
Survive a mad Sultan's reign in this brutal resource management RPG. Draw a card every seven days and complete its challenge. Make dreadful choices to stay alive: will you die a loyal servant, become a kingslayer, or call down the gods' judgement?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.71/day in the week to Aug 20 → 15.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sultan's Game is a dark fantasy resource management RPG inspired by the extravagant beauty and brutal intrigue of the Arabian Nights.
As a lowly minister serving an insane Sultan, you are trapped in a deadly game. Every week, a card is drawn: Carnality, Extravagance, Conquest, or Bloodshed. You have seven days to obey its demand — or face the executioner's axe.

Time is your enemy. Allocate allies and manage resources before the sand runs out. Accumulate wealth, secrets, and influence to survive the court's deadly politics. Every hour wasted brings the headsman closer.

Survival demands sacrifices. Will you slaughter innocents in the name of a Bloodshed Card? Will you betray your marital oaths for the Consort's favour? Watch in horror – or glee – as the consequences of your choices ripple through the story.
With 50+ endings, determine your legacy: die a loyal sycophant, rise as a dragon slayer, or summon the apocalypse.

Strategy, not luck, dictates your survival. Build a deck of allies, deadly tools, and dirty secrets. Deploy assets wisely to counter assassins and supernatural threats lurking in the palace shadows.

The Sultan is not the only horror here. Ancient gods watch from beyond, promising power and salvation. Piece together the cosmic truth across multiple lifetimes. Claim powers no mortal should. Bring down the apocalypse. Kill a god.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1334 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我在苏丹的游戏里养女儿
好玩,赛博辣椒油
真好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.2M | 15.7K | 96% | $49.99 | |
| $17.2M | 48.5K | 89% | $13.99 | |
| $17.1M | 45.1K | 98% | $29.99 | |
| $17.2M | 20.1K | 90% | $29.99 | |
| $17.1M | 17.3K | 92% | $39.99 | |
| $17.3M | 14.1K | 84% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $223.1K | 479 | 95% | $9.89 | |
| — | 0 | — | — | |
| $1.8M | 3.7K | 88% | $14.99 | |
| $141.2K | 1K | 94% | $6.99 | |
| $53.9K | 361 | 93% | $6.99 | |
| $44.9K | 139 | 88% | $10.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
之前就看见这个游戏火过一阵感觉很好玩但是一直在观望没有买,也看了很多评论也是有好有坏,自己玩过之后觉得很不错很好玩。感觉玩文游的会比较好上手。自由度很高,支线也很丰富。折卡保证节奏的紧凑,觉得是一个很不错的设定。插图也好看,打出伟业之国的结局时特别有成就感。这是我买的第一个游戏,会好好玩一阵子的。
太几把好玩了这他妈的bi游戏
我非常喜欢游戏设计了纵欲、奢靡、杀戮、征服四种卡片。 如果要我把这些概念和游戏的主题归类,我会选柏拉图的《理想国》,也即追问正义的人和不正义的人,谁活得更好、更幸福? 在僭主政体里,无限制的私人欲望成了绝对的统治者,因为欲望,所以奢靡、纵欲;因为资源的有效性,所以必然向外征服、杀戮,掠夺更多的资源。而这个逻辑可以说完美契合开场的操作展示了。 在游戏里,玩家纯粹折卡,积累恶名,实则是顺着僭主走向猜忌、恐惧、树敌无数的生活里,重复权力腐化的循环。 正向利用权力,用金钱、暴力、信仰积累力量,和费舍尔一起推翻苏丹,就成了《理想国》里的王者人格。 老实说,在玩之前,我是没想到有游戏能将这些理论逻辑和游戏机制结合得这么自然,再加上主创团队优秀的文字功底,前20+小时的体验确实很好。 但是,但是,作为一个游戏,它实在有太多反游戏的设计了。 我迄今不能理解,为什么很多结局的触发节点就是一个微不足道、可以说不太相关的选项?我一旦错过,就跟我想实现的结局及前面十几个小时的努力说拜拜了,这几乎是逼着玩家一边看攻略一边玩。 魂游虽然难,但是魂游会清清楚楚告诉你,你究竟是怎么死的,因此玩家通过高强度反馈精进自己。但苏丹不是,苏丹没有即时反馈,甚至很多时候没反馈!!玩家在游玩中必须自己掌握,如何看到小事件选项对未来的影响,才能把故事跑到自己想要的结局。这实在太累了OJZ。 再加上越来越庞杂的支线,爆炸的每日选项,可以说故事是越丰富越不想打开。在把喜欢结局通关后,苏丹就在仓库里积灰了。
游戏各个角色塑造很鲜活生动,剧情分支丰富,就是现在入坑好像内容比较多,每天触发的事件也很多,比较肝,完整认真打一条线下来怎么也得六七个小时吧?不过为了好结局都是值得的
very good
第一次入手很惊艳,特别是文本打磨很用心,埋了很多梗和彩蛋,让人会心一笑。还有一些小缺点,特别是选人物的时候不能按对应属性排序,经常要一个个点,到了后期各种人物、道具很多,找起来容易心累。
好舒服呀 真的很好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.