
Dive into a freezing underwater adventure on an alien planet. Below Zero is set two years after the original Subnautica. Return to Planet 4546B to uncover the truth behind a deadly cover-up. Survive by building habitats, crafting tools, & diving deeper into the world of Subnautica.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #79, worst CN #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 1 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 108.4Kreviews | 90% | — | $46.8M |
| $29.99 | 18.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1453 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
海蛟号的船头与船身卡一起去你这让我怎么玩
Как для меня показалась немного не понятной концовка , но в целом хорошая игра как и первая часть. Левиафанов по прежнему терпеть не могу )
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Russian, Simplified Chinese, Turkish +7 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(Spoilers) The seamoth from Subnautica one is scrapped. You play as a cargo shipping lady, when you find out your black lesbian sister has gone missing. You struggle to navigate this underwater and above ground sub zero temps with a new shipping truck, that should operate more snake like but instead is a straight line only to find your sister has died due to the negligence of corporate greed. Once you get the prawn suit just use that as monsters will grab your truck from behind suck your face with teeth baring vaginas. The game play was ok the propulsion gun from the first game was useless, but new creatures and such so there's a plus. The propaganda in this game is obvious. Space is fake, "aliens" aren't here to help you, vaccines kill people, gay agenda, and I didn't enjoy the Indian accent az mutch az I tauwt I vould. :)
2 words, absolute cinema.
Shorter than the original game. More narration, with 2 NPC. Different vehicules, monsters and recipes. Some exploration on land with a frost meter.
This review may contain spoilers [spoiler] I heard some not so positive opinions on this game, but I gave it the benefit of the doubt. But it really is bad. The main issue, and what I find unforgiveable, is the story. It achieves absolutely nothing, you can finish the game without even bothering to find out what happen to Sam, what was supossed to be the main objective. The info we get in the beginning sets out a mystery kind of plot, but it really isn't. What happens to Sam is exactly what Alterra wrote in the note about her death. The moment I encountered the Frozen Leviathan and read all the logs I thought that I was missing something, it felt incomplete, but no, that was it. I feel like Al-An's existence is just so Robin has a reason to talk and also to point out some locations with Architect technology that have no purpose in the plot. You know what, they have a purpose, thanks to them you can find biomes otherwise you wouldn't even bother to check out. I wouldn't find the adult Vent garden Leviathans if it weren't for that one Architect artifact. Al-An's and Robin's dynamic is so generic it's actually unbelieveable. Al-An is constantly confused about human biology and behaviour (even though he is supposed to be a superintelligent alien), and Robin explains it to him in the most exalting and pretentious way. I also think introducing Architects in the flesh and mind really takes away the charm they had. I loved how mysterious they are in the first game. When you introduce an alien species that are supossed to be the most (or one of) intelligent beings in the universe, It really is difficult to write a beliveable standalone character of this race, Al-An being the example. I don't know why I bothered to build a fun base if Robin just left the planet with Al-An. The ending feels so unsatisfying. She seriously just gave up on her life to go with an alien centaur? yeah she is an adult, but she just left her mother without even giving her a chance to come back. And she is supossed to live with that now both of her daughters are probably dead? And besides, does Robin really doesn't have any reason to come back home? No friends? No loved ones beside her mom? It's really hard to sympathize with Robin, since she is so unbothered by everything and there are no fate at stakes. The moment I found out that Sam somehow synthesized a cure for Kharaa was the moment I lost every hope I had left for this game. I thought that maybe I didn't find some crucial explanation for it, but again, no. It's the biggest slap in the face you could ever get after finishing the first Subnautica. And it doesn't even have any impact on the plot! Curing the Leviathan is purely optional! Also, how even was the Kharaa cured from the creature if there was no blood circulation? How does that make any sense? About the gameplay. The backtracking is insane, especially on the part when you find the formula for Architect organs and the Fabricator Base. You just really do whatever with no clear chronology, so there are a lot of times you just don't know what else to do to progress the story, what information you need or don't need. And oh my god, the Shadow leviathans. I find their design gorgeous, when I first encountered one it was scary in a good way. But when the backtracking moment happened, I genuinely started to hate them because of how much of a nuisance they are. You can't effectively hide from them because The seatruck is so bulky and inefficient, you constantly bump on the crystals and can't fit in spaces that might give you safety. When the Leviathan notices you, no matter what you will do, you will be caught, no upgrade saves you from that. They damage you vehicle and you have to find some place away from them and fix it. When you do, you continue the exploration, but you eventually run into another Shadow Leviathan and the cycle continues. I was so sick of them in the endgame, playing this became genuinely frustrating and unfun, I just wanted to get it over with and finish it. I found out later that you can avoid them if you just step away from the wheel and walk in the modules they should ignore you. Haven't tried that myself, but still, that really isn't good game design, isn't it? The game looks pretty, some creature designs are really cool. I love the Vent garden Leviathans. Honestly, it was such a missed opportunity to place a material that you can only find in them. it could be some material for the Architect body parts. It would made it a unique farming spot. [/spoiler] While the underwater biomes were okay, it was frustrating exploring them with the Seatruck, there is so many tight spaces that you have to squeeze through with this vehicle, you physically cannot avoid hitting everything around you. While on that, why the hell some of the plants are rock hard? There were so many moments where I thought I could pass some small weeds, only to be stopped because there were hard as stone for no apparent reason. [spoiler] The land biomes are unremarkable, nothing really makes you think "oh wow". Another thing, I absolutely hate the Snowfox. Tried using it, but it was so annoying, that I switched to Prawnsuit. I like the idea for the Ice worm, but it's just another nuisance. You don't even have to build the device that is supposed to distract it, because it really isn't a true threat, you can easily avoid it. Every other hostile animal is the same, not a threat, just annoying. [/spoiler] I guess the penglings are cute. After finishing first Subnautica and current story in the EA Subnautica 2 I thought that I will finally give Below Zero a shot. Don't get me wrong, I'm glad I played it, since I love the universe of these games, but if you aren't a big fan of the first game, it really isn't worth it. Unless you don't care about the story and just want to swim in the water, I guess it's fine. So far it seems like the devs learned their mistakes from Below Zero, Subnautica 2 looks very promising. I just hope it stays that way and the same bad decisions won't happen again.
E basicamente um CTRL+C e CTRL+V do primeiro subnautica, com algumas coisas a mais e outras a menos, mas ainda sim é bom! História é boa, mas poderia ter citado um pouco mais o primeiro jogo. Falha um pouco nos Leviathans, mas ainda é um ótimo jogo (Esse também tem mod para você jogar coop com seus amigos!).
fun
Posso solo dire fantastico aspetto il 2 I can only say fantastic I'm looking forward to the 2nd
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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