
The original castle sim, Stronghold HD allows you to design, build and destroy historical castles. Engage in medieval warfare against the AI in one of two single player campaigns or online with up to 8 players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 24 → 0.71/day in the week after.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So I started the first one and honestly, it’s basically Stronghold Crusader but tougher... These economic missions are insane.
хорошая игруха
Eine Nachricht der Ratte!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish*, Japanese, Portuguese - Brazil*, Russian*, Simplified Chinese*languages with full audio support
Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cool game
КРУТО
hastalık ısı ılk cıktıgından berı oynarım
Wow, another love-to-hate-to-love game. The game is good, definitely outstanding in the time, and his competitors from that era. Preatty decent campaign story; it will keep you engaged till the end, as it will slowly progress you till the last latest mission. This edition has an economic campaign (5 missions; they do not relate to each other but they are engaging). Looks decent (not quite a good thing, as this was an improved version of the original; I think they only added extra missions and higher resolution, other than that not seeing much difference, and there was a lot to improve). Really impressed by the amount of detail it have and different mechanics (fire pit, oil fire creating dithes, traps, dead cows as ammunition, fine detail destruction, timeSpeed, etc), but not all well implemented. It has plenty of ways to play: campaign missions, siege (you invade a castle), invasion (defending), skirmish, random scenarios, and maps. -Not bad but the enemy AI sometimes can be random, which is ok but still make me almost rage, in some occasions. example- In one mission the enemy will do the same pathing for 3 attacks in a row soo, you dont have much time to defend everything soo you reforce in this path, TA DA, the last attack it goes through the less reinforced area, gets screwed bad, need to start over as you dont have nor time or resources to defend the other way. -The enemy structure feels cheated but is something you get use to. example—you dont know what is going to throw, 3 normal attacks, but magic trick last attack with siege weapons. start over. -The troops feel not balanced as they are presented in the game, like those 4 knights the first ime they appear that will wipe out the entire castle, still you get used to this. The BAD: - In my case this run like bad, a lot of miss clicks (the game not registering them), weird stutters, and this one was the nail for me as this stuttering didn't stop when closing the game; it made me switch to the Definitive Edition, where I started all over again. - The army is buggy; it requires a lot of babysitting, if you move a group, they spread like crazy, is like they want to trigger all traps in the map. they love standing still (example—if you send a group to attack another inside the castle, they will click only the selected soldier, them they will stand there like heroes taking all the arrows like nothing is happening while the rest of the enemies are standing right next to them; this is extremely annoying). - Pathfinding is weird; sometimes they will do the longest path for no reason. - Like i said they didn't improve anything for the HD version; there is a lot of pixelating in here. - Controls are still outdated. -The trebuchet cannot be moved, and you dont know if it is in range to attack, soo it becomes a guessing game, Get too close, and the bowman will kill you before building it, to far loss time and money (some missions are money limited). - All of this is the same in the Defenitive edition, except the graphics they change a little bit (no more pixelated), and the controls are better, and it runs fine. If you can go for the definitive edition instead.
dünyanın, tüm zamanların en efsanevi en harikulade en muhteşem strateji oyunu the rat bunu okuyosan ananı sikiyim
One of the best RTS games of all time. It has aged so well. If you like medieval RTS games, this is the best cup of tea you can get!
порвали туз пока играла в эту шикарную и превосходную игру, советую
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 10.4K | 87% | $14.99 | |
| $8.6M | 11.7K | 92% | $19.99 | |
| $7.8M | 21.1K | 97% | $9.99 | |
| $6.3M | 5.3K | 65% | $39.99 | |
| $2.2M | 4.9K | 89% | $14.99 | |
| $1.1M | 2.3K | 88% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 4.9K | 67% | $17.99 | |
| $1.9M | 4.3K | 86% | $17.99 | |
| $1.9M | 7K | 99% | $16.50 | |
| $1.9M | 21.1K | 91% | $4.79 | |
| $1.9M | 4.3K | 85% | $24.99 | |
| $1.9M | 1.6K | 80% | $39.99 |