
SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 28 → 20/day in the week after.
About




Plan ahead, outsmart enemies and progress a world of dark creatures and cunning evil. Utilize playful and tactile weaponry in visceral and intense combat. Create unique builds by combining weapons, gear, tools, and enchantments to suit your playstyle. Whether you’re a gun-blazing risk-taker or a careful strategist, the choice is yours. Adapt your approach, experiment, and survive the dangers of Sulfur.

Enter a world packed with relentless action, powerful firearms, and dynamic FPS combat, where unpredictable enemies lurk in every shadow. Arm yourself with an array of weapons that can be modified and enchanted with a vast range of attachments and effects.
As you explore, uncover hidden secrets, collect valuable loot, and discover rare treasures – but tread carefully. Every decision counts: the gear you bring may be lost if you fail, and the equipment you leave behind won't be there when you need it most. Risk and reward are tightly intertwined in every choice you make.

Experience the atmosphere, suspense and tribulation of a world in redemption. What happened? And why? Travel through eerie caverns, sordid Black Guild shanties, putrid sewers and pass through castle walls and beyond. Go deeper, head on. Answers come to those who listen.

Explore, discover, uncover. On your adventure you encounter strange creatures in unexpected places—pay attention to their warnings. Whether they despise, admire, or ignore you, your path is yours to forge. Stay alert; these encounters may offer insights, but ultimately, it’s up to you to push forward and find the answers you seek.

