push yourself away from magnetic objects to navigate each level. I wouldn't call it a rage game though because it never intentionally tries to troll you. However, it can certainly become frustrating as you may find yourself stuck in a seemingly endless loop of failures and restarts caused by a single tiny mistake. The later levels demand very precise movement and quick thinking within a short amount of time. However, the game includes additional accessibility features at no extra cost. You can remove the cooldown of your magnetic ability, stop time while aiming and even enable checkpoints so you don't have to start each level from the very beginning. Personally, I'm a huge fan of these options since I wouldn't have beaten the game without it. If you're patient and enjoy challenging platformers that reward practice and precision, Super Magbot is absolutely worth picking up during a sale. If frustration gets the better of you easily, then you might want to skip this one.
One of the best platformers ever made. Perfect movement and replayability.
Players by region
Where this game's players are, estimated from review languages.
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