
SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 28 → 20/day in the week after.
About




Plan ahead, outsmart enemies and progress a world of dark creatures and cunning evil. Utilize playful and tactile weaponry in visceral and intense combat. Create unique builds by combining weapons, gear, tools, and enchantments to suit your playstyle. Whether you’re a gun-blazing risk-taker or a careful strategist, the choice is yours. Adapt your approach, experiment, and survive the dangers of Sulfur.

Enter a world packed with relentless action, powerful firearms, and dynamic FPS combat, where unpredictable enemies lurk in every shadow. Arm yourself with an array of weapons that can be modified and enchanted with a vast range of attachments and effects.
As you explore, uncover hidden secrets, collect valuable loot, and discover rare treasures – but tread carefully. Every decision counts: the gear you bring may be lost if you fail, and the equipment you leave behind won't be there when you need it most. Risk and reward are tightly intertwined in every choice you make.

Experience the atmosphere, suspense and tribulation of a world in redemption. What happened? And why? Travel through eerie caverns, sordid Black Guild shanties, putrid sewers and pass through castle walls and beyond. Go deeper, head on. Answers come to those who listen.

Explore, discover, uncover. On your adventure you encounter strange creatures in unexpected places—pay attention to their warnings. Whether they despise, admire, or ignore you, your path is yours to forge. Stay alert; these encounters may offer insights, but ultimately, it’s up to you to push forward and find the answers you seek.

A bloodstained white collar
Dirt on your shoes
Your shoulders are aching
Is this but a ruse?
A coven is suspect
A church is aflame
Who is the culprit?
Who is to blame?
Ocean screaming,
Twisting turning
Mouth is dry,
Eyes are burning
But you must tread on,
There is no remorse
Brush the saltwater film
off your Palehorse™
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.4Kreviews | 88% | — | $8.7M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1352 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容太少,量不值这个价钱, 同年7.23二编,更新的沙漠地图也是傻逼,制作组丝浮木制作出来的齐天大粪,,一群人追着你找10只鸡这种傻逼支线,你们tm也编的出来?妈的傻逼白皮猪真就大脑不正常呗。沙漠boss也是tm的又臭又长,简直浪费时间。 不想再二次体验,花的钱当给你们买棺材了。此作永世打入大粪游戏组,永不翻身
This game has a lot of potential and I really want to like it, but at its core it's just flawed. It's an extraction shooter, but it's so easy that there's no reason to extract anything. I drop most loot on the floor and have gotten through the first 4 areas without dying and using the first two weapons I found. The "shooter" isn't enough on its own because the gunplay, enemies, and levels are very simplistic. It's got great style and there are some fun moments, but overall it's just hard to recommend. I wouldn't say it's fun. Also, what's with the 2d sprites? Instead of using 3d models the enemies and items are two dimensional and always rotate to face you. You kinda get used to it but it's a very bizarre design choice and doesn't look good imo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 179/day in the week to Jul 15 → 19.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The customization is fun, but man every level and enemy feels the same.
The best Extraction Shooter i ever played
This is a game that suffers from it's roguelite elements instead of benefitting from them. The game has a level based set up with a home base that you can return to at any time. Meaning a "Run" doesn't end only when you win or die. You can go back to previously completed areas, you can kill and rekill the same boss as many times as you like. You can fill your boots, return to base, upgrade and sell stuff, then start the area over again. For any other roguelite this would be the most broken design decision imaginable, you got just stack perks and exotic weapons as much as you like. Well the designers thought of this by not having ANY PERKS AT ALL, and all weapons you find in the wild are completely un-upgraded and identical to any other base version of the weapon. This means that weapons you find randomly aren't really worth picking up, So you get very, very invested in the stuff you've been using and upgrading. My first two weapons that I upgrades I used for 10 hours on a wall because they were lower tier weapons that I just updated to all hell, and I had a special place in my heart for them. Why is this a bad thing you ask? Because the game didn't feel like a ♥♥♥♥♥♥♥ Roguelike up until that point and you lose everything on death. EVERYTHING. I had a bit of bad luck and I died so I lost all my ammo, money and equipment I had accumulated for the previous 10 hours. Almost my entire game time. Rolled all the way back to square 1. I felt like my save got deleted. But, I hear you cry, you were playing for 10 hours what upgrades did you get to help out with future runs? I collected some guns that I no longer had any ammo for. I completed some quests that didn't seem to do anything. and I got some food recipes. That's it. No upgrades for Character health, no inventory increases, no increase to starting ammo, or different starting weapon. Nothing. This game would have been better going the dark souls route, where I can go back to my corpse and recover what I lost. With how pathetic the roguelite upgrades are and how little progress is lost, I simply think it would be better without it. If it wanted to be a roguelite, then don't let us manually come back to base and just have a guy appear at the start of each mission to let you put something in storage. You start with a gun and the run ends when you win or die. None of this inbetween stuff. Because of these wonky design decisions I can't help but not recommend it. The game is more frustrating than fun and if you're competent enough to survive for a while, your first death will hit you like a brick to the jaw.
Top 10 juegos roguelike del 2026, esta bien divertido, matas a unos monos verdes con un chingo de armas, unos explotan de la nada a la verga, otros traen como una estela aca de colores (un poco gay) pero estan mas duros esos, awas we, pero en general esta perrom. me gusto, 10 de 10 IGN.
this game is fun, played on the recommended hard difficulty which might be a tad too easy for experienced FPS players (maybe idk) so i would recommend going higher if possible. Otherwise great game interesting visuals, interesting levels and areas, great pacing.
Just as addictive as any roguelike with an awesome art style! you can really get some fun builds going!
I got banned of these rainbow flag loving developers discord because I didn't have the right opinion while being harassed by a guy named Vern who called me a Fascist, and a transphobe, and said I never deserve a moment of peace all because I think grown men in dresses are insane. ♥♥♥♥ these developers and that ♥♥♥♥♥♥ vern
rougelike还是太上头了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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