
Most of your actions have been taken away. In each time loop, slide the mouse to kill monsters, crack the puzzles locked by knowledge, and explore the hidden paths! Go deeper in a limited time and discover the truth of the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 2 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been deprived of most of your control methods. What happened? Try to understand the world when you can only slide the mouse. But if you click the mouse, unexpected and dangerous things will happen.
Who created this world? Keep exploring more areas. There are various hidden mechanisms around the world waiting for you to crack.
You can get different small props in the treasure chest, let them help you. After the battle upgrade, cultivate your character in each round by adding attribute points.
Partners went on an adventure together, but were accidentally teleported to different places. Where are they? What happened? Everything is waiting for your exploration!
From the developer of Bubble People, using the same jittery hand-drawn style and adding more color! This is my 8th game on Steam.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏创意挺好,但是后期跑图时间太长了,战斗又不能跳,非常拖探索解谜的节奏 看开发者调整了下,一定程度缓解了这个问题,我没空去重新玩游戏研究了,就这样吧
Really great game with cute graphics, wonderful music and general atmosphere. Even though some of the mid-game can feel a bit repetitive, I really like how the story was depicted and how the gameplay was thought. What I love the most is the fact that in this kind of game you could finish it in one run if you know exactly which steps to take, but you gain these information by playing and experiencing the game, and I think this game represents this perfectly. 100% would recommend for enigma-lover gamer fellows.
非常有意思的游戏,需要对上电波一步一步解决知识锁,谜题都有点意思,剧情结局也是标准水准。 而其中主要耗时的部分——Rougelite战斗,就显得略有不足了。整体还算有趣,只不过在后期重解密的阶段容易对这部分产生反感,不过还在可以理解的范围之内。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese*, German*, Russian*, Portuguese - Brazil*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
恐らく、最後の山の途中まではプレイ済。 TUNICやÖooが好きなら楽しめると思う。その両者よりは軽め。 もっと人気が出て良さそうなのになんでレビューが少ないんだろう? 2026/09時点では、過去のレビューでシビアや操作性の悪さを指摘されていた箇所はアプデでほぼ改善済みに思えた。 個人的にはマウスのみで操作できるかつ、戦闘にマウスクリックが不要なのが疲れにくくて高評価◎
was ok until the glasses puzzle, then it just started to not make any sense, so im just dropping it
謎の解き方は分かっているのに判定がシビアすぎて進めない。戦闘がつまらなくて操作性も悪いので周回がめんどくさい。イライラしたい人は楽しめると思います。
非常有创意的关卡,引导做的相当好,虽然关卡是线性的但是能够跳关使其平添了一分自由度(bushi),很棒的小品解密游戏
An excellent, clever little puzzle game that, unlike many others, has some genuinely fun gameplay and doesn't waste your time. They're the best kind of puzzles - once you realise the solution it seems so obvious, you feel silly like "why didn't I realise that before!?" and from that point actually solving it is super easy. Once you figure them out the solutions are easy to do unlike some other puzzle games (e.g. Blue Prince and Obduction!) The only criticism I have is that the combat system is such a missed opportunity - combat is fun and I enjoyed learning to use the different weapons, but it's so trivially easy that I don't really see the point in having boss fights, permanent upgrades, different weapons or even character stats at all. You're more of a danger to yourself than the enemies are, and I sort of wish there'd been something to actually make it worth collecting those stat upgrades. But it's a puzzle game at its core, and the combat is really just something to do while you're travelling.
前一阵子在疯狂玩知识锁类型游戏作品,但这款游戏总给我一种意义不明的感觉。或许是作者太喜欢类幸存者游戏还是说一开始本想做类幸存者最终改变成了知识锁,亦或者只是交叉两个品类来吸引小众受众的眼球等等可能性我不得而知,总之在我看来类幸存者的部分完全没有必要,且对游戏的自洽完整性来说是一个巨大的打击,会不会没有幸存者的部分这个游戏会更好?我认为是的,类幸存者的部分在本作中既没有难度,也没有Rougelike中的复杂构筑,宝箱奖励的无关紧要更导致没有类幸存者游戏宝箱开启时多巴胺的分泌,因此就不会有相应的凭借自己聪明才智或复杂操作战胜强敌并获得奖励的快感,相反在一次次的回溯解谜过程中反而是浪费时间的无聊环节,给我一种想跳过却没办法跳过的无奈。除去这个重要游戏性部分,整体知识锁的结构还是扎实而充分的,算得上中等偏上的作品,整体相比于闰跃之年和毛毛虫还有较大差距。
[h2] 超バッド、ではないけどオススメはできない…… [/h2] まず日本語翻訳があまりうまくないよ! あまり翻訳の部分に触れているレビューがない印象なんだけど、「少ないテキストから世界観を察する」的な要素を持っているのに微妙な翻訳をされるとあんまり伝わってこない!! そして文字送りが遅くスキップができない。 いわゆる「知識アンロック系」なので試行錯誤を色々することになるわけで、 そうすると同じイベントを何度も見てみたりするわけだけど…… 内容の薄い上に伝わってこない文字送りの遅いテキストを操作不可状態で延々見せられるのはかなり苦痛!!! ゲーム内容に触れると、「ローグライクと知識アンロック系の融合」と銘打っているのに[u] ローグライク部分が全然面白くない 。[/u] ゲームの進行的にローグライクをやる意味が全くない。 制作側もそのことが分かっているみたいで戦闘スキップもできるようになるんだけど、それをやるくらいならもうコンセプトが間違ってない? みたいな心情になる。伝わる? この気持ち。 タイトル画面の美少女がゲーム画面だと全編トゥーン調の1.5頭身なことも結構ガッカリした。ギリ詐欺だと思う。 攻略を探して見ないと無理だろみたいな実績があるのも不快要素。 見出しの通り。謎解き部分はそこそこ面白かったのでクソゲーではないんだけど、不快な部分をひっくり返せるほどのパワーのあるギミックは無かったように感じる。 他人に勧めたりするゲームではないなって感じです。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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