
SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 28 → 20/day in the week after.
About




Plan ahead, outsmart enemies and progress a world of dark creatures and cunning evil. Utilize playful and tactile weaponry in visceral and intense combat. Create unique builds by combining weapons, gear, tools, and enchantments to suit your playstyle. Whether you’re a gun-blazing risk-taker or a careful strategist, the choice is yours. Adapt your approach, experiment, and survive the dangers of Sulfur.

Enter a world packed with relentless action, powerful firearms, and dynamic FPS combat, where unpredictable enemies lurk in every shadow. Arm yourself with an array of weapons that can be modified and enchanted with a vast range of attachments and effects.
As you explore, uncover hidden secrets, collect valuable loot, and discover rare treasures – but tread carefully. Every decision counts: the gear you bring may be lost if you fail, and the equipment you leave behind won't be there when you need it most. Risk and reward are tightly intertwined in every choice you make.

Experience the atmosphere, suspense and tribulation of a world in redemption. What happened? And why? Travel through eerie caverns, sordid Black Guild shanties, putrid sewers and pass through castle walls and beyond. Go deeper, head on. Answers come to those who listen.

Explore, discover, uncover. On your adventure you encounter strange creatures in unexpected places—pay attention to their warnings. Whether they despise, admire, or ignore you, your path is yours to forge. Stay alert; these encounters may offer insights, but ultimately, it’s up to you to push forward and find the answers you seek.

