
A precise 2D platformer with a twist. NO JUMPING. Master your magnetic powers to beat each level with speed and skill. Enjoy classic 16-bit gaming vibes, tackle challenging achievements and compete for global leaderboard supremacy along the way.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The system of Magnetia is in great peril as an evil villain tears through the galaxy. It’s all down to one robot explorer to save the day – Magbot!
Armed with the power to control both positive (red) and negative (blue) magnetic polarities, Magbot must navigate through a myriad of challenging platforming environments to save his home planet of MagTek.

Use Magnetic Force to Attract: Use the power of magnetic attraction to pull yourself towards platforms and across perilous pitfalls.
Use Magnetic Force to Repel: Magbot is too heavy to jump! Luckily you can use the power of magnetic repulsion to boost yourself through the air!
Collect Star Fragments: Master each level by collecting hard-to-reach star fragments that unlock additional challenges.
Enjoy Classic Gaming Vibes: With vibrant 16-bit style pixel art and an energetic chiptune soundtrack by Moonsailor.
Genres
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.19−80% | 424reviews | 84% | — | $21.4K |
| $1.99−80% | 9ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super Magbot is a precision 2D platformer developed by Astral Pixel and published by Team17 that boldly reimagines one of the most fundamental mechanics of the genre: jumping. Instead of giving players a traditional jump button, the game centers entirely on magnetic attraction and repulsion as the sole means of traversal. This single design decision reshapes the entire platforming experience, turning what could have been a retro-inspired homage into a distinctive mechanical challenge that demands thoughtful control and spatial awareness. You play as Magbot, a small robotic hero tasked with restoring balance to a threatened galaxy. While the narrative remains light and mostly serves as a framework for progression, the gameplay concept is anything but simple. Magbot cannot jump at all. Instead, he fires magnetic pulses in two polarities—red to attract and blue to repel—allowing him to pull toward magnetic surfaces or push himself away from them. The absence of a jump fundamentally alters how players approach level design. Momentum must be generated through careful aiming, timing, and understanding of magnetic physics, creating a rhythm that feels both calculated and dynamic. The early levels serve as a tutorial in understanding polarity and trajectory. Pulling toward a magnetized surface can gently guide Magbot upward, while repelling from a surface can launch him across wide gaps. However, these actions are not automated or forgiving; every movement requires deliberate input. Angles matter. Timing matters. Overcommitting to a polarity or misjudging a launch vector often results in instant failure. As the stages grow more complex, players are required to chain magnetic interactions in rapid succession, weaving through hazards while maintaining control over speed and direction. Level design is where Super Magbot truly shines. Each stage is constructed with meticulous precision, emphasizing spatial puzzles and layered challenges. Some sequences demand slow, careful positioning, while others push players into rapid decision-making under pressure. Additional mechanics are gradually introduced to keep the formula fresh—moving platforms, alternating polarity zones, and environmental hazards that demand split-second polarity swaps. The game steadily builds mechanical depth without abandoning its central magnetic premise, ensuring that mastery feels earned rather than accidental. The difficulty curve is unapologetically steep. Super Magbot aligns itself with the tradition of demanding platformers that reward perseverance. Checkpoints are placed thoughtfully, but the margin for error remains slim. Success often comes after repeated attempts, with each failure teaching subtle refinements in aim and movement. For players who appreciate games like Super Meat Boy or Celeste, the trial-and-error process will feel familiar and satisfying. The challenge is rarely unfair; instead, it demands consistent execution and patience. Visually, the game embraces a vibrant pixel-art style reminiscent of 16-bit era platformers. Bright color palettes and clean sprite design make magnetic surfaces and hazards easy to identify, which is critical for a game built on precision. The retro aesthetic is polished rather than nostalgic for its own sake, blending classic influences with modern clarity. The soundtrack complements the action with energetic, chiptune-inspired compositions that sustain momentum without overwhelming the experience. Replayability is enhanced through collectible items, optional challenges, and leaderboard integration. Players seeking perfection can aim for faster completion times or attempt more difficult bonus stages. Because movement is skill-based rather than stat-driven, improvement comes from refined control rather than external upgrades, reinforcing the game’s emphasis on mechanical mastery. Overall, Super Magbot distinguishes itself through a single bold innovation executed with consistency and confidence. By removing the jump and replacing it with magnetic mechanics, it reinvents the platforming formula in a way that feels fresh yet tightly controlled. Its high difficulty, thoughtful level design, and crisp presentation make it a standout among modern indie platformers. For players who enjoy precision challenges and are willing to adapt to an unconventional movement system, it delivers a rewarding and memorable experience grounded in creativity and skill. Rating: 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 17 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Russian, Catalan
| $9.99 |
| — |
| 72%* |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very hard controls, but very fun!
Gran juego de plataformas que en parte se sienten como puzzles, con buenas mecánicas para speedrunners.
This game is far more interesting, fun and challenging than it looks. Really good gameplay, presentation and damn good music!
