
SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 28 → 20/day in the week after.
About




Plan ahead, outsmart enemies and progress a world of dark creatures and cunning evil. Utilize playful and tactile weaponry in visceral and intense combat. Create unique builds by combining weapons, gear, tools, and enchantments to suit your playstyle. Whether you’re a gun-blazing risk-taker or a careful strategist, the choice is yours. Adapt your approach, experiment, and survive the dangers of Sulfur.

Enter a world packed with relentless action, powerful firearms, and dynamic FPS combat, where unpredictable enemies lurk in every shadow. Arm yourself with an array of weapons that can be modified and enchanted with a vast range of attachments and effects.
As you explore, uncover hidden secrets, collect valuable loot, and discover rare treasures – but tread carefully. Every decision counts: the gear you bring may be lost if you fail, and the equipment you leave behind won't be there when you need it most. Risk and reward are tightly intertwined in every choice you make.

Experience the atmosphere, suspense and tribulation of a world in redemption. What happened? And why? Travel through eerie caverns, sordid Black Guild shanties, putrid sewers and pass through castle walls and beyond. Go deeper, head on. Answers come to those who listen.

Explore, discover, uncover. On your adventure you encounter strange creatures in unexpected places—pay attention to their warnings. Whether they despise, admire, or ignore you, your path is yours to forge. Stay alert; these encounters may offer insights, but ultimately, it’s up to you to push forward and find the answers you seek.

A bloodstained white collar
Dirt on your shoes
Your shoulders are aching
Is this but a ruse?
A coven is suspect
A church is aflame
Who is the culprit?
Who is to blame?
Ocean screaming,
Twisting turning
Mouth is dry,
Eyes are burning
But you must tread on,
There is no remorse
Brush the saltwater film
off your Palehorse™
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.4Kreviews | 88% | — | $8.8M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1388 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game to short boss battle suck
blew the brains out of a goblin and ate them like a hotdog. 10/10 to the devs. great game. just a few "ideas." kunai as a melee and the alt fire be the throw. drop the damage to make up for "unlimited kunai." no one wants to fetch thrown knives. possible headshot multiplier to reward skilled players. or 3 projectile fan to encourage the melee weapon to still be used up close. melee magics. would love an element on the melee. chain lightning on a katana, fire/poison on a staff would be lovely. maybe a few dedicated ones like heals on kill, stacking armor on hit, knock back, or increased ammo drop like the doom chainsaw. armor oils. im sure its in the works. but a lot of the magic enchantments force an outfit for elemental resists or are otherwise unusable. even then you can only bring one element. 25% per slot elemental resist of one type. that way you can have a plate carrier and a sulf-air in the mix for endless. or counter two elements entirely but have nearly no armor. if it needs a balance throw a few negatives on it like less armor, drops, melee damage. lastly. fishing. blame the hommie dot. i expect a full aquarium, new trader that only takes fish, rods, reels, bait, and unique fish spawns per location INCLUDING LEGENDARIES IN SECRET AREAS. im kidding. would be fun though. over all one of the best games i have played. i spend so much time just messing around in the world. blasting bodies, trying to parry goblins, building goofy guns. 170 hours and i still haven't "beaten the final boss." because i get distracted with a new gun or turning in items for unlocks. running through the goblin caves to test a flamethrower build. dressing like a cowboy and seeing how long i can live with just what i can find. every once in a while i go "oh ya i still haven't even beaten the game. lets gear up for.. hold on.. this weapon is like half way through 4..... let me get it to 5 and turn it in." so thank you devs. you have done a great job all around.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 179/day in the week to Jul 15 → 19.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its fuuun, and you can make goofy guns. So its good. But some of the critism on this game is valid.
30多个小时的存档突然一下子没了咋回事??????
Sulfur is an incredibly fun and stylish FPS with great bones. I can't wait for the full release, whenever that may be.
Super fun roguelite with tons of potential. No weapons or runs will ever be the same unless you attach the same things each time. you can add "oils" to weapons which are essentially perks for your guns. theres tons of attachments too. want a pistol that shoots shotgun shells and spews lava? build it. want a sniper rifle that shoots only water but can bounce the bullet a countless number of times build it. Theres so much to experiment with.
I haven't played a Roguelike for a very long time, and man does this feel so good.
I made a revolver shoot faster than the speed of sound and then baked a Mudcake. this is a good game
Serious Inventory Bug, lost a level 4 gun because of it. If your swapping out weapons and accidentally exit from the chest menu the gun will be place over the selected gun and delete it.
This game has very enjoyable aspects but it loses all fun with the difficulty spikes and lack of meta progress beyond the stash in game. I have also lost hard earned guns and gear to my character becoming stuck in the environment three different times. I can't believe how my opinion feel off for this game after 10+ hours of enjoyment because of the loss system paired with the stupid maze monsters.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 13.3K | 91% | $24.99 | |
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| $8.8M | 23.6K | 96% | $9.99 | |
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 15.3K | 86% | $24.99 | |
| $8.8M | 19.8K | 80% | $19.99 |
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| — | 0 | — | — | |
| $48.5M | 88.9K | 95% | $19.99 | |
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| $3K | 29 | 90% | $2.99 | |
| $1.4K | 10 | 100% | $5.99 |