
Rebuild your kingdom and explore a vibrant fantasy world in this roguelite city builder. Defeat hordes of monsters with a unique team of defenders as you harvest, build, mine, cook, brew, and grow. But if your defenses should fail, be prepared to watch it all burn!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 23 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Returning from a hunting trip to find your lands in ruin, you must rebuild your home while fending off hordes of monsters that attack your gates every night. Should your city fall and the forces of darkness sweep across the land, you will awaken to begin a new run where you carry forward the rewards of prior attempts – more heroes at your disposal, previously unexplored lands already uncovered, and every opportunity to push further as you uncover the mystery that has you trapped in a never-ending cycle of life and death.

As night falls, hordes of monsters emerge from the darkness in an attempt to destroy everything you’ve built, charging towards your gates and growing more vicious as the night draws on. Powerful bosses will test your defenses ruthlessly, and the only thing standing in their way is the collection of stalwart warriors, powerful creatures, and magical beings you’ve recruited to defend your lands.
Each run you may choose a different powerful guardian to lead your defenses, each with their own strengths, weaknesses, and opportunities for unique strategies and growth through equipment and experience. Will your ice priestess freeze monsters in place for your crossbowmen and halfling to score easy shots from range, or will your knight charge into battle while a trebuchet flings rocks overhead?
Explore the world to meet over 50 unique units that you can recruit into your cause to find the best combinations – vampires guarding halfling slingers, dinosaurs charging ahead of genie spellcasters, or crossbowmen supporting brave men-at-arms? Seek them out in the world, using your hard-earned resources to hire them to your cause and upgrade their abilities, or wait for wandering warriors to appear, with each run offering different opportunities for recruitment.

Careful planning and strategic choice will define each run as you manage resources, troops, and the kingdom at large. With limited locations for buildings, and more options than you’ll have space for, prepare to make simple but difficult decisions with lasting impact.
Resource locations and availability are randomized with each run and you’ll need to make vital decisions on what to prioritize – quick access to raw materials is essential early on, but optimizing production chains is vital as time goes on.
Unlock more advanced methods of acquiring resources over time to free up your workforce, but make sure you prioritize what you need for your planned strategy – will you scale up your defenses by focusing on forestry and plank production to build trebuchets and catapults, or will you prioritize the acquisition of stone to build strong walls? Or perhaps you seek optimal gold production to more quickly afford upgrades for your most capable warriors?
As your heroes gather at the tavern to celebrate each night’s hard-fought victory, they grow stronger by eating the meals you have prepared. Build fishing huts, farms, mills, and more to feed your warriors and help them prepare for what lies beyond the walls!

Explore the world and uncover its secrets – from heroes and resources to quests, challenges, and more! The lands of Super Fantasy Kingdom are vibrant and alive, and you never know who or what you’ll find along the way. These elements mean that strategic choices for city building and combat will keep evolving and changing over time.
Earn enough glory in battle to gain access to more strategic options within your kingdom – the longer you survive the further you’ll be able to explore and the more opportunities available for the next run.
Your discoveries carry over to future cycles, unlocking entirely new starting options and strategic approaches that were previously several nights of battle away. These include powerful guardians, brave heroes, tricky relics, or even allies to help you out.
Super Fantasy Kingdom is designed for replayability with unpredictable opportunities and a variety of game-changing mechanics across worlds and kingdoms. Play endlessly with different strategies and approaches in a game that is easy to learn, but hard to master.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 6Kreviews | 87% | — | $4.4M |
| $9.99−50% | 64ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
<3
めちゃくちゃ面白いです。この1年で一番プレイしてるゲームだと思います。 元々gamepassでやってましたがファンになってしまったのでSteamで買ってまた最初からプレイしてます。 資源の管理なんて他ゲーだと面倒くさくて嫌なんですがこのゲームはなんか楽しいんですよね。自分でも不思議です。 繰り返しプレイして少しずつ少しずつ要素を解放しなきゃいけないので好きな人はハマるけど、そうゆうのが苦手な人には苦痛になるとは思います。 是非一度プレイしてもらいたい作品です!
Unfortunately not my type of rouge-lite. This game does stick true to the genre, you restart everything every run but you incrementally get stronger overtime. However, the progress and options in the beginning are just not impressive within a 2 hour period and based on the reviews it somehow gets even grindier. I made it to where I defeated the first boss but I didn't really get any joy or satisfaction from it. I only have like 4 actual troops in my pool and 2 pieces of gear I could have so I just let them fight run after run as I tried to figure out how I was supposed to balance 7 buildings with 3 civilians. It seems like the only way to get new units is to build a trap and pray a new unit runs into it, assuming you make it to that level they spawn in and assuming they run into it. No idea how to get new starting heroes or actually useful spells especially since I've travelled a fair distance in the world and found nothing too useful or interesting. I'll see if I can give the game another try but if I get more snoozer runs where I spend like half an hour doing nothing I'll just have to take the L and move on.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Italian, Spanish - Spain, Russian, Polish, Portuguese - Brazil, French, Czech, Hungarian, Japanese, Korean +6 more
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esta bien, pero el avance es lento quieras tu o no
Its good but today before booting the game again I was like 'do i really want to have to unlock everything again to hopefully get a bit further in the map??' and the answer is 'no'. Was very novel to me at first but 10hrs + into I dont find the loop all that fun. Its true that you can unlock and get more ressources as you start but its not a big jump start.
its super fantastic
goated game
This has absolutely no right being as addictive as it is.
Zastanawiałem się nad negatywną recenzją tej gry, na razie zostawię jako pozytyw. Przede wszystkim gra nie jest dla ludzi co nie ścierpią wszechobecnego grindu. Grind jest tak podkręcony do takiego stopnia, trzeba specjalnie poświęcać całego runa by zrobić danego questa dla stałych nagród 1% do danej statystyki.... (nagrody są zbyt beznadziejne, żeby to chociaż zmieniało mechanikę gry, dodawało coś nowego). Największym problemem jest ten wymuszony grind specjalnie pod te questy, gra wręcz wymusza byś autystycznie cisną non stop tym samym buildem inaczej nie wyrobisz normy (wymuszony min-maxing). Bardzo szybko przychodzi uczucie jakbyś był w pracy. Najbardziej czego brakuje do tej gry byś mógł grać różnymi strategiami bo jak na razie gra jest przystosowana wyłącznie pod autystów.
数值狗屎,成长太少
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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