
Most of your actions have been taken away. In each time loop, slide the mouse to kill monsters, crack the puzzles locked by knowledge, and explore the hidden paths! Go deeper in a limited time and discover the truth of the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 2 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have been deprived of most of your control methods. What happened? Try to understand the world when you can only slide the mouse. But if you click the mouse, unexpected and dangerous things will happen.
Who created this world? Keep exploring more areas. There are various hidden mechanisms around the world waiting for you to crack.
You can get different small props in the treasure chest, let them help you. After the battle upgrade, cultivate your character in each round by adding attribute points.
Partners went on an adventure together, but were accidentally teleported to different places. Where are they? What happened? Everything is waiting for your exploration!
From the developer of Bubble People, using the same jittery hand-drawn style and adding more color! This is my 8th game on Steam.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game was fine, the puzzles were pretty difficult at times. (For better or worse) Sometimes the solution was dumb or there was a language barrier getting in the way, so I do want to give this game a lot of grace, but outside of a small few, I felt like they were well thought out. The story was not bad either. I felt like it did a good job at trying to stick to it's meta-narrative while it was trying to develop the in-world story considering this is still a small indie game. The biggest reason why I can't recommend the game is the music. The game was already crossing the line between being too repetitive, having an unsatisfying ending, confusing puzzles and having a creative game mechanic, an interesting story, and a clean movement, but the AI generated music just ruined it for me. Not only was it pretty bad before I knew it was AI, (which I would've taken if it wasn't) but seeing that made me realize this game is not worth the support, and any more attention than I've already given it. AI generation should never be used for artwork, music production, or anything of the sort. The ability to create art, videos, and games is an incredible thing. So many pieces have to fall in place for anything creative to exist, through rigorous practice or impossibly large cooperation. And then when AI becomes involved, all of that effort and incredible work gets thrown into the trash. If I knew what I know now, I never would've bought the game, and I never would've supported AI. I really do hope he dev can revisit comments like these and do something better for the future. Even though the game had problems, it still had enough potential to make me want to support the game and support indie development. The game could've been so much better if no AI was involved. I honestly would've enjoy a indie dev's first attempt at making new music (whether it was good or bad) than to have to listen to anything AI generated, because then it would still be human. There are plenty of free resources to learn music online, and a slow path is better than a cheap one. ♥♥♥♥♥♥ art or music far outweighs AI art, because one was made with human's hands and an honest attempt at art. I will always congratulate a developer for doing their best work, so long as it's human. Bad art is always better than AI art, so make some bad art.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese*, German*, Russian*, Portuguese - Brazil*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ヴァンサバっぽい?ローグライクアクションに見せかけた謎解きゲー。 この手のゲームにしてはボリュームもコンパクトで、気づいた瞬間の気持ちよさもあるので楽しい。 ただ、この手の謎解きゲー最初に触るにはちょっと不親切な部分があり、この手の謎解きゲーに慣れてる人間には少々カタルシスが足りないかもしれない。 でもこの手のゲームはいつだって不足しているので、何かやりたいな~と思った時にひとつまみするには良いのかも?
めっちゃおもろい。所謂知識アンロック型謎解きアクションローグライク 特徴的なのは(一部を除いて)マウス操作のみなこと! 正直これだけでビビビと来る人は来ると思うから何も調べずに買ってほしい。まだクリアしてないけど全然味する
好游戏
还不错,前中期很有新鲜感
不错的国产解谜,推荐。知识锁类游戏,可能误打误撞就玩出花来,挺有意思的
初体验肉鸽和知识锁的混合十分之惊艳,多玩几局之后就会开始厌烦这个肉鸽了。。。。
全クリしました OuterWildsゾンビです 序盤はおっ と思いましたが進めていくにつれておすすめできないに傾いていきました 他の方も書いているように、仕掛けと仕掛けの繋がり・組み合わせがないのが残念でした
瑕不掩瑜
Ok this game is fun. The puzzle elements are just hard enough you can probably figure it out without help, but they are on that weird borderline of conveing information through "complex" pictures. The combat is completely tedious - doesn't need to be here honestly - same with the "roguelite" element. The story is fun as well. Great game, I got the main ending in about 6h - can probs 100% in about 4-8 if you're smarter than me
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
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| $56.3K | 528 | 84% | $4.99 | |
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