A bloodstained white collar
Dirt on your shoes
Your shoulders are aching
Is this but a ruse?
A coven is suspect
A church is aflame
Who is the culprit?
Who is to blame?
Ocean screaming,
Twisting turning
Mouth is dry,
Eyes are burning
But you must tread on,
There is no remorse
Brush the saltwater film
off your Palehorse™
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.4Kreviews | 88% | — | $8.8M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1358 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Run around shooting baby goblins for 45 minutes, then run into a ghost that takes no damage and like 3 terminators. Die, then get 45 quid for your troubles (bullets cost 50). I don't know about this one.
標準難易度ハードでクリア。面白かった。 序盤以降は死なないから緊張感がなかった。最後の最後にやらかして泣いたけど!なんかね、勝手に先の展開予想して回復使うのが惜しくなってしまった……。 周回して理想の銃を作る作業が心地よく、何も考えずゲームをしている感覚を得たいときにはぴったりのゲーム。 序盤のインベントリがしょぼい頃はきつかった。下水道のアレとか普通に分からんしもう少しなんとかしてほしい。 緊張感がないとはいえ、クリアするまでにはかなりの根気が必要だった。システムを理解して、強そうな銃を作る。レシピの発見も大変だった。 分かってからが面白いゲームだと思うから、また戻ってきてやりこもうかなという感じ。 ある程度FPSに慣れているならかなりおすすめ。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 179/day in the week to Jul 15 → 19.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring
挺有意思的,但是减少一些恶意就更好了,比如死亡不能捡尸,仓库太小 还有游戏内货币在局外没太大作用,主要就买个枪械保险,可以再拓展一下用途
It's a game about committing violence against those that look different than you. 10/10
Fun and interesting weapons, but that's about it. Very mediocre gameplay loop for a looter shooter. Enemy design is uninspiring and bland
Определённо рекомендую эту игру. Ведь где ещё ты можешь сначала застрелить низкоуровневого челика а потом сделать из него тако и захавать 10 из 10
(Note: This review was written before the Kiosk Plenty update. Some mechanics or systems may have changed since then, so this review reflects my experience with the game prior to that update.) I was a little too hopeful about how this game would turn out. My first reaction was, *"A first-person roguelite gun game? Amazing!"* Unfortunately, that excitement disappeared pretty quickly. Most of my time was spent either grinding or getting frustrated with how the enemies and mechanics work. Here are my biggest issues with the game: 1. Armor feels useless On Sunday, July 5th, I lost my entire high-end armor set with almost 50 Defense after getting shredded by the second boss. Apparently my mistake was not taking cover within one millisecond. Sorry, game. :3 After that, I sold everything in my inventory at the base because I was done wasting my time and wanted a reason to stop playing. 2. No option to return to base after a boss Why isn't there an option after every completed level to simply say: "I'm done. I don't want to use my amulet. Just send me back to base after this boss." That would make farming much less frustrating. 3. Damage is wildly inconsistent The damage numbers in this game make no sense. One dog sometimes dies to a single .50 BMG round, while another survives three. It doesn't seem to matter where I shoot. If I see a damage number of 350, and a melee attack deals 70, shouldn't that be in total 420 damage? Why is the enemy still alive? I know the game has a limb damage system, but honestly, I don't think it fits a fantasy roguelite. Or what It may be. 4. Weapons and builds Most weapons feel underwhelming. You either: * Experiment with stats and hope your build works, * Look up an online guide, * Or accidentally ruin your build with a single potion. Then your five-slot build carries everything while the blood mechanic wipes your slots clean. Why can't we recover our potions? Like most of the game, builds feel random. I wish there was more consistency instead of hoping the right combination works. 5. Enemy design The enemies are one of the game's weakest points. Many have almost perfect aim the moment you stand still for a second. The crow section is by far my least favorite. Throwing 15 enemies at the player, with several ranged enemies shooting from far away while smaller enemies rush you, isn't challenging—it's just frustrating. Then the game expects you to loot everything while surviving the chaos. 6. Stats barely matter For a roguelite, you never really feel stronger. Defense doesn't seem to matter. Charisma feels pointless. Explosions destroy you regardless. Whether you have 10 Defense or 50 Defense, the result often feels the same. The only stat that consistently matters is sprint speed, because running away is usually the best strategy. 7. Quest system and money The inventory system is frustrating. Need more storage? Too bad. Items for upgrades are random, so if you want backup gear after dying, prepare to grind for hours. Money also becomes almost useless later in the game. Why can't I simply buy more storage space with my money? Instead I'm forced to grind stamps. 8. Experience grind Bosses barely give any experience. Leveling weapons takes far too long. The longer you stay in early levels to grind XP, the higher your chances of dying because of one small mistake. 9. Food system The food system is... fine. At one point I had an entire fridge full of pizza. But does the game really need over 500 recipes? Am I playing a cooking game or a shooter? 10. Gun customization For a game centered around guns, there are surprisingly few meaningful gun parts. Most upgrades are tiny stat boosts. Meanwhile, I have 20 different ways to cook an omelet. 11. Trinkets Trinkets are extremely rare, and many of them are disappointing. Examples: * 140% airborne damage... so I should jump around, lose accuracy, and take fall damage? * The Buddy relic barely does anything. * The 3x loot relic isn't always helpful. Sometimes I actually want lower-tier food items for quests or cooking. More loot doesn't always mean better loot. 12. Inspecting items The inspect feature feels unnecessary. It seems like development time that could have been spent elsewhere. 13. Melee weapons The katana is basically the only melee weapon worth using because of its sweeping attack. Everything else feels inferior. And honestly... this is supposed to be a gun game. 14. Elements Fire blocks enemy vision. Water barely does anything. Electricity can kill you. There are so many elemental items, yet most just sit in storage because they aren't worth using. 15. Stamp prices They're simply too expensive. 16. Enemy corpses block bullets After killing enemies, their bodies continue blocking bullets. This creates situations where your shots hit a corpse while melee enemies walk up behind it and hit you. This especially hurts automatic weapons, making single-fire weapons feel much stronger. 17. Soundtrack I turned the music off. Verry loopie my bro 18. Wiki dependency I found myself searching the wiki far too often. A game shouldn't require that much outside research just to understand its mechanics. # Overall Score 3/10 The concept is fantastic: a first-person roguelite shooter sounded like something I would absolutely love. Unfortunately, the execution falls short. Too many mechanics feel random instead of rewarding. Stats rarely feel meaningful, progression is grindy, inventory management is frustrating, and enemy encounters often rely on overwhelming the player rather than creating interesting challenges or be fun.
First time I review. I've to say that this game is an absolute masterpiece.
傻逼npc別再跟我要晃晃菇丁了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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