
Super Dungeon Run is a fast paced, addictive action game in which you guide a party of hapless heroes on a quest for loot in the depths of a dark and dangerous dungeon!
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Languages: English, French, Portuguese - Portugal
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun little casual game - you'll get plenty of time worth of enjoyment for the measly $5 you'll spend. "Early Access Game" is misleading, as development has actually stopped - apparently because of the death of one of the lead devs. However, unlike most early access games on Steam, I've never encountered a bug, and there's plenty of content for the game to be fun for a few hours. This is a CASUAL game, not a Hardcore game - mechanics aren't designed to be incredibly deep, and will likely become annoying if you take it too seriously. Simply moving the peasants through doorways, will see a few get stuck in the doorway. Many traps are unavoidable - many instakill - etc. Map designer was clearly PMS'ing when making the maps. It's ok. They're only peasants - no one actually cares about peasants. Even though peasants die super quick, you're often given replacements for the ones who derp into death, so runs can easily last as long as you want them to. What do you do - you control a group of peasants - useless little creatures as they are - to run dungeons filled with traps. While all traps are certainly gay, I do literally mean the kill people kind. The gimmick with this game, is that it'll feel like herding cats, as the peasants will crowd around + follow where you move + hold down the left mouse button. In fact, holding and releasing the left mouse button will help to clump them together a little better - useful in helping to control them. Being peasants, they'll *Happily* suicide themselves into fire, walk into exploding barrels, infinite arrow traps, etc, if you don't carefully control them to avoid such things. Your goal is to reach the deepest level of dungeon possible. You will lose large numbers of worthless peasants along the way, as many of the traps, majority even, are insta-kill traps - AND many of them are unavoidable. At the start of each floor, and upon completing one, you may be given "outfits", so your peasants may visually appear to not be terrible - they still are, they're still peasants underneath those clothes after all. These outfits, however, do increase the abilities/survivability of the peasants, helpful in reaching deeper floors. Your peasants are also able to become slightly less useless, when they level up from killing enemies you will discover in your dungeon crawling. Leveling up your account, done based on score made during dungeon crawling, will unlock various things - general "outfit" improvement - attack faster, more health, more damage, etc - and other misc things like starting floor, or group size. Another nice thing about this game, is that you're able to activate/de-activate w/e you don't want. Like, I've turned off all outfits except the mage+knight - and every potion that isn't the health potion. It would be nice if that could affect the dungeon as well, because I'd disable spike + fire traps - because no, none of that ever again, but sadly unable to do so. Not a big deal, if a peasant is dumb enough, even while being blessed w/ my guidance, to still walk into those kinds of traps, he obv deserved it. Darwin sometimes has his way after all.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра умерла вместе с её создателем
A lovely little game to run around in and just- well....go through a dungeon! there are quests and then there is an endless mode it seems if you don't pick a quest but still go into the dungeon. Honestly either way the games a blast and is CERTAINLY well worth the price.
Fantastic game, proper casual and progressive entertainment, simple and fun, absolutely recommended. at the price tag, nobody should care if this game stopped development, entertaining enough as it is, hope to see something more from the same concept.
Hey - Try this game out. A fun rouge-like game whitch puts a new spin with them. Alothough leveling is verry easy, whitch makes the questing side of it verry easy and boring to grind (As this is your main way of leveling). I think that the game needs more potions (Movement Speed) And possibly not unlocking stuff after every level up just because I feel that you unlock stuff way too quickly (Especialy with the quests being quite easy to grind after a while). It has a great early game when it tests out the skils of the player but later on it just tests the players grinding ability. Possibly a way to counter this is to make the quests single use only. or making "hardmode quests" where they are well harder.
This is a very fun dungeon game.
Super Dungeon Run ist ein nettes, kleines, interessantes Spiel. Man steuert, via. Mous, die Zwerge in verschiedenen Quests und Abenteuern. Es gibt Kostüme ( Klassen ) welche man Freischalten UND Craften muss, was jedoch sehr einfach geht. Vom Tank bis zum Wizzard ist alles dabei und gut umgesetzt, jedoch ist die K.I der Zwerge nicht die beste, weil sie STÄNDIG alles in ihrer umgebung kaputtmachen wollen, ( Es können Items in Vasen etc. seien ) was oft zu Problemen führen kann. Es gibt auch einen schlichten Skill-tree welcher für Party size ( Zwergenanzahl ), Startebene und derartige sachen ist. Allgemein ein gutes Spiel. JEDOCH! Wird das Spiel nicht weiter entwickelt, was schade ist. Dennoch ist das Spiel einen kauf wert. Es ist ein Indie Titel, also ohne hin nicht für das Langzeit-Sucht gefühl.
首先这个游戏制作已经跑路了,游戏虽然能玩但完成度太低。越往后游戏瑕疵越多而且通过单纯的数据堆叠拖长的游戏使得游戏的后期十分无趣。本来继续打磨的话也许还能期待一下但是制作已经跑路了4年了。 因此强烈不推荐这款游戏。 Since this game is too undone and the developer is gone for ages. It does't worth any player's money anymore, which i think it should be free
очень простая в освоении, один забег в игре занимает не так много времени, так что как в убивалка времени - отличный вариант.
TOT! Seit 23. Okt. 2015 keine Updates... Update 6.0 - [Early Access] - 23/10/15
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