
Sudden Strike is back! The beloved Real Time Strategy series returns, this time with bigger battlefields, more units, better graphics, new scenarios and legendary commanders – making Sudden Strike 4 more tactical and realistic than ever before!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 1 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sudden Strike 4 sends you off on three extensive campaigns set amongst the battlefields of World War II.
Commanding the Allied, German or Soviet troops, you will lead over 100 different units into battle; like the German bomber Heinkel He111, the Russian T-34 tank, the British Hawker Typhoon fighter plane and the notorious German Panzerkampfwagen VI "Tiger".

In a first for the Sudden Strike series, you can now choose from one of nine individual commanders, such as George Patton or Bernard Montgomery, who will each allow for different approaches to combat and boast unique abilities.

Prove your strategic expertise in over 20 demanding singleplayer scenarios and the challenge-focused skirmish mode.

Exploit the weak spots of tanks, set up an ambush, occupy buildings with infantry, outmaneuver the enemy with clever positioning or unleash devastating air strikes – how you approach each mission is up to you!

Modding support with Steam Workshop integration.

Optional „Pause & Play“ for more tactical depth
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 78% | — | $3.9M |
| $19.99 | 3.1Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Attention, le jeu est abandonné depuis longtemps et le modding n'est plus possible (cassé et pas patcher). Pas de communication sur l'abandon rien, juste l'annonce d'un 5. J'ai peur... Sudden stike 1 et 2 sont mes tous premier jeux.
都什么年代了,寻路做的还那么垃圾,桥上,5,6辆坦克装甲车混成一团,能挤住互相动弹不得,我也认了。一个十字路口都能挤住,这就有点太奇葩了。弱智的AI移动,把对于二战战役的热情一点点的消磨殆尽。就这设计当年红警2都比它强太多了。或者学学易红2 ,能切个第一视角,或者少点单位,学学英雄连,让玩家还能有劲头挨个小队操作(感觉A&A还在天花板躺着)。这一个个的单位操作,还贼多。寻路又垃圾的要命,咋混到这种好评度的。 另外说说比较吸引人的战役环节,嗯。。。配音跟帝国时代一个味,或者说还差点,一点感情没有,纯念稿,搞得战役打的像旁边站个历史老师,盯着你答题。虽然这题是真还原,但总觉得少点代入感。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Russian*, Spanish - Spain*, Simplified Chinese*, Polish, Traditional Chinese, Korean, Japanese*languages with full audio support
| $3.99−80% |
| 166ratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sudden Strike 4 - яркий пример тактической игры. В игре присутствуют множество кампаний за разные страны, так что игра затянет надолго. В этой игре не надо добывать ресурсы или армия, игра сама выделяет по миссию столько, сколько нужно, а исход зависит только о вашей тактики и умении распоряжаться войсками и боеприпасами. Игра стоит своих денег и увлечет вас надолго. Всем советую!
Ich liebe dieses Game, erinnert mich an frühere Zeiten als Blitzkrieg raus kam, ich hatte alle Teile , genau wie von diesem. Ich wünschte, es gäbe noch viele weitere Teile, macht einfach Spass. Sehr unterhaltsam, grafisch auch gut umgesetzt.
Fiz a tradução do GAME Está no nexus (aguardando aprovação)
一个失去灵魂的系列 当年突袭1,2的时候可以指挥一个师级规模的战斗群。可以在霍尔姆指挥上数千人的部队布置好每一个街区,每一个转角的防线。可以在切尔卡瑟大手一挥可以指挥一整个贝克重装团,用几十台虎式在炮营的支援下强行撕开苏军的防线。如果你想,也可以在施劳弗高地体验一把苏军数十台喀秋莎毁天灭地般的火力覆盖。 遗憾的是突袭4丢掉了突袭系列大战场宏观叙事的优点,指挥规模一下子从师级降到了连级。同样在阿登森林,突袭2我能指挥一整个派普战斗群,到了突袭4就只tm给我发了俩虎B。我倒不是说转型做连级规模战斗不好,但是突袭4在小规模战斗方面的细节被他的后辈们诸如英雄连,战人和门薄纱。可以看出突袭4确实模仿了它的后辈们,但是最终也只是一个四不像。
Ни масштаба, ни качественного движка. Ужасно
Pro's 1. Superb design. 2. Works in ultra wide screen (5120*1440) flawlessly (no lag) 3. Pacific DLC is especially worth it. Especially if you select scenari with a naval commander so that you play a naval battle using aircrafts on you carrier to destroy opponent's fleet. Con's 1. Battle of Kursk DLC is just a map in skirmish so forget about it. All other DLC's are fine if obtained at discounted rate. 2. Game philosophy : like a commando game you have units, rarely reinforcements and no production at all, so losing a few units means losing the war (risk of having no more units for the final assault is real, for instance it was impossible for me at easy settings to win in Berlin on Soviet side without cheating). Units preservation takes more time than combat, requesting heavy micro management. Even in skirmish in single player with bots you nearly die instantly. 3. Repairing units is possible but never at full capacity (50% max) 4. Selecting 10 units to cross a bridge is a nightmare, wrong directions, it is better you do it with less units. 5. Time for air force support to come is an eternity In conclusion Tons of micro management, error is not forgiven. If you like pure arcade action forget this game, if you like "hide & seek" approach you will love it (e.g. wrong position of arty units and you will lose them). Game is fun if you use a cheat engine (free cheat without need to log in or to pay, at gamecopyworld.com) when you have full ammo, full fuel and even full health, then you discover the scenario at ease and beauty of maps. As far as I am concerned I prefer COH 2 where I just protect my experienced units, I care about repair but not fuel. I am not a good player for sudden strike so I can't criticize too much, if you like this style you will love the game. I like very much (maps are great, naval battles too) it if I can cheat for land battles, otherwise no. With building bases and no ammo management it would have been perfect (no need to cheat). Sudden Strike 5 is the same with larger maps (quite beautiful BTW) and more units but you still fight at 1 versus 5 or 10 (with no unit production according to game's philosophy).
19块买个本体玩玩还行,本体好多任务流程不够长,玩法单一,太平洋dlc锁国区。
Ich finde das Spiel SEHR GUT! Die Grafik gefällt mir sehr gut. Ich würde mir allerdings wünschen, dass die Kamera noch tiefer zoomen könnte und der Blickwinkel noch mehr verändert werden könnte. Ich versuche immer, möglichst viele Einheiten durchzubringen und selbst nur wenige Verluste zu haben. Ich lasse mir sehr viel Zeit und kämpfe mich Meter für Meter nach vorne. Ich versuchte die Einheiten gut zu kombinieren und versuche mit Firepower zuzuschlagen. Das Spiel macht sehr viel Spass. Kann ich nur empfehlen. Ich mag keine Schlachten mit riesigen Einheiten, die man eh nicht kontrollieren kann. Und in Stalingrad und Kursk wurde auch in kleineren Gruppen und Einheiten angegriffen. Von daher finde ich das Spiel gut.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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