A bloodstained white collar
Dirt on your shoes
Your shoulders are aching
Is this but a ruse?
A coven is suspect
A church is aflame
Who is the culprit?
Who is to blame?
Ocean screaming,
Twisting turning
Mouth is dry,
Eyes are burning
But you must tread on,
There is no remorse
Brush the saltwater film
off your Palehorse™
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.4Kreviews | 88% | — | $8.8M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1382 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great art style and gameplay loop Only things I wish for is a quest list screen at the church to have a more concise overview of what people want and a way to see what buffs my enchantments and attachments are giving me because I tend to forget after getting off for a day Game is absolutely amazing!
Absolute Cinema
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 179/day in the week to Jul 15 → 19.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tej gry jeszcze nie ukończyłem a chcę teraz polecić jest fajna tym bardziej jak lubicie strzelanki. Fajnie się tym wkurza mojego kolegę który jest gunerdem
Its not a hard game but its honestly just really fun to play. if you are looking for challenge look elsewhere, you could probably beat this whole game without interacting with the oils + enchantment combos, but it sure is fun to break the game. my only gripe would be that if the game were hard it would feel alot better to break the game
谁懂在森林被十多只大黑鸟追的时候被门挡住的救赎感
It's one of those single player game that I think have good gameplay, but absolutely no respect for you time : First of all having a variety of weapon to try in the first few hours fully depend on RNG (from discussing the matter with a friend, having only finding 2 weapons, both being pistols, in 3 hours and same amount of levels completed is not normal, but that's what I got). After that you should have enough money to at least be able to buy weapons from merchants when they sell some. Second weapons have an upgrade system which require to use them to unlock ranks, and each ranks grant an oil slot for this weapon which will apply modifiers to this weapon's stats. Ranks aren't shared between weapons of the same type, which means if you have 2 of pistol A, each individual pistol A have to be ranked up individually. If some of the oils you applied on a weapon don't synergize well, that's too bad cause you can't remove them (or at least I haven't unlocked a way to do it on almost 5 hours of playtime). Third there is this level called Hedge maze, and I will just say I think it's a complete waste of time (light spoiler : it's a level where the best way to approach it is to run from the beginning to the end while ignoring everything else, in a game which doesn't have environment traversal as one of its strong points) and the fact that I've seen people complaining about it for 2 years in the forums and yet it's still there and still a bad experience definitely played a part in my opinion of the game. Playing on keyboard I don't know why but I can't use the 2 key to switch to my second weapon which is very annoying (1 for the first weapon is working, aswell as 3 4 5 for the 3 slots items slots). Lastly small QOL that are missings : At a cooking spot, you can't click one of the known recipe with all ingredients available to do the dish, you instead have to click every ingredients one by one. When buying from a merchant, buying an item and then selling it back without closing the trading window still result in a loss of money. I might give the game another go when 1.0 is out, but I definitely won't play it in its current state.
I absolutely love this game, the story is neat, the gunplay is consistent and fun, the gun building is probably one of the most intricate mechanics in a game I've seen to this date, and outside of gameplay I adore the music, artstyle, and weapon designs. That being said, PLEASE add a naming system for weapons so I can differentiate them way easier. I know it's a skill issue but I don't know what all the oils do off rip just by seeing the name, having a custom naming system similar to games like skyrim, schedule one, and counter strike (although the fact nametags are behind a paywall in that game is super annoying) could be super neat because the community can make official optimal builds and whatnot and give it a name along with it for people to use. I know for sure that there's plenty of people who have busted corpsemaker builds and would want to give it a funny name. It's a VERY small and almost silly thing to ask, but I think it could build a stronger community and make the game just a little more enjoyable :)
охувешая игра!!! просто класс стрелялешь модернизируешь оружие запомнинаешь патерны врагов миллиард придметов пушек отсылок приколов цена кусаестя!!! но на скидкаъ можно взять!!! игра еще обновляется пиздато!!!
This game has a lot of tried-and-true concepts but doesn't bring anything really interesting to the table. Everything you experience in this game is going to be just like something you've already experienced. I don't really like the gunplay. It isn't horrible but doesn't feel the greatest either. It just feels like the absolute bare minimum of gunplay that could be implemented. The guns are all pretty bog standard, but you can mod them using items to radically change their behavior. This isn't anything super new. This game is just alright. I don't have anything really positive to say or anything really negative, just completely neutral. You could interpret that as a negative review maybe, and I wouldn't really argue with you. I can't imagine playing this game very long in singleplayer, but as I understand it this game is slated to receive a multiplayer update at some point because it surpassed a sales goal of some kind. That's really great. This game feels a lot like most unity slop games. I don't really intend that as a disparaging remark, it's just a statement.
[h1] Хочу начать свой обзор с того что играл в демку и почти с релиза игры [spoiler] (Начал после нерфа собак) [/spoiler]. [/h1] Я наиграл сами видите сколько часов и буду играть дальше. В один момент мой файл сохранения сломался (Это было полностью по моей вине, по вине игры обычно ничего страшного не происходит если вы конечно не играете на калькуляторе) и мне по личным причинам пришлось перестать играть на несколько месяцев и когда [b] я вернулся в игру я немного разочаровался. [/b] [h2] Начну с того что игру сделали легче. (Играю на Тяжелой сложность btw) [/h2] Пещеры вываливают кучу пушек и шмоток, Спустя минут 20~30 я же собрал вундервафлю [spoiler] и через 30 минут убил королеву. [/spoiler] И за все это время я ни разу не умер! Замок сделали локацией для фарма, врагов в нем стало меньше, если раньше в замке почти на каждом углу стояли чуваки с моргенштерном на цепи, то теперь теперь он остался в подземельях [b] как позорный мини бос. [/b] Хорошая броня с вкусными статами падает чаще чем раньше. Добавили функцию выхода в меню с сохранением во время переходов между уровнями. Тележка с патронами насмерть убила менеджмент ресурсов: Зачем экономить патроны если можно закупиться ими до отвала?. Добавили страховку как в Таркове: Зачем мне рассчитывать еду и другие припасы на вылазку если я могу просто застраховать свою вундервафлю? Пэздюки с ножами наносят ну очень мало урона становясь назойливой мошкарой нежели чем серьезным противником как раньше. (Когда раньше сносили почти весть Helth bar) [h2] Экономика насмерть поломана. [/h2] Имея базовые предметы которыми сыпет любая локация [spoiler] особенно замок [/spoiler] можно стать миллионером за несколько десятков минут. Дорогие предметы падают гораздо чаще. В лесу из травы выпадает ♥♥♥♥♥ ПЛАЗМА, а из кустиков в подземелье может выпасть ♥♥♥♥♥♥ ТРОПОДЕЛ. [h1] Итог [/h1] [h2] Подводя итог хочется сказать что игра мне все равно нравится и я буду в нее играть и дальше. [/h2] Не смотря на все изменения для максимально подпивасного геймплея игра все еще играется достойно и разработчики [b] прислушиваются к игрокам и добавляют в игру новое оружие и предметы по их запросам. [/b] [h2] Не смотря на все выше сказанное игру [b] к покупке Крайне советую [/b]!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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