
Dive into a freezing underwater adventure on an alien planet. Below Zero is set two years after the original Subnautica. Return to Planet 4546B to uncover the truth behind a deadly cover-up. Survive by building habitats, crafting tools, & diving deeper into the world of Subnautica.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #79, worst CN #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 1 → 10.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 108.4Kreviews | 90% | — | $46.8M |
| $29.99 | 18.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
...
I first tried Subnautica: Below Zero not long after finishing the original Subnautica, and honestly, it just didn't hit the same for me at the time. Something about it felt too different, and no matter how many times I tried, it just couldn't hold my attention for very long. Eventually, I put it down and didn't touch it again for years. Not too long ago, I decided to give it one more chance. With Subnautica 2's early access getting everyone excited about the series again and a bunch of my friends constantly talking about Subnautica, I suddenly had the urge to dive back into that world. I'd already played through the original, so I figured this was the perfect time to finally give Below Zero the fair chance I'd never really given it before. This time, something just clicked and I ended up absolutely hooked. Over the course of roughly 80 hours, I built a massive, elaborate base, explored pretty much everything I wanted to explore, and just genuinely enjoyed the hell out of the experience. A huge part of that was also discovering everything the Nexus modding community had to offer. Modding the game was surprisingly simple, and there are so many great quality-of-life additions, building improvements, and other mods that added even more enjoyment to the experience. I had a ton of memorable moments throughout this playthrough, and once the game finally grabbed me, it REALLY grabbed me. I probably could have squeezed another 10 hours or more out of it just decorating and finishing the interior of my base instead of spending most of my time making the outside look perfect but honestly, I feel satisfied. I've had my time with it. I had my fun. I got everything I wanted out of the game and more. It's funny that a game I couldn't get into at all years ago ended up becoming something I dumped around 80 hours into and had an absolute blast playing, definitely glad I gave Subnautica: Below Zero another chance.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Russian, Simplified Chinese, Turkish +7 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
se vc jogou o primeiro vai gostar desse tambem, jogo maravilhoso.......
çok karışık amk keşke biraz mağaraları kolaylaştırsaydınız
Игра, которая на самом деле является плохим длс на сабнавтику. Геймдизайн сосёт конкретно. Биомы огромные, однообразные, запутанные до ужаса и пустые по контенту. Постоянно есть ощущение, как будто они нарочно задумывались некомфортными для прохождения (в плохом смысле). Мобы в игре наискучнейшие и блёклые, не запоминаются вообще, а половина из них это вообще модифицированные существа из первой сабны
I like how unique it is from the first game but it lacks that scary factor. The game is short but I still enjoyed the new things this game had to offer. If you played the first part you will love this game as well. Cant wait to try subnautica 2.
Jeu fait après Subnautica et déçu. Je n'ai pas fini le jeu. En reprenant les bases de l'autre jeu ce que je retiens : La visite d'un continent geler avec un capteur de chaleur sympa comme mécanique. Le seamoth qui a été remplacé par l'aquatracteur , qui est super lent, gros ce qui rend l'exploration chiante en plus du fait que ce jeu est moins fourni au niveau de la récolte de ressource. L'histoire est passable mais ne suscitent pas autant d'intérêt que le premier Les nouveaux animaux/monstre sont intéressant mais les visites n'était pas aussi effrayante qu'attendu. Le jeu développe un univers qui n'est pas propre complétement à l'univers de subnautica qui est l'exploration sous marine mais qui a essayé une version avec exploration terrestre qui a moins marché pour moi.
nice !!!!!!
Definitely a downgrade from the first game. I randomly happened upon a lot of things very early on and the game didn't know how to deal with it. I found out what happened to Sam after finishing the quest related to her. The game couldn't decide which story to tell and kinda half heartedly told you both simultaneously. A lot of the mystery around the architects is completely lost which was a shame because these far more advanced beings should feel more out of reach, That said, the atmosphere and world is great. Similar to the first one but maybe we should have gone to another planet. If you liked the first one you will like this.
EXCELENTE
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $46.7M | 147.5K | 97% | $19.99 | |
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