
Subway Builder is a hyperrealistic transit simulation game. Build a new subway system from the ground up while dealing with real-world constraints and costs. Craft the subway system your city deserves.
Modeled estimate, not a reported figure. How we estimate →
About

Subway Builder is a hyperrealistic transit simulation game built using live data from US, UK, Irish, French, and Japanese cities.
Real-World Passenger Simulation
Millions of commuters are generated from Census and Redistricter data and simulated using the same pathfinding algorithms you use on your phone. Your job is to design a route network that gets the most people to their destination as fast as possible. Juggle station placement, transfer dynamics, and train frequency to maximize ridership.
In-Depth Analysis
Explore how individual commuters weigh tradeoffs between wait times, transfers, income distribution, delays, and more, to pick their commute. Understand which routes, stations, and trains your commuters take and use that information to optimize your network.
You must also find the right balance between cost and time using this analysis. Too many trains on a line or an overcrowded station may cause delays or disruptions.
Authentic Data
The US, UK, Ireland, France, and Japanese census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned times to leave to/from work in a distribution similar to real life. Please note that a broadband connection is required to maintain the real data used by the game.
This decision is then made based on how long each commute method takes, how much it costs, and the value of their time (different commuters can have different incomes).
If they decide to take the subway you can follow their commute (and thousands of others simultaneously) as they get to work. If a train is delayed or cancelled, it will affect their commute and future commuters will take that into account.
College and airport commuters are also simulated and they behave differently since they have different income distributions and commuting times. Federal data is used for college student counts and FAA data for airports.
Current cities in Subway Builder include: Atlanta, Austin, Baltimore, Boston, Charlotte, Chicago, Cincinnati, Cleveland, Columbus, Dallas, Denver, Detroit, Honolulu, Houston, Indianapolis, Miami, Milwaukee, Minneapolis, New York, Philadelphia, Phoenix, Pittsburgh, Portland, Salt Lake City, San Diego, San Francisco, Seattle, St Louis, and Washington in the US. Birmingham, Liverpool, London, Manchester, and Newcastle in the UK. Paris, Marseille, Lyon, in France. Tokyo, Osaka, Nagoya, Sapporo, Sendai, Hiroshima, and Nagoya in Japan, and Dublin in Ireland.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Hungarian, Indonesian, Japanese, Korean +11 more
Engagement
Reviews
Themes across 315 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have been playing this game since the website version. I have had so much fun with it. It is quite challenging at first but once you learn good techniques the game gets really fun. I really with soon we will be able to get offline play and be able to construct in sections. Updates and bug fixes are constant and I am not worried that in a while this game will be an even better version of itself. 10/10 just add more stations
nice game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $614.1K | 662 | 56% | $39.99 | |
| $614.7K | 1.4K | 92% | $19.99 | |
| $614.7K | 1.5K | 80% | $19.79 | |
| $613.9K | 1.7K | 87% | $14.99 | |
| $615.2K | 3.2K | 84% | $7.99 | |
| $615.3K | 1.7K | 69% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 7.7K | 83% | $24.99 | |
| $3.4M | 4.5K | 91% | $19.99 | |
| $113.9K | 99 | 75% | $34.99 | |
| $673 | 5 | 80% | $4.99 | |
| — | 0 | — | — | |
| $1.6M | 2K | 80% | $24.99 |
Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
anything can run this, good for public transport fans
Başlangıçta öğretici eksik, başarısız bir oyun.
Not fun
Just don't know why we need to download the map which only stand for some 60MB,that could easily fit offline game but I have to download it every time entering the game and it takes endless of time. Don't know if it's because the internet environment in China but that really sucks!:vanilla:
very good game like Cities Skylines2.
kinda like it, but definitely needs more cities across the world
Ich habe bereits einige hundert Stunden in Nimby Rails verbracht und fühle mich deshalb bei Subway Builder direkt wohl. Das Grundkonzept macht richtig Spaß und hat viel Potenzial. Ich freue mich schon auf neue Karten und vor allem auf weitere Mods. Aktuell ist das Spiel allerdings noch stark auf Mods angewiesen, wenn man langfristig Spaß haben möchte. Außerdem gibt es noch einige Bugs, z. B. lassen sich Textfelder manchmal nicht anklicken, etwa beim Umbenennen von Stationen. Mein größter Kritikpunkt ist das Verlängern von Linien: Statt sie einfach erweitern zu können, muss man sie jedes Mal komplett neu erstellen. Das ist unnötig umständlich und sollte dringend verbessert werden. Trotzdem macht das Spiel bereits jetzt Spaß und ich bin gespannt, wie es sich weiterentwickelt.
ogólnie gra jest spoko, trochę symulator czekania. Jest jeszcze wiele rzeczy do poprawienia. Ci co piszą że tutorial jest za krótki to mają trochę problem z myśleniem samodzielnym
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