
SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 28 → 20/day in the week after.
About




Plan ahead, outsmart enemies and progress a world of dark creatures and cunning evil. Utilize playful and tactile weaponry in visceral and intense combat. Create unique builds by combining weapons, gear, tools, and enchantments to suit your playstyle. Whether you’re a gun-blazing risk-taker or a careful strategist, the choice is yours. Adapt your approach, experiment, and survive the dangers of Sulfur.

Enter a world packed with relentless action, powerful firearms, and dynamic FPS combat, where unpredictable enemies lurk in every shadow. Arm yourself with an array of weapons that can be modified and enchanted with a vast range of attachments and effects.
As you explore, uncover hidden secrets, collect valuable loot, and discover rare treasures – but tread carefully. Every decision counts: the gear you bring may be lost if you fail, and the equipment you leave behind won't be there when you need it most. Risk and reward are tightly intertwined in every choice you make.

Experience the atmosphere, suspense and tribulation of a world in redemption. What happened? And why? Travel through eerie caverns, sordid Black Guild shanties, putrid sewers and pass through castle walls and beyond. Go deeper, head on. Answers come to those who listen.

Explore, discover, uncover. On your adventure you encounter strange creatures in unexpected places—pay attention to their warnings. Whether they despise, admire, or ignore you, your path is yours to forge. Stay alert; these encounters may offer insights, but ultimately, it’s up to you to push forward and find the answers you seek.

A bloodstained white collar
Dirt on your shoes
Your shoulders are aching
Is this but a ruse?
A coven is suspect
A church is aflame
Who is the culprit?
Who is to blame?
Ocean screaming,
Twisting turning
Mouth is dry,
Eyes are burning
But you must tread on,
There is no remorse
Brush the saltwater film
off your Palehorse™
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.4Kreviews | 88% | — | $8.8M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Lite oslipad i vissa aspekt men det hör ju till med early access. Trots det en väldigt trevlig liten rouge-lite med riktigt utomordentlig representation av alla de kreationer som (på gott och ont) har funnit sin plats i det svenska köket.
好玩捏
норм
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.8M | 25.4K | 92% | $14.99 | |
| $8.8M | 13.2K | 82% | $19.99 | |
| $8.8M | 13.7K | 91% | $24.99 | |
| $8.8M | 15.3K | 86% | $24.99 | |
| $8.8M | 19.8K | 80% | $19.99 | |
| $8.8M | 24.5K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $48.5M | 88.9K | 95% | $19.99 | |
| $3.1M | 2.5K | 92% | $29.99 | |
| $77.1K | 161 | 98% | $14.49 | |
| $418 | 4 | 25% | $2.99 | |
| $1.4K | 10 | 100% | $5.99 |
Reviews, worldwide (the counter carries no country): 179/day in the week to Jul 15 → 19.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
补全了没有第一人称肉鸽搜打撤的空白,整体可玩性相当不错,内容量也十分可观,就是偶尔会有点bug弄得很难受,但是作者修的也还蛮勤快的,毫无疑问的好评
goated game
Absolutely love this little gem of a game. The wacky gun designs, the variety of modifications and overall sense of progression make for an insanely fun package. Currently on a perma-death run and I can't wait to one day drag a friend through this game with me once multiplayer becomes a thing.
Addictive game, Very fun and very satisfying
Лично мне, проект определенно зашел. Приятная рисованная графика. Стильно, но на любителя. Куча различного оружия, с приятной баллистикой и безграничным потенциалом для модификаций. (ракетница из ПП подарит вам массу ярких и кровавых впечатлений). Кайфовый бит на фоне, свой фон для каждой локации. Ничего запредельного, но ♥♥♥♥, качает. В целом: бежим по коридорным локам, собираем всякий стаф, апгрейдим пушки и обрушаем потоки праведного гнева на врагов (можно параллельно практиковать фристайл под фоновые биты). По скидке стоила каждого рубчика, но и за фулл-прайс я бы не пожалел.
за 8 часов слил 4 ебанутокрутых билда ♥♥♥ пойми от чего
I don't usually write reviews but this game has a lot of potential I beat this game in 10 hours between 2 sittings. Not once did I use the amulet to return to the church and neither did i die a single time making the game return me to the church. (outside of the starting level turned to a black screen and had to restart technically killing me) I like to see how far i can really go before dying on my first life in most roguelikes. Maybe that kind of made my run less enjoyable as i didn't go back to the church and always have vendors available and just had to hope i found ones in the wild. making it so I didn't change my weapons build as much as other peoples playthrough That leads me to my main problem with the game. The difficulty. Even on hard mode I didn't feel threatened but maybe 2 times the entire 10 hours. It feels like almost everything just tickles you or some mobs are just too easy. I did use the breastplate and knights helm which was like 35-40 armor, but even before finding that it still didn't feel as threatening. I haven't tried endless mode but i hope there are more modifiers to make it more interesting. All the weapons and ways to modify them are cool but at times it feels simply fine to just throw the same thing on that you used with previous weapon. I don't like how durability punishes high rate of fire weapons making them break so quick. The cooking system was actually cool in the starting areas. Trying to figure what foods are the best and actually cook together. Then later into the game it didn't matter as much. There are plentiful amount of barrels and boxes to just find random food that you don't even have to think about cooking. For example when i was in the desert level. Any time i took damage i would just eat the raw cactus as there was plenty of it on the map. CONCLUSION 7/10 game with a lot of potential Make it slightly harder with more mob types to fight. Doing that alone makes the cooking more crucial and I think this is a real winner of a roguelike game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.