
SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 28 → 20/day in the week after.
About




Plan ahead, outsmart enemies and progress a world of dark creatures and cunning evil. Utilize playful and tactile weaponry in visceral and intense combat. Create unique builds by combining weapons, gear, tools, and enchantments to suit your playstyle. Whether you’re a gun-blazing risk-taker or a careful strategist, the choice is yours. Adapt your approach, experiment, and survive the dangers of Sulfur.

Enter a world packed with relentless action, powerful firearms, and dynamic FPS combat, where unpredictable enemies lurk in every shadow. Arm yourself with an array of weapons that can be modified and enchanted with a vast range of attachments and effects.
As you explore, uncover hidden secrets, collect valuable loot, and discover rare treasures – but tread carefully. Every decision counts: the gear you bring may be lost if you fail, and the equipment you leave behind won't be there when you need it most. Risk and reward are tightly intertwined in every choice you make.

Experience the atmosphere, suspense and tribulation of a world in redemption. What happened? And why? Travel through eerie caverns, sordid Black Guild shanties, putrid sewers and pass through castle walls and beyond. Go deeper, head on. Answers come to those who listen.

Explore, discover, uncover. On your adventure you encounter strange creatures in unexpected places—pay attention to their warnings. Whether they despise, admire, or ignore you, your path is yours to forge. Stay alert; these encounters may offer insights, but ultimately, it’s up to you to push forward and find the answers you seek.

A bloodstained white collar
Dirt on your shoes
Your shoulders are aching
Is this but a ruse?
A coven is suspect
A church is aflame
Who is the culprit?
Who is to blame?
Ocean screaming,
Twisting turning
Mouth is dry,
Eyes are burning
But you must tread on,
There is no remorse
Brush the saltwater film
off your Palehorse™
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 88% | — | $8.8M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1358 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The gameplay loop, enemy variety, and overall gunplay is top notch. One of the best rouge-lite games I've played.
Honestly, the game is mostly just really repetitive. The gunplay is solid and the gun variety helps a lot to keep things fresh, but it's not enough on it's own to make up for the rest. I can see this changing by the full release, and I will update my review if that happens.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 179/day in the week to Jul 15 → 19.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun "extraction shooter" with procedural levels. The clean, retro art style adds a lot of sass, as do the many references to Swedish everyday cuisine, including the likes of leverpastej! Gameplay is challenging, perhaps a bit of a slog at times to make progress. Refuelling your amulet to gain extraction means grinding for coins, or making enough progress to get to a shrine, so that slightly inhibits "jump in and out" gameplay. But I very much enjoy sitting down for an hour or so and blasting my way through levels and experimenting with various weapon upgrades. Works just as well on Steam Deck as it does on ultrawide desktop.
感觉游戏内容还是太少了,很多功能也没有,得靠mod才能获取比较正向的体验,而且最终boss战也有点无趣,如果枪已经改的不错了可以轻松打过,最后开车以为有追逐战结果就只是开车,卷轴大部分都更偏向趣味而不是有用,虽然你们有在更新但是我只能在你们做出内容之后才能改回好评,就我目前的体验我只能给一个差评了
Not what I was expecting, but I was enjoying it anyway. Then, after beating the first area, the game opens up with a lot more ways to progress and a lot more variety in the levels and enemies :D
very enjoyable game
做了一个rogue游戏看到搜打撤活了就加点搜打撤元素,通关好几次很多道具还是刷不到,也没有获取渠道。后期提升少,地图单一,游戏深度不够,很容易玩腻
An incredibly promising game that’s as unforgiving as it should be, but not in all the right ways. Even on Medium difficulty (keeping equipped items) it becomes a bit of a struggle, and in some ways not enough of one. There are many scenarios where you’ll regenerate health in the same moment you die, get sniped by archers with absolutely no line of sight left to you, get rushed by enemies that teleport away from your bullets, or just get a downright unlucky seed. The latter is definitely part of the struggle that you [i]do[/i] want, meaning you have to prepare for the worst and adapt, but on the opposite end of the spectrum it can become a little too point-and-shoot at times. You’ll also occasionally get absolutely bodied by this ghost enemy which [strike]I can only guess functions the same as the one in Spelunky[/strike] seems to spawn at complete random, which definitely makes the “tactical” way of playing less fun. Speaking of, the movement — while unique — is incredibly satisfying once you get a feel for it, and really exemplifies the movement shooter aspect of the game. I only wish there was more of an incentive to actually be moving that quickly beyond just “hurry up.” Other things like being able to descend waterfalls but still taking damage when traveling down them into what would normally be a killbox even when there’s water visible below, and ore veins not dropping anything when hit with explosives definitely feels like a punishment for exploring in what’s meant to be a dungeon crawler, especially when coupled with the ghost aspect. As for what I’d like at least the option to change is the fact that even with the challenge Medium still offers, your weapon rank progress carries over along with your equipped items and money, where Very Easy has you lose nothing and Easy strangely has you now lose money. There’s also no way to change your difficulty (or enable cheats) mid-game, which wouldn’t normally be an issue if it were a true roguelike, but there’s so much in the post-run that’s influenced that unless you’re playing on Hardcore (permadeath) you’ll have to be progressing through absolutely everything again just to experience a different difficulty — not just getting good items again, which is easy enough to do if you don’t mind having a suite of mediocre guns as opposed to getting a really specific build since everything is so compatible. Think [i][url=store.steampowered.com/app/1016790/West_of_Dead/]West of Dead[/url][/i] but without the evil max volume bug. On the topic of guns, the gunplay itself can get spread a little thin as far as what really works in regards to enchantments, which is another thing I would like at least the option for there to be more leniency with (at least not having to re-rank a duplicate gun that you’ve already grinded all the same attachments/enchantments for to make again, even if that feature would be tied to a cheat), but there’s a wide range of items available to you to experiment with, many with ties to other properties and some slightly more risqué than others. I also think certain guns/calibers should be able to break walls the same as explosives can (e.g. a fully loaded Breacher 8) and that bullet bounces should damage you if you get hit, maybe coupled with a “You’ll Shoot Your Eye Out” achievement, but I understand you want the experimentation with weapons to go [i]mostly[/i] unpunished. One thing really impressive to me that I think could be easily overlooked is the cosmetic damage on enemies, specifically with melee weapons. Their sprites always face you, but they’re rendered in 3D space in a way where your cuts will still match the direction you’re facing even if they’re prone on the ground and not fully rotated towards you. Doing melee attacks also won’t fully cancel your reload, but they will reset the draw of the bow-gun. Finally, the soundtrack, while simple, keeps a groove throughout every gunfight with an energy that never wavers, and the attention to detail is further noticeable with the inclusion of dynamite that burns as you hold it, distinct sounds from different calibers, and even distortion when firing underwater. The only other things I could possibly ask for are the round icons in the magazine changing with what you’ve chambered the weapon with (just as a visual cue) and maybe a beastiary to complete? I understand how the latter might not make a lot of sense with the whole “amnesia” bit, but you could always say it’s magic and I’m sure nobody would ask any questions whatsoever.
Run around shooting baby goblins for 45 minutes, then run into a ghost that takes no damage and like 3 terminators. Die, then get 45 quid for your troubles (bullets cost 50). I don't know about this one.
搜不到,打不过,撤不了。对不起搞错游戏了,写反了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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