
SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 28 → 20/day in the week after.
About




Plan ahead, outsmart enemies and progress a world of dark creatures and cunning evil. Utilize playful and tactile weaponry in visceral and intense combat. Create unique builds by combining weapons, gear, tools, and enchantments to suit your playstyle. Whether you’re a gun-blazing risk-taker or a careful strategist, the choice is yours. Adapt your approach, experiment, and survive the dangers of Sulfur.

Enter a world packed with relentless action, powerful firearms, and dynamic FPS combat, where unpredictable enemies lurk in every shadow. Arm yourself with an array of weapons that can be modified and enchanted with a vast range of attachments and effects.
As you explore, uncover hidden secrets, collect valuable loot, and discover rare treasures – but tread carefully. Every decision counts: the gear you bring may be lost if you fail, and the equipment you leave behind won't be there when you need it most. Risk and reward are tightly intertwined in every choice you make.

Experience the atmosphere, suspense and tribulation of a world in redemption. What happened? And why? Travel through eerie caverns, sordid Black Guild shanties, putrid sewers and pass through castle walls and beyond. Go deeper, head on. Answers come to those who listen.

Explore, discover, uncover. On your adventure you encounter strange creatures in unexpected places—pay attention to their warnings. Whether they despise, admire, or ignore you, your path is yours to forge. Stay alert; these encounters may offer insights, but ultimately, it’s up to you to push forward and find the answers you seek.

A bloodstained white collar
Dirt on your shoes
Your shoulders are aching
Is this but a ruse?
A coven is suspect
A church is aflame
Who is the culprit?
Who is to blame?
Ocean screaming,
Twisting turning
Mouth is dry,
Eyes are burning
But you must tread on,
There is no remorse
Brush the saltwater film
off your Palehorse™
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.4Kreviews | 88% | — | $8.8M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1388 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我目前玩下来有几个问题反馈给官方: 1. 左轮“灰马鬃剪”有bug,换弹瞬间切枪,会出现既无法上弹,也无法射击的问题,需要多次切枪、点击换弹才能正常,但下一次重复开头所述操作仍会产生相同的问题; 2. D4RT也有个问题,不知道是不是bug:这枪发射前要蓄力,可以通过提升“每分钟射速”来减少前摇。但加50 %射速和叠加出100 %射速的蓄力时间是一样的,而将射速提升到120%时才有些许区别。这导致我在尝试用这把枪玩打近点时体验很不好。 我很喜欢这款游戏,但它还有非常多要改进的地方。希望官方重视游戏开发、重视我作为一份子的中国玩家社区意见,也祝愿这款游戏越来越好
wicked fun. awesome take on a rougelite experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 179/day in the week to Jul 15 → 19.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's a lot to do for an early access game - something I'm usually avoiding. The premier feature it the weapon customization. There's a gazillion oil and scroll and weapon attachment combinations to make something extremely powerful or extremely goofy of a combination of the two. Being able to rechamber guns is my favorite - I rechambered a revolver into a shotgun and gave it an insane amount of extra pellets and could just melt rooms with it. Extraction shooter is not really my jam normally, but there is a whole lot less time putzing around my base or a menu than in other games of the genre I've played. Plus, the actual gameplay feels a lot more like a boomer shooter which is a genre I'm always enjoying. Some of the zones get a little same-y after some time, but I'm still having fun grinding the big variety of weapons to rank 5 and trading them in to keep the game interesting longer. Give it a shot!
好玩,就是没有联机
Seems like a great game with one fatal design flaw that will keep it from getting popular. You cannot save the game unless you reach a certain point or have paid a certain in game price. Thats dumb. People play in real life and have things come up they need to do, or play on steam deck on train and their station comes up. Players if they really really need to pause will find a way of just leaving their PC on or pause resuming steamdeck but that’s inconvenient and the lack of save will lose you potential players. It’s not online or multiplayer where you need to stay in a match it’s just faking an extraction feel or trying to be hardcore. Dark souls didn’t have an easy pause button but you could save and exit and pick up again later. In a multiplayer online extraction shooter you can find a closer exit and bail if needed. In this game it forces you to play through to mid dungeon, and a first time player won’t even know when that occurs so the first good run they have they can’t stop even if their house is on fire, which is very odd choice for a single player game.
Definitely my favorite roguelike/extraction shooter. Weapons are really cool and unique. The gun customization is fun with a lot of cool mechanics at play. Storyline is a nice blend of dark comedy and grim backdrops. Even in early access it’s plenty worth getting into, can’t wait to see where else it goes in development!
Absolutely amazing game. Well worth the Price! The Gameplay is smooth, the Weapons feel awesome, and the system they made for customizing Guns with attachments, oils and scrolls is just glorious. So many combinations, so little time~
Great gameplay, banger music and cool style. Story is also good and gun customization lets you create a lot of weapon variations till you get that one gun that fits your playstyle. And once you get that you can always experiment with crazy ideas. Sulfur its simply the best purgatory.
Great game! Super fun! The gun play is really awesome, you really feel like a total badass!
A really good roguelike FPS dungeon crawler...that I eventually bounced off of, unfortunately. The good: Difficulty levels! On the easiest level you do NOT lose your money and items. What a great feature for more casual gamers like myself. Moment-to-moment shooting and exploration game is fun and addictive. You never get really lost for more than a few seconds at a time. Excellent aesthetic overall. Regular updates. The meh: There is a story...but it serves as a rather flimsy frame for the action. I would have appreciated a lot more. Things get repetitive. You do have some nice enemy variety, but in 16 hours I've only encountered the same two bosses repeatedly. Progression is stingy and systems aren't well explained. Your progress through the game is measured by percentage, and for a good two hours I was stuck on 8% without explanation. Turns out - I think - you've got to finish a mini-chunk (like 30-45 min) without dying or returning to your base church via amulet to get that percentage to rise, which I don't feel was explained well. But even when I knew what to do, progression moved super slowly. Everything degrades and your inventory is a bit small. I was actually making MORE money early on when I only had like 2 guns, because later I couldn't carry enough loot home to make a profit and more guns meant more repairs to pay for. Loads of loot variety and crafting, but a lot of oils and enchantments don't seem to work on some guns even when there's an open slot. And many gun buffs always come with a downside - i.e. improved damage but you can't move or jump as fast. So I just ended up selling them. The verdict: A very good game for mindless shooting while listening to a podcast. But after 16 hours, I got a little annoyed by the repetitive grind. Your mileage may vary, though, and I can see this being somebody's "forever game"...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $8.8M | 13.3K | 91% | $24.99 | |
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| $8.8M | 15.3K | 86% | $24.99 | |
| $8.8M | 19.8K | 80% | $19.99 |
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