
Follow a young Kewtian called Starter as he barrels through tons of boss fights, explores colorful environments, and meets strange characters in this action-packed Metroidvania adventure!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Reviews
Game good
for all people that like metroidvanias this is the game for you it has a cool story is very fun to play the game looks awsome and it is in general one of the best games i have every played
Super Gear Quest, developed and published by Blob Games, is a sprawling indie Metroidvania that leans heavily into classic genre structure while attempting to distinguish itself through sheer volume of content and a strong emphasis on boss encounters. It follows the journey of Starter, an android awakening on a strange, fractured world with little memory of his past, guided by internal AI companions as he explores interconnected regions and gradually uncovers both his purpose and the looming threat surrounding him. The narrative provides a framework for the adventure, but the experience is driven far more by exploration and combat than by storytelling. The game adheres closely to the traditional Metroidvania formula, encouraging players to explore a large, segmented world where progress is tied to acquiring new abilities. Each region introduces its own hazards, enemy types, and traversal challenges, and as new skills are unlocked, previously inaccessible paths open up, inviting backtracking and deeper exploration. This loop is familiar but effective, offering a steady sense of progression as the map gradually expands. While the level design does a solid job of guiding players forward, it tends to favor straightforward layouts over more intricate environmental puzzles, making exploration feel more about coverage than discovery at times. A defining feature of Super Gear Quest is its unusually heavy focus on boss battles. The game includes a large number of encounters, each designed around distinct patterns and escalating difficulty. These fights serve as key progression points and often represent the most memorable moments in the game. Early bosses introduce basic mechanics, but later encounters demand precise movement, careful timing, and a strong understanding of your abilities. For players who enjoy boss-centric gameplay, this aspect can be highly rewarding. However, the frequency of these encounters can also disrupt the pacing, occasionally making the experience feel more like a sequence of boss fights than a balanced mix of exploration and combat. Combat itself is functional and offers some degree of variety through a selection of unlockable weapons. Each weapon provides a slightly different approach to dealing with enemies, allowing players to experiment with their preferred style. Despite this, the overall depth of combat remains relatively limited, with most of the challenge stemming from enemy behavior rather than complex player mechanics. Movement abilities expand over time, improving traversal and making exploration more fluid, though they do not always reach the level of responsiveness or precision found in more polished titles within the genre. The game attempts to incorporate a more developed narrative than many of its peers, with multiple endings and character interactions that gradually reveal the story. While the premise is interesting, the execution is uneven, with pacing that can feel inconsistent. Story elements often take a backseat to gameplay, and while they add context to the adventure, they rarely become the central focus. The narrative works best as a background element that supports the exploration rather than driving it. Visually, Super Gear Quest adopts a colorful pixel-art style that aligns well with its genre. The environments are varied enough to keep the journey visually engaging, with distinct regions that help differentiate areas of the map. While the graphics are not particularly detailed, they are clear and functional, which is important for both navigation and combat. The soundtrack is one of the stronger aspects of the presentation, providing energetic and fitting music that enhances both exploration and boss encounters. In terms of content, the game offers a substantial amount. Multiple difficulty settings allow players to tailor the challenge, and additional modes such as boss rush extend replayability beyond the main story. There is a clear effort to provide players with a wide range of experiences within a single package. However, this abundance of content also highlights inconsistencies in quality. Some sections feel well-designed and engaging, while others come across as less refined, leading to an uneven overall experience. Where the game struggles most is in its lack of polish. Balancing issues, occasional roughness in controls, and inconsistent difficulty spikes can detract from the experience, particularly in later stages. These moments can feel frustrating, especially when they interrupt the otherwise satisfying loop of exploration and progression. While the game’s ambition is evident, it does not always fully realize its ideas in a cohesive way. Despite these shortcomings, Super Gear Quest remains an engaging title for fans of the Metroidvania genre. It delivers a large, content-rich experience that captures the essence of exploration and progression, even if it falls short of the refinement seen in more established titles. Its emphasis on boss battles and its willingness to offer a wide range of content give it a distinct identity, making it a worthwhile experience for players who value quantity and challenge over polish. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 25 reviews with recorded playtime.
this is a very fun game thanks blob team :D my only complaint is there is no fan gamer :steamsad:
https://youtu.be/02LpmfNrAYU Just a few ticks of polish away from being more interesting and more distinct from other metroidvanias.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $2.9M | 6.1K | 83% | $19.99 |
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