게임 진짜 잘 만든 거 같고 재미있습니다. 게임하는 동안 너무 헷갈려서 힘들었지만.. 그게 매력이라 생각합니다. 근데 색깔 블록 맞추기가 너무 힘들어서 피로합니다. 좌클릭 우클릭 헷갈리는 문제가 아니라 맞추는 에임이 너무 힘들어요. 결국 3스테이지 보스에서 게임 그만뒀습니다. 머리 복잡한 건 둘째치고 에임이 너무 힘들어서 지치네요. 따로 에임 보정을 해주는 난이도를 설정해주면 재밌을 것 같습니다.
本作的核心玩法具备一定创意亮点,但这套磁力机制即便打到通关,也很难让玩家建立起稳定的操作直觉与肌肉记忆,一旦关卡复杂度提升,玩家基本只能靠背板才能推进。游戏内可交互的环境元素种类偏少,到后期还存在不少重复设计,游玩过程中新鲜感会持续走低。 作为少见的必须搭配鼠标操作的精准平台跳跃游戏,它的操作逻辑也带来了适配问题,我习惯用右手操控方向,本作却需要改用左手操作方向键,再加上鼠标本身难以实现精细微操,实际游玩手感相当别扭。 难度层面,游戏整体门槛不算高,但极个别关卡的难度和其余关卡存在明显断层,观感上像是关卡测试打磨得不够充分。 能看出本作明显参考了超级食肉男孩的设计思路,关卡模式、同类机关设计以及严格的卡位判定都有其影子,但玩家初见游玩时,很难体会到那种干脆利落的爽快感。 除此之外,最终BOSS战的流程设计过于冗长,也进一步拉低了收尾阶段的游玩体验。 6/10
哇,才发现游戏有内置辅助功能降低游戏难度,普通玩家也能简单通关,这下不得不给好评了。 游戏无疑是极具挑战性的,关卡设计相当扎实,爽点把握足够合适,不过上手难度确实是很高的,特别是在游戏初期,红蓝符号与复杂的四种跳跃变化简直是在毁灭人类瞬时感官的反应,往往需要提前思考对策该按什么键,怎么转向才能过关顺利。 而玩熟练了之后有些明显比前期难很多的关卡有时候也能一气呵成,非常刺激和拥有成就感,当然游戏前期对自然反应的毁灭也是足够挫折的,一度让我觉得关卡设计优秀但玩起来却不好玩。这个现象在第二章地图之后会好很多,有新的系统提供,也有新的障碍物加入,不过底层逻辑还是通过磁力吸引排斥去跳跃移动,第二张图开始还会涉及能力资源管理。 游戏讲究一口气通过,初始到终点往往需要辗转挪移多次不会失误才能通过,内置的收集品是两个碎片,只有一口气全部收集并通关才会记录,刚上手先熟悉系统别收集这个,不然难度陡增。我目前所见游戏内有4大关,每关27个小关,还有一个逃亡类型的boss战,通关后解锁下一个星球,并且开放更高难度的进阶关提供挑战。 把所有辅助功能全部打开后游戏的难度会断崖式下降,说是宝宝难度都不为过,也会让游戏的核心亮点 关卡设计 黯然失色。所以想感受游戏的魅力还是慎重开启,不过我这种只追求通关的休闲玩家一旦打开就再也关不掉了。 所以史低几块钱赶紧拿下吧,还是很香的👍。 二编:结尾狗屎BOSS给我玩郁闷了,真的想给差评,别买。
점프 없이 자석 NS극 인력, 척력으로 이동하는 플래포머다. 일단 난이도가 높은 편이다. 이게 마우스로 각도도 조절해야 하고 상황마다 같은 색깔로 밀어야 하거나, 다른 색으로 당겨야 하는 상황이 계속 바뀌니까 하다 보면 손이 꼬이기 너무 쉽다. 진짜 정 안되면 하다가 그만하고 쉬고 오는 것도 좋은 방법. 그래도 맵 별 기믹이나 스테이지 구성 보면 제작자가 신경써서 잘 만들었다는 게 느껴진다. 스토리는 맨 처음에 잠깐 보고 나머진 그냥 다 스킵해서 잘 모르겠다. 결국 행성 구하는 게 주 내용 같긴 함. 개인적으로 가장 어려웠던 맵은 모든 조각 다 먹고 열리는 맵에서 7번째 스테이지였다. X-7이었나. 진짜 거기서 30분 넘게 쓴 듯. 할인하면 가격도 2250원으로 싸고 플래포머 좋아하면 한 번 도전할만한 게임이다. 추천.
I found the game really frustrating, and difficult to understand. The gameplay mechanics just didn’t jell with me. I would never have purchased this, but it was a Humble Bundle game. Even at free as part of the bundle, it isn’t worth continuing. Your mileage may vary.
Même après toutes ces années le jeu est excellent ! Beau pixel art, excellent bande son retro, et la mécanique est originale ! On reconnait quelques inspirations de Celeste, bien revisité. Avec une progression de difficulté bien amené, j'ai pris plaisir à devenir de plus en plus compétent. Le seul bémol serait l'histoire qui n'a rien d'intéressante, il faut jouer pour son gameplay. J'ai pris plaisir à faire chaque niveau avec collectible + temps enchainé (succès à débloqués) Mais un niveau a eu raison de moi, je me suis arrété au milieu de la planète qu'on débloque avec les collectibles en endgame, skill issue pour cette difficulté :')
Players by region
Where this game's players are, estimated from review languages.
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