
Most of your actions have been taken away. In each time loop, slide the mouse to kill monsters, crack the puzzles locked by knowledge, and explore the hidden paths! Go deeper in a limited time and discover the truth of the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 2 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been deprived of most of your control methods. What happened? Try to understand the world when you can only slide the mouse. But if you click the mouse, unexpected and dangerous things will happen.
Who created this world? Keep exploring more areas. There are various hidden mechanisms around the world waiting for you to crack.
You can get different small props in the treasure chest, let them help you. After the battle upgrade, cultivate your character in each round by adding attribute points.
Partners went on an adventure together, but were accidentally teleported to different places. Where are they? What happened? Everything is waiting for your exploration!
From the developer of Bubble People, using the same jittery hand-drawn style and adding more color! This is my 8th game on Steam.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有趣优秀的线性轮回系收集解密游戏。还有捏他传说之下...鼠标控制的弹幕躲避比键盘的好像舒服点
好玩好玩!!很完美的知识锁游戏 但是也有一定的成长空间 每个解谜都设计的很巧妙 经常会有龙场悟道的情况(?) 剧情也很棒 一轮一轮进入了不同的时间线遇到的人遇到的事说的话都会不一样 到最后恍然大悟 原来之前一直在我身边的异常是这个 操作也很奇特 从最开始的忍不住点鼠标到现在就喜欢拉着主角乱跑 很新奇的体验 唯一的缺点就是我现在在其他软件上不敢把鼠标滑出去了哈哈哈 总体来说真的好评!卡关的时候还加了群 作者和群友都很热心地给我解答 夯爆了!
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese*, German*, Russian*, Portuguese - Brazil*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
初体验肉鸽和知识锁的混合十分之惊艳,多玩几局之后就会开始厌烦这个肉鸽了。。。。
好游戏
解密+肉鸽元素,画风讨喜的小体量游戏,好玩
这其实不是重肉鸽战斗的,而是挺不错的知识锁解密小品。 优点:1美术动效做得很流畅,移动攻击手感都经过打磨 2信息记录,地图方面做得清晰简洁 3知识锁部分还是比较清晰的(少数几个需要对脑电波)任务驱动做得很好,给的信息都是刚好能推进到下一个部分。 4meta部分其实做得还是蛮惊艳的[spoiler] 对窗口化的焦点运用挺不错,当然本来还期待多窗口交互 [/spoiler] 缺点:1部分谜题的交互希望更宽松一点,不然容易出现可能做对了却试错了的挫败感 2boss战[spoiler] 除最后一个 [/spoiler]有点敷衍,其实我觉得如果硬要时间限制的话可以让boss还是有个血条打死后结束体感会好一点 3游戏的体量较小,也就导致了角色的剧情塑造较弱,当然这种小品级游戏也不能‘奢求太多,我觉得可以削减一下角色数量,然后把有些内容归给较为重要的角色好一点[spoiler] 要不然队友收集时都没有羁绊(笑) [/spoiler] 臭豆腐点: 1最明显的肉鸽加解密两边不讨好,套的轻度肉鸽皮必要性真不是很大,蓝途文字在中后期解密时由于肉鸽与解密强绑定,导致解密解得很难受,而这款游戏肉鸽和解密几乎没关系,则又导致肉鸽深度极浅,并且战斗部分在中后期也拖长解密时间。 2[spoiler] 最近刚玩了两款单一操作的游戏,一款是Lorelei and the Laser Eyes,另一款就是这个。一方面很能感觉的作者的简洁设计思路,但同时又有各自的弊端。Lorelei and the Laser Eyes的单一交互导致了开关交互的繁琐以及对物品交互与ui交互的反直觉。这款游戏开关交互不算非常繁琐,并且还有进入地图的小巧思,但同时主动限制了左右键的使用,而当玩家进入正式游戏后一直想按的键如果在中后期真的有用可能会让玩家更为惊喜 [/spoiler]
哪怕是我对着论坛的攻略也不能完成,总是要躲怪太难了
不错的国产解谜,推荐。知识锁类游戏,可能误打误撞就玩出花来,挺有意思的
めっちゃおもろい。所謂知識アンロック型謎解きアクションローグライク 特徴的なのは(一部を除いて)マウス操作のみなこと! 正直これだけでビビビと来る人は来ると思うから何も調べずに買ってほしい。まだクリアしてないけど全然味する
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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