
Effortlessly build and automate intricate railroads and deliver goods to meet the demands of a dynamic world! Make clever use of signals and signposts to avoid traffic jams, and watch your villages blossom into bustling towns in this cozy take on the train tycoon genre.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Super Loco World! As the freshly-minted transport tycoon around these parts, you’ll need to build up a rail network, manage train traffic, and keep the goods flowing to meet the growing demands of an ever-evolving world!
Your trains need more than just a route from you! Control their speeds carefully, manage rail junctions, and eventually automate the process using some very handy rail signals, including:
Signposts to direct trains carrying different goods in different directions.
Logic-based stop signs to help you manage congested areas.
Traffic lights to control the flow of trains into stations.
Forget about the fiddly side of crafting complex railroad systems in other train tycoon games. Instead, use your cursor like a painter’s brush and let the game automatically figure out T-junctions, bridges, or even curved rails!
Build your depot to create new trains, and bring them back whenever you want to add or remove carriages. Just watch out for traffic jams along the way, as each train's fuel supply is as precious as its cargo. Keep this in mind when designing your railway network. The greater the distance between points of interest, the higher your fuel bills!
Every game world and its resources are randomly generated, giving you a fresh experience with every new run. Once a village’s basic needs have been met, you’ll need to expand your rail network to meet their increasing demands. As the number of trains in your fleet and the amount of resources you are gathering increases the balancing act between profit and loss becomes more challenging. Remember, the first thing you learn in train tycoon school is that revenue minus costs must equal profit!
Super Loco World's relaxing pace, soothing music and effortless construction belie an in-game economy that will test even the shrewdest businessperson and automation savvy industrialist.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awful controls. Trains won't even go straight on default. The conditions system for setting intersections is absurdly convoluted. Either do full proper logic gates or keep it simpler.
On the surface: A simple automation game with a train theme. The challenge? Whatever you make it. You could be played and done in a couple of hours or you can spend hours (or days) refining your setup to make it just perfect. Not a true train simulator in the sense of real life train networks, but a train themed automation challenge akin to Mini Motorways or Masterplan Tycoon. The cozy aspect is a real winner - play, tweak, experiment without loud or intrusive warnings about the game ending or problems with the network.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, German, French, Italian, Spanish - Spain, Simplified Chinese
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]C[/b]ruel!
I would not agree that the game has bugs but it has a very specific way it is meant to be played / how the mechanics work AND train networks are probably harder than players are used to - that said, it is a rare feeling that I need more than an hour to grasp how the mechanics are "intended". Examples: - Stop Signals need to be futher away from intersections, otherwise the trains "panic" that they could collide and BOTH TRAINS STOP - You need to be specific about your intersection rules - give all trains colours, and set a rule for EACH train and set a signal for EACH direction. There is a chance its Intel Arc Graphic bugs but it seems that the train WILL take the turn if the intersection is allowing it - and this is not visually indicated if there is no signal present - Just give every intersection for every direction a signal you will need it anyway - Build with SPACE, your city does not need any of it (which was new for me) but your tracks will - For the ♥♥♥♥♥♥♥ hell of satan this is the first game where Animation Locks are SO present and annoying!! Your train will travel across whatever obstacle is next when giving a command. So just have MORE Space for maneuvering trains - The 15 Cart Train will make your life a living hell And then there are the indie game aspects.. Intersection Bingo: If I click an intersection it sometimes is now in manual mode and forgets it should do things, especially from configured signals - click it again and it is back in auto mode but there is no visual indication. Sometimes it turns itself back to auto mode. Sometimes manual won't stick because the ANIMATION LOCKED TRAIN went too far and it is now back in auto mode. => This *feels* like bugs, but I think this is just missing visual indication. No storage upgrade: I can deliver a whole forest of wood to my station and FOUR carts will be unloaded as there are only 4 slots. Which will be empty in just a minute and the train takes 4 min for a trip (yes increasing train speed is an option but then each train needs to be faster b.c. there is only one track attached to the station etc etc) => so instead of having a buffer like a warehouse, my option is now to have 2 Trains with 4 Carts, instead of 1 Train with 8. Which again, no bug, but also .. why? Is this how supply chains work? If storage space is expensive sure, but a whole ass train will not be cheaper + higher running costs .. ?? There IS a warehouse but from the description it looks like it only collects from one train and puts it into another .. which makes no sense if I have no buffers, why would I want a single 15 Cart train instead of 3x5 Cart trains if some carts might not be unloaded, also bigger delivery intervals UGH you get my point? Sorry this is getting out of hand, but only because I think critizising bugs falls short of what the games issues actually are: clunky mechanics, underestimation of train network complexity, lack of visual markers & indicators, and missing "core" elements one is used/accustomed to from other games. => to me it is too clunky (at the moment) to be a cozy game - but I still enjoy it. Art Style is very cute and I see the vision, maybe I can get comfortable enough to keep playing it.
Great, fun little game. Not long, but worth the $10 if you like trains and puzzles and want a rather unique set of constraints for a game of this kind. Short, cozy, and delivered on its promises while looking good doing it.
线路设计跟屎一样,增加一个站台跟要了作者双亲命一样
Great game. Bought in a bundle, no pre-expectations. *8/10 – Very entertaining, did not expect it. +++++++++++++++++++++++++++++++++++ ¤Music and sound - ¤Atmosphere - ¤Gameplay - So addictive. +++++++++++++++++++++++++++++++++++ +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ¤Micro-management - Programming in its simplest form. ¤Game-play - Becomes somewhat repetitive (addictive). ¤Achievements – Good or bad? +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ----------------------------------------------- ¤Controls – A bit clunky, however you get used to it, they are simple. ----------------------------------------------- {Bugs} ¤ No crashes, no bugs. ¤ Played in windowed mode. No issues.
Чудова розслаблена гра яка не вимагає від гравця напряжного досягнення результату за будь яку ціну у обмежений час. Можна гратися у своє задоволення, оптимізувати алгоритми доставки товарів яких теж не багато і це не вкиликає перевантаження від величезної кількості того, що можна возити і крафтити. Збалансована. Приємна. Мультяшна. Дякую за роботу. Приємно знати, що це український проект.
我不行了要不怎么说铁路是个专业呢......外行别玩,玩的脑袋痛。
Vraiment très cozy et malgré tout il faut réfléchir
Players by region
Where this game's players are, estimated from review languages.
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