
Dive into a freezing underwater adventure on an alien planet. Below Zero is set two years after the original Subnautica. Return to Planet 4546B to uncover the truth behind a deadly cover-up. Survive by building habitats, crafting tools, & diving deeper into the world of Subnautica.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best RU #79, worst CN #98 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 1 → 10.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 108.5Kreviews | 90% | — | $46.9M |
| $29.99 | 18.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This review is going to contain spoilers. Subnautica: Below Zero is a mixed bag. There are more pros than cons, but the cons are bright and blinding. There will be no general order on my thoughts. Environments: Many of the environments in this game are gorgeous! Nothing will come close to entering the Lost River for the first time, but that crystal cave area comes shockingly close to invoking the same feelings. Nothing feels similar to the first game and everything is unique enough to feel fresh. I only have two issues with the environments, and the issues are glaringly large. I am not too much of a fan of the surface areas. I feel as though there is simply too much. It gets rid of the feeling of sparseness and safety. Not to mention nighttime and the weather make the surface barely visible. I am also not a fan of how habited everywhere feels. I understand it is important to the story, but it kills the feelings of being alone. The subtle fear of slowly realizing you are not only alone, but FAR away from anyone really makes the first game terrifying. This game suffers from a lack of that. Survival/Resources: There are too many resources. Whether it be raw material, fragments, or food, there is too much of all of it. There isn't any feeling of resource scarcity and I feel absolutely no need to conserve or be careful. It is too easy to get water and there are so many crates littered around that you could probably survive the whole game on nutrient bricks. Fragments are too common. I found them everywhere and anywhere. It didn't really feel like I had to go out of my way to search for any of them, which meant I didn't have to put myself in the way of danger. Quick side mention, I do like the titanium ingots being a lot cheaper now. Endemic Life: I love the terrestrial and aquatic plant and animal life in this game. Once again they have done a good job at making everything feel like it belongs in the environment they are in. The detail they go into on their ecology is fantastic; makes the world feel as if it is believably real. It is too bad that nothing feels like a threat. The Shadow Leviathan came close in design, but they don't churn fear within me like those stupid Reaper Leviathans do. I think the lack of leviathan class fish leads to this factor as well, they feel incredibly sparce and rare. Story: I like the story in this game. The expounded upon mysteries from the previous and add some new details. The ending is really nice too, showing how the Architects actually use their technology. I did not like the dialogue between Robin and anyone. She is sarcastic, rude, and annoying to listen to. Also, Marguerit feels underutilized. She could be erased from the story and I feel like almost nothing would change. Not to mention we just leave her. Even if she didn't want to come, I feel like a call could've been made to offer and tell her of the portal if she also wanted to leave the ice ball she's been trapped on. Feels odd is all. Sound Design: Something about the sound design seems off. I feel like there are just less passive sounds and rarely ever music. It feels so quiet and less expressive. Not to mention a lot of creatures noises feel wrong, like they are missing that deep OOMF. I really did enjoy this game and I would recommend that people play it. This game has many cool aspects that are fun to experience.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Spanish - Latin America, Russian, Simplified Chinese, Turkish +7 more
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game
Es una excelente experiencia de juego va mas allá, me pareció muy bueno, desde la jugabilidad hasta la historia, 100% recomendado.
idk why people hate this games is awesome
it has great Visuals the map is kinda small i wouldnt say it's a bad game but out of the 3 it's the worst i'd play if you loved sub 1 and/or sub 2 if not play those ones first
Нормальная игра
不如一代
Subnautica Below Zero is a good, but flawed game. It is worth playing through if you loved the first game, but you need to dial down your expectations before playing it. This game was supposted to be a DLC but scope creeped itself into a full fledged game. It also underwent a writer change midway through development which you notice early on. Here are the main critisms: -the map is way smaller than the original game, its not as open and features many caves and land sections, which makes gameplay frustrating and boring at times, you can easily get lost since some locations are literally a labyrinth -the creatures and environment are forgiving and are even less threatening than in SN1 (i died only once due to a collision bug...) -the story, characters and writing is not good and nonsensical at times -vehicles from the previous game have been removed and replaced with a slower, more boring sea truck (prawn suit is still there) -gathering materials, finding blueprints and progressing the story isnt as straight forward as in SN1 (i got confused at times, missed blueprints and had to use an online map and google on what to do next, i didnt have to do that as much in the original game) -PDA voice is very annoying for no reason -PDA logs are very barebones at times Heres whats better/just as good: -the biomes are beautiful (maybe even prettier than SN1, land sections look acceptable now, not like a PS2 game) -base building is similar, but you have more rooms and items for decoration -wrecks and important locations feature more variety in design -its more subnautica if you liked the first game Id recommend picking it up when its on sale for a fraction of the original price.
Subnautica: Below Zero is a good game, but it never reached the magic of the first one for me. The biggest improvement is that the world doesn't feel completely lonely anymore. Having Marguerit around was awesome, and I actually enjoyed seeing another living person instead of just listening to PDA logs. AL-AN was also a fun companion throughout the story. The Seatruck is another highlight. I liked being able to detach modules and even leave them around the map as makeshift markers. That said, I felt like Below Zero lost what made the original so special. The map is much smaller and filled with narrow caves, tiny openings, and endless icebergs. Exploration often felt more frustrating than exciting. In the first game, discovering massive wrecks was one of my favorite parts. Below Zero doesn't have that same sense of scale or wonder. It also felt much grindier. I found myself wanting to finish the game rather than taking my time exploring. The story was decent, but I was disappointed that we still don't really learn what ultimately happened to the Architects. Overall: 🌊 Subnautica (2018): 9/10 🧊 Below Zero: 6/10 If you loved the first game, Below Zero is still worth playing. Just don't expect it to capture the same feeling of mystery, exploration, and scale that made the original unforgettable.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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