
Dive into a freezing underwater adventure on an alien planet. Below Zero is set two years after the original Subnautica. Return to Planet 4546B to uncover the truth behind a deadly cover-up. Survive by building habitats, crafting tools, & diving deeper into the world of Subnautica.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #79, worst CN #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 1 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 108.4Kreviews | 90% | — | $46.9M |
| $29.99 | 18.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1490 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ive only played for 5 hours but its like the just first one with a new story so far
Subnautica: Arctic DLC
GG
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Russian, Simplified Chinese, Turkish +7 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game, story is abit all over the place
Not as good as the original but I enjoyed it. Worth what I paid for it for sure considering I caught it on sale. Seems to bridge the storyline between 1 and 2 for sure.
[h3]修改评价:[/h3] 鉴于这款游戏后期的表现,我认为[i]“继承了[b]全部[/b]优点”[/i]一言的确太过了。 这款游戏相比于一代而言,失去了碎片化剧情最终能拼凑成一个完整故事的效果。所有剧情相关的资料,本来就是碎片化出现的,到结局了还是碎片化的。这让我很失望。 地图比重分配不均,有些地点能干很多事,但有些地点出现仿佛就是为了让玩家多跑一趟,而又有些地点,富集了许多剧情关键,如果惯用[i]“一个地点在推动剧情后就结束了它的戏份”[/i]的思维,很容易遗漏,导致后期根本不知道要玩什么,但游戏就是没有结束。 雪狐号摩托车,是这款游戏的宣传点之一,但说真的,它的手感并不好,也没有什么需要用到它的地方。 最后,我是一个静态视力很差的人,所以我打开了游戏设置里面的[i]“高亮可互动物品”[/i],但是竟然有一个重要的剧情道具[spoiler][i](冰川盆地的地图)[/i][/spoiler]没有标注,导致我错过,我认为这是不该出现的问题。 相比之下我更推荐一代,但是这一代也算是延续了一代,能够不至于总是在已经完全探索完毕的海洋世界漫无目的地闲逛,能够重拾当初玩一代时的感受。但还是建议先玩过一代再玩这一代。 我是很喜欢Subnautica这个系列的,这一代我也觉得还不错。 [hr][/hr][h3]首次评价:[/h3] 保留了一代的所有优点,听说刚出的时候bug很多,但我开始玩的时候已经没有再遇到什么bug了。 新增的潜艇我很喜欢,但是原版的同位潜艇删了我是有点不赞成的。还有,由于新潜艇是列车形式的,后期可以成为一个大型的可移动基地,所以属于两种不同状态下,平行替代了海蛾号和独眼巨人号,但是它毕竟是模块化的,用它替代海蛾号还说得过去,但是独眼巨人号没了我是感觉很可惜的,毕竟独眼巨人号上可以用建造枪,但是新潜艇不行。 地图设计与一代一样,渐进式的,不错。 只有我不理解的一点,就是这次好像新增了很多陆地内容,比如伪装机器人只能在陆地上使用,否则会报废,还有陆地上专用的载具。但是出于地图设计原因,陆地大多面积小又分散,我真的很不理解这么多陆地专用工具诞生的意义是什么。 我还没有达成结局,在我通关游戏后我大概率会再次修改评测。
It's good i suppose nice
Se o primeiro era muito molhado Esse é gelado DEMAIS por isso, mto tuff
si
Очень хорошая игра, сюжет нормальный, только обезьяны бесят
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $122.9M | 380.4K | 97% | $29.99 | |
| — | 0 | — | — | |
| $10.4M | 18.4K | 81% | $24.99 | |
| $22.5K | 35 | 74% | $19.99 | |
| — | 15.1K | 53% | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47M | 261.8K | 96% | $9.99 | |
| $46.7M | 147.6K | 97% | $19.99 | |
| $47.1M | 82.4K | 77% | $19.99 | |
| $47.1M | 109.9K | 93% | $24.99 | |
| $47.3M | 46.1K | 88% | $49.99 | |
| $47.4M | 92.9K | 93% | $19.99 |