
Effortlessly build and automate intricate railroads and deliver goods to meet the demands of a dynamic world! Make clever use of signals and signposts to avoid traffic jams, and watch your villages blossom into bustling towns in this cozy take on the train tycoon genre.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Super Loco World! As the freshly-minted transport tycoon around these parts, you’ll need to build up a rail network, manage train traffic, and keep the goods flowing to meet the growing demands of an ever-evolving world!
Your trains need more than just a route from you! Control their speeds carefully, manage rail junctions, and eventually automate the process using some very handy rail signals, including:
Signposts to direct trains carrying different goods in different directions.
Logic-based stop signs to help you manage congested areas.
Traffic lights to control the flow of trains into stations.
Forget about the fiddly side of crafting complex railroad systems in other train tycoon games. Instead, use your cursor like a painter’s brush and let the game automatically figure out T-junctions, bridges, or even curved rails!
Build your depot to create new trains, and bring them back whenever you want to add or remove carriages. Just watch out for traffic jams along the way, as each train's fuel supply is as precious as its cargo. Keep this in mind when designing your railway network. The greater the distance between points of interest, the higher your fuel bills!
Every game world and its resources are randomly generated, giving you a fresh experience with every new run. Once a village’s basic needs have been met, you’ll need to expand your rail network to meet their increasing demands. As the number of trains in your fleet and the amount of resources you are gathering increases the balancing act between profit and loss becomes more challenging. Remember, the first thing you learn in train tycoon school is that revenue minus costs must equal profit!
Super Loco World's relaxing pace, soothing music and effortless construction belie an in-game economy that will test even the shrewdest businessperson and automation savvy industrialist.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked this game at the start, but as it progresses, it just makes less sense, and is too frustrating to progress. I really tried to keep on trying various things to move forward, but the game doesn't really help you at all, and I could not see a way, without rebuilding everything, to make it to the 'next' level. In the end, it just wasn't fun anymore.
After 9 hours I give up. The game is fun, but there are several things that annoy me nonstop as I play that just... feel like they shouldn't be problems. First: the grid system. Grid systems are awesome in concept, but if each square is too big then it can cause issues. Each tile can be placed 1 piece of track and either an automatic switcher to operate the switches, OR a signal to automate traffic flow, or a stop sign or a speed adjuster. I hadn't even gotten to trying out those last two. Now for the problem. Say you want to keep things neat and tidy and compact, only you need so much bloody space in order to accommodate everything. Every junction needs at least 3 tiles for everything. One for the switch track, one for the auto switcher, and one for the signal to control oncoming traffic. This means if you keep things relatively close, like my 2 wheat fields were, and eventually want to expand to allow traffic to flow through the system because you built your Capital all the way south but now need a sofa factory all the way north, and you built your mainline as 2 parallel lines between the wheat fields and the Capital, it's impossible to simply build past that point because of all the space the switches need. Then we get into the trains and signals. I feel like I spent 6 of my 9 hours playing just on babysitting the trains because every time I went to try building something new I would glance back over at the railways around my Capital only to find all the trains jammed because either one of the colors had gotten onto a line it shouldn't have meaning I needed to fix a switcher, or because a signal failed and I had to not only unjam all the trains but tinker with where to draw the "Stop if Train here" marker that would give the trains time to dance around one another. I love trains. I love train games. I will probably come back to this and just start over with a new save, but working for as long as I had and barely getting out of what I felt was the start of the game isn't all that fun in my eyes.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, German, French, Italian, Spanish - Spain, Simplified Chinese
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even for the price, I can't recommend this game. For one it is extremely short, and the tools available don't really make it replayable. Most of the mechanics are rather clunky and frustrating, so this feels more like a chore and less like a game. Overall this is either missing further, more challenging content or a lot more tools to make it replayable or at least stretch the playtime a little more. For the moment, I'd not recommend buying this - even when highly discounted. I spent 7€ on this, and I honestly regret that decision.
I like trains and also game about trains. But this game it's just mid The game is good in term of graphic, this art give me a chilling vibe. The biggest issue is complexity. As far as I advance the more complex the game is. There are no mechanics for me to set route for every single train. I have to think and set every train's route manually. I wish I could do that like in cities skylines. And this game crash after 2 hours playing with no explain about why it crash and it still crash sometime I load a save despite that I'm just in the early game there are not so much trains and buildings. So now I can't make a refund, nice job devs.
This game is a lot like Station to Station and rail tycoon but Way better. And more cozy as well!
Довольно простая и медитативная игра. Увлекла на пару вечеров. Игра НЕ СТОИТ 500р, можно взять когда будет скидка от 50%. Тут нет разных миссий, компаний и т.д., игра происходит на одной большой карте. Все сводится к одному: Есть город, который нужно "кормить" ресурсами, накопив определенное количество очков роста, вы переходите на следующий уровень города: город жрет больше, появляются новые постройки. На последних уровнях города нужно действительно подумать, но только потому что в игре довольно примитивная система управления движением поездов: нужно для каждого управляющего элемента ж/д путей писать/копировать логику, нет единого "хаба" управления логикой, что приводит к тратам большого количества времени при планировании маршрутов.
Very cute and cozy game to meet your autistic logistical automation needs. I do wish this game had a little more depth or endgame, maybe a timed mode or more diversity with landscape/geographical challenges like tunnels and bridges. Though I think if bridges were added it would make the current game too easy, so needs some trade off like only allowing a train type with a higher torque but lower top speed to be able to cross bridges or go up them etc.. I also wish money had more of an impact in the game or just flat out didnt exist. I also wish some of the train logic when it comes to collisions (or lack there of) were different, sometimes you have 2 tracks next to each other that you only want 1 of many trains to actually cross from 1 track to another, where the rest of the track is just there for other trains to use. Even if an incoming train is going to switch the track and NOT hit an incoming train on track 2, if the train previous to this one routed onto track 2, the switched track 1 will make the train from track 1 and 2 think they will collide, when in reality the incoming train on track 1 will switch last second and continue on track 1.. Hope I explained that well. Anyways, despite all my yap, its cute and simple, I recommend.
If you are interested in getting a digital train set, this is the game for you!
Great simple game. signals and random waiting is frustrating but easy to eventually understand but def can cause bounce away from game
super
Players by region
Where this game's players are, estimated from review languages.
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