
SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 28 → 20/day in the week after.
About




Plan ahead, outsmart enemies and progress a world of dark creatures and cunning evil. Utilize playful and tactile weaponry in visceral and intense combat. Create unique builds by combining weapons, gear, tools, and enchantments to suit your playstyle. Whether you’re a gun-blazing risk-taker or a careful strategist, the choice is yours. Adapt your approach, experiment, and survive the dangers of Sulfur.

Enter a world packed with relentless action, powerful firearms, and dynamic FPS combat, where unpredictable enemies lurk in every shadow. Arm yourself with an array of weapons that can be modified and enchanted with a vast range of attachments and effects.
As you explore, uncover hidden secrets, collect valuable loot, and discover rare treasures – but tread carefully. Every decision counts: the gear you bring may be lost if you fail, and the equipment you leave behind won't be there when you need it most. Risk and reward are tightly intertwined in every choice you make.

Experience the atmosphere, suspense and tribulation of a world in redemption. What happened? And why? Travel through eerie caverns, sordid Black Guild shanties, putrid sewers and pass through castle walls and beyond. Go deeper, head on. Answers come to those who listen.

Explore, discover, uncover. On your adventure you encounter strange creatures in unexpected places—pay attention to their warnings. Whether they despise, admire, or ignore you, your path is yours to forge. Stay alert; these encounters may offer insights, but ultimately, it’s up to you to push forward and find the answers you seek.

A bloodstained white collar
Dirt on your shoes
Your shoulders are aching
Is this but a ruse?
A coven is suspect
A church is aflame
Who is the culprit?
Who is to blame?
Ocean screaming,
Twisting turning
Mouth is dry,
Eyes are burning
But you must tread on,
There is no remorse
Brush the saltwater film
off your Palehorse™
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.4Kreviews | 88% | — | $8.8M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good, i love the oils and scrools to make weapons overpowered
c'est vraiment bien je reco
Ta guapo
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 179/day in the week to Jul 15 → 19.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not going to say it's a hard recommend, but it's not been a SUPER easy one either. Largely because of ONE thing that bothers me, which is the cooking. Sulfur is a fascinating game, and probably one of the few "Looter shooter" likes I enjoy. Well, it's more styled as Extraction Shooter. You go in to a place, you get loot, you get your (leave condition), and you back out safely or keep going until level end. SOmetimes Level End takes you back to the hub (The Church), sometimes it takes you to another level. It usually takes you to another level, actually, once you're past the cave. If you die, you lose all the stuff you had on you. I suppose the twist here, is that this is one of those rare PvE 'Extraction Shooters', and it has an emphasis on trying to break weapons in a way that renders them far stronger than they ought to be, with the occasional dip into silliness of "WOuldn't it be ♥♥♥♥♥♥ up if your gun was a bit weird?" to "This gun's weirdness is a fatal flaw.", though the latter tends to show up far less. Given that this game's thing seems to be experimenting, I find that the actually BAD guns encourage you to experiment and ♥♥♥♥ around with the games mechanics to *get use out of them.* The Ripox Mowlock is one of my favourite guns for this reason. It's such an awkward gun to play around, but it's pretty funny and good when you do. Really, the ultimate limit is the player's expression in how well they understand Oils, Enchantments, and ATtachments. How many oils and enchantments you can put on a gun scales with its max level (up to 5!), and usually by the time you get one or two levels on a gun, you begin to get a feel for what you'll need to make up for a weapons weakness. The issue therein is that there's always going to be good and bad. Some oils are just genuinely kind of bad, some enchantments are just kind of bad. Maybe there's just something I haven't picked up on, or some kind of use. One thing I forgot to mention is that there's kits that let you change the ammo type you load into a gun. You can take MOST guns and change what ammo type the fire. If you want to, you could change a shotgun to fire single rounds of 9mm, 5.56, or 7.62, or even .50 BMG. There's niches to play around with that, across different guns. Other bad guns, like the Flicker, can still find their use - a Scroll of Explosive (combine TWO fire scrolls, thank me later.) will become an incredibly useful utility item that only takes 1 slot and uses the easiest to find ammo type, now you get free loot from cracked walls so long as you have that. That's the thing that makes this game the most interesting. The actual gameplay is... fine. A lot of the guns feel pretty good to shoot, they have good animations, really it's just the enemies and environments that are the weak parts. They can get a bit samey, which *points at current hours*, that and the humour isn't always great. The humour is at its best when you're laughing at the very silly guns. Like that one Assault Rifle type gun that fires fast, kicks hard, and only has 10 rounds, each of which are top loaded mags loaded onto the gun diagonally. I think my biggest issue with this game is the /cooking./ A lot of recipes I haven't been able to come to myself? Maybe that's because I don't know the first ♥♥♥♥♥♥♥ thing about cooking. But there's a lot of recipe chains and weird little annoyances that waste resources or my time. And cooking is how you actually get healing items in this game! I ended up just consulting the wiki, I'll be so real, I'm not going to sit down and try to figure out why I can't put cheese on bread. Bread and cheese doesnt make a cheese sandwich? Bread and butter and cheese doesnt? But Chocolate spread and Bread makes a peanut butter sandwich. There's not a lot of guiding the player to helping them find recipes on their /own/. That's my big frustration. Randomly banging food items together until I find something that works isn't my kind of fun - if I wanted to do that I'd sit at a keypad and type in number combinations until a door opens, or I get grabbed by the cops. You do find recipes now and then, but it isn't certain that it'll be for something you don't know, and recipe books (when they show up for purchase) are very rare and *very* expensive. Just a little gentle guidance, a vague "Maybe if you put something diary or meat here...", that sort of thing, would eliminate the big reason I put this game down. Till then, I'll keep using the wiki.
A roguelike looter shooter with autistic levels of equipment and gun customization. It's like this game was made for me. BUY IT.
Time to leave a review on this interesting, fresh, and thrilling approach to a roguelike, a first-person-shooter, and maybe even a survival-horror-game. "SULFUR" surprised me in every possible way, and here are some aspects I truely love, although I managed to beat the first of the areas only and look forward to many new challenges: + graphics that please the eye, with a nice touch of retro but foremost - this might not be the most important thing for everyone - a hig accessibility that makes players "in need" an enjoyable experience + a thrilling randomized exploration of beautiful - and as far as I can see: very different - environments that include light jumping, running, and foremost fighting + the fighting is deep and tactical. I can see my bullets, they change accuracy, speed, even drop rate, and often I see one of those goblin archers swifting to the side making my bullet miss - its a pleasure to do these fights. The shooting feels higly motivating and satisfying, with every weapon feeling different + the weapons: there are so many of them, and every single one can be upgraded with the parts you own and like, even with spells and enchantments to create weapons you deffinitely don't want to go away after losing a run :) + the weapons are not the only thing in the game to be collected. "SULFUR" offers a full inventory with armor, helmet, and so on, and ... + the items you get, may it be weapons or armor, a truely unique . Its not the pistol, shotgun, machinegun from other games, although "SULFUR" has all this in it. Its motorized revolvers, machineguns with ammunition in wing style, bows combined with sniper rifles, office clothes, inline skates, and so much more that sounds weird, but integrates smoothly into the game "SULFUR" is a pleasure from beginning, with a nice cutscene that tells a story, but never bores you. I can only hope the devs continue to work on this gem until its finished. But - that's important - even in Early Access this game is more playable than many other "finished" games, with a lot of work on balancing and performance already done. This is truely a game that easily could be my game of the year!
好评给极易模式,死亡不掉落玩起来体验不错,但是需要更大的背包,需要更好的基地交货
ough... i'm so fat and full of 12 gauge conversion scroll of explosion bullet spam builds...
ぼくのかんがえたさいきょうのぶき ハンドガンから低反動で大口径が出たらなぁとか、マシンガンが散弾を撃ったらおもしろそうとか 考えたことがありませんか? 考えたことがなくても、響きを聞けばきっとワクワクするはずです。 このゲームであれば、それができます。 どんな武器でもビルドによってはスナイパーよりも火力の出るピストルができ、逆に至近距離じゃないと当たらないクソみたいなスナイパーもできます。 銃を自分好みに魔改造(文字通り)して敵をブチ〇しましょう! プレイ内容については、 ダンジョン解放→探索→ボス撃破→帰還 が(縛りプレイでもしていなければ)大抵のプレイヤーがこのような内容になるかと思います。 このゲームの素晴らしいところはまず銃の種類が豊富である点 何を当たり前のことをと思うかもしれませんが、約50時間プレイしている私でさえもせいぜい20種類程度しか集められていません。 そのうえ、銃にはそれぞれ固有のリロードモーションがあるため、新しい銃を手に入れるたびに「この銃はどんなリロード方法なんだろう」とワクワクします。 次にFPS初心者でもプレイしやすいメニュー時間停止がある点 ここが一番有難かった。FPSはどうにも苦手意識があるため、焦ったらメニューを開いて一回冷静になることができる。ついでにHPが思ったより減っていたことに気が付いて回復できたりなど初心者にもやさしいところが好感度が高かった。 そして料理システムがさらに面白さを上げている。 基本的にアイテムは料理をすることで効果を向上させることができますが、この主人公は爆弾を作るのも、装備を作るのもすべて料理であると認識しています。料理は所定のオブジェクトのある位置でないとできませんが、料理をすることでインベントリを圧縮したり、アイテムを錬成したりできるのでかなり重宝すると思います。 私はかなり慎重に攻略をし、かつ住民のクエストをかなり優先しているので、ダンジョンの再攻略が多くなりこのプレイ時間でもまだ半分を少し過ぎた程度の進行度ですが、それでも非常に楽しいです。 探索の醍醐味である素材などの確保が多くなりすぎて収容スペースが足りなくなってきて非常に困っています。 断捨離が得意な人はおそらくこのゲームは向いています。 長くなりましたが、PVをみて楽しそうと思ったのなら買って損はない面白さであると思いますので、ぜひご一考ください。(そして日本人プレイヤーが増えることであわよくば、日本語の翻訳をもうすこし自然になるようにしたい......!)
The game is very good i had a lot of fun and already eager for the next updates until the game is finished. My only real complaint right now is unfair deaths that can happen like in the crypt i had to kill 3 of an enemy that turn around being invincible and I think it was literally impossible to kill them i shot them with all I had for the seconds they were not invincible and just didn't have enought damage so it was very frustrating. also in endless mod the only way to return to church is rng based you can have a level without any option to return to church so same thing you can be very unlucky and have either no way to repair your stuff because you didn't get any option to do so and used all you brought with you so with no option to return to church either you'll die with nothing you could have done, same thing if you are unlucky with food, ammo, etc... they should add that after each level you can choose to stop and return to church. I had only 2 frustrating deaths in my ~60H of play, the other few deaths were due to learning or bad plays so it's still fine but in a game with a permadeath option unpreventable death should not exist